Difference between revisions of "Sting"

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==Strategy==
 
==Strategy==
Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many [[list of insects|insects]] and [[list of spiders|spiders]]). Even if you don't plan on branching into [[Poison Magic]] later on, you might consider learning Sting if you find an early poison-themed [[spellbook]]. Sting helps more fragile characters deal with the tougher early-game enemies, like [[ogre (monster)|ogres]], [[orc warrior]]s, and [[hill giant]]s. It's especially good for taking out the beefier [[List of insects#beetles|Beetles]] and [[elephant slug]]s, all of which are durable enough to take considerable punishment from other sources.
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Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many [[list of insects|insects]] and [[list of spiders|spiders]]). Even if you don't plan on branching into [[Poison Magic]] later on, you might consider learning Sting if you find an early poison-themed [[spellbook]]. Sting helps more fragile characters deal with the tougher early-game enemies, like [[ogre (monster)|ogres]], [[orc warrior]]s, and [[hill giant]]s. It's especially good for taking out the beefier [[List of insects#beetles|beetles]] and [[elephant slug]]s, all of which are durable enough to take considerable punishment from other sources.
  
By the time you've finished the [[Lair]], you should probably forget Sting, as its use is limited beyond that point.
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By the time you've finished [[the Lair]], you should probably forget Sting, as its use is limited beyond that point.

Revision as of 06:38, 29 April 2013

Sting.png Sting
Level 1
School1 Conjuration
School2 Poison
Source(s)
Casting noise 1
Spell noise 1
This spell throws a magical dart of poison.
Spell Details
Damage Formula 1d(3+Power/5) poison
Max Damage 1d8
Max Power 25
Range 7
Targeting Beam
To-hit
Special

Sting is a level 1 Conjurations/Poison Magic spell which fires a toxic dart, dealing a small amount of physical and poison damage and possibly poisoning the target. Enemies with poison resistance (such as demons and the undead) still take a reduced amount of damage, though this amount is almost negligible. Because most of the enemies encountered in the early game are susceptible to poison, it is very effective early on.

Venom Mages start with this spell memorized.

Strategy

Sting is excellent for softening up targets from a distance or just outright killing poison-vulnerable ones (like the game's many insects and spiders). Even if you don't plan on branching into Poison Magic later on, you might consider learning Sting if you find an early poison-themed spellbook. Sting helps more fragile characters deal with the tougher early-game enemies, like ogres, orc warriors, and hill giants. It's especially good for taking out the beefier beetles and elephant slugs, all of which are durable enough to take considerable punishment from other sources.

By the time you've finished the Lair, you should probably forget Sting, as its use is limited beyond that point.