Difference between revisions of "Stone giant"

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{{list of | giants}}
 
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==Useful Info==
 
==Useful Info==
'''Stone giants''' are massive, powerful humanoids who hurl [[large rock]]s at their opponents when at range, then move into melee to smash whatever's left. They hit hard and can take a decent amount of abuse, but have no resistances or defenses to speak of. They can be found throughout [[the Vaults]] and [[the Depths]], as well as occasionally in the lower levels of [[the Dungeon]] and the [[Orcish Mines]].
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'''Stone giants''' are massive, powerful humanoids who hurl powerful [[large rock]]s at range and hit moderately hard in melee. They appear throughout [[the Vaults]] and [[the Depths]], and occasionally in late [[Dungeon]] and the [[Orcish Mines]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*They can hit hard enough in melee that you may not want to let them get too close, but they can also deal heavy damage at range with their large rocks. They only have three or four of those each, however, so if you can survive that initial salvo, it becomes very easy to [[kite]] them. Some form of [[Repel Missiles#Player sources|Repel Missiles]] and/or a source of [[invisibility]] will help make those few shots much easier to avoid.
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*Stone giants can deal up to 65 damage per turn (before [[GDR]]), every turn, at range. If a stone giant is camping the entrance to Orc, consider skipping the branch for a while.
*Though their name might suggest it, they are not vulnerable to [[Lee's Rapid Deconstruction]], and they have enough [[AC]] to blunt most of the impact of the shrapnel.
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*Like many other ranged monsters, stone giants stop throwing large rocks once in melee with the player. Their melee isn't ''weak'', but getting hit by large rocks hurts more than their melee attacks.
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*Stone giants don't have any resistances to speak of, and they cannot see [[invisible]]. [[Curare]] slows them down, while [[repulsion]] helps defend against large rocks.
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**Despite their name and appearance, stone giants are not vulnerable to [[Lee's Rapid Deconstruction]].
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==History==
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*Prior to [[0.27]], stone giants (like all monsters) threw large rocks slowly. They'd also start with a limited number of rocks; once they've been tossed, they'd be just like any melee enemy.

Latest revision as of 16:07, 12 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

stone giant CStone giant.png
HP 58-118
HD 16
XP 1420
Speed 10
AC 12
EV 2
Will 80
Attack1 45 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, stone giant
Flags Speaks
Warm-blooded
A gigantic humanoid with grey skin almost as hard as rock. It carries several boulders, and is perfectly capable of flinging them a great distance.

“I really believe what you say, answered the knight; for, I have been engaged with the giant, in the most obstinate and outrageous combat that I believe I shall ever fight in all the days of my life: with one backstroke, slam went his head to the ground; and discharged such a quantity of blood, that it ran like rills of water, along the field.”
-Miguel de Cervantes Saavedra, _The Ingenious Gentleman Don Quixote of La
Mancha_, IV, 10. 1605.
trans. Carlos Fuentes, 1997.

Useful Info

Stone giants are massive, powerful humanoids who hurl powerful large rocks at range and hit moderately hard in melee. They appear throughout the Vaults and the Depths, and occasionally in late Dungeon and the Orcish Mines.

Tips & Tricks

  • Stone giants can deal up to 65 damage per turn (before GDR), every turn, at range. If a stone giant is camping the entrance to Orc, consider skipping the branch for a while.
  • Like many other ranged monsters, stone giants stop throwing large rocks once in melee with the player. Their melee isn't weak, but getting hit by large rocks hurts more than their melee attacks.
  • Stone giants don't have any resistances to speak of, and they cannot see invisible. Curare slows them down, while repulsion helps defend against large rocks.

History

  • Prior to 0.27, stone giants (like all monsters) threw large rocks slowly. They'd also start with a limited number of rocks; once they've been tossed, they'd be just like any melee enemy.