Difference between revisions of "Sublimation of Blood"

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{{Flavour|This spell converts flesh, blood and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.}}
 
{{Flavour|This spell converts flesh, blood and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.}}
  
'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts wielded [[chunk]]s of flesh or [[potions of blood]] into MP. Should you cast the spell without flesh or blood wielded (normally an emergency move or a mistaken cast), you convert your ''own'' HP into MP. Doing this inflicts irresistible damage to you, but can never kill you. Any type of chunk or any potion of blood, regardless of freshness, is acceptable.
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'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts your own HP into MP. Doing this inflicts irresistible damage to you, but can never kill you.
 
 
When cast on chunks or potions of blood, the spell always restores at least 5 MP, with a random bonus of 1d(2 + [[spell power]]/15) - 1. At maximum power, this can be as much as 20 MP.
 
  
 
When cast on oneself, it returns 1+X MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.
 
When cast on oneself, it returns 1+X MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.
  
 
==Useful Info==
 
==Useful Info==
*Casting the spell without wielding a fuel source will fail if you are unable to bleed. This applies to undead species ([[mummies]], [[ghoul]]s, and [[vampire]]s at less than Full satiation), casters who are bodily transformed into a form that cannot bleed (e.g. [[Statue Form]], [[Ice Form]], [[Necromutation]]), or casters who are immune to damage via [[Death's Door]].
 
 
*Sublimation of Blood has great synergy with [[Regeneration]]: draw energy from your own body with Sublimation of Blood to regain some MP, then cast Regeneration to regain the lost health at an accelerated pace.
 
*Sublimation of Blood has great synergy with [[Regeneration]]: draw energy from your own body with Sublimation of Blood to regain some MP, then cast Regeneration to regain the lost health at an accelerated pace.
*[[Animate Skeleton]] is also a useful spell to have in your repertoire. This effectively allows you to butcher corpses in one turn instead of several turns when butchering manually.
 
*This spell is a good reason to keep inedible chunks which would otherwise be tossed. It saves turns and minimizes your hunger, since you don't need to pause as much between battles. If your hunger rate is an issue, use this rather than Sif Muna's Channel Energy or the staff of Channeling.
 
 
*If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.
 
*If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.
  
 
==History==
 
==History==
In [[0.16]], the spell will allow the caster to convert only his own blood into magical energy; conversion of butchered chunks will be no more.
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Prior to [[0.16]] Sublimation of Blood could be used to turn chunks and potions of blood into mp.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 10:12, 28 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Sublimation of blood.png Sublimation of Blood
Level 2
School1 Necromancy
Source(s)
Casting noise 2
Spell noise 0
This spell converts flesh, blood and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.

Sublimation of Blood is a level 2 Necromancy spell which converts your own HP into MP. Doing this inflicts irresistible damage to you, but can never kill you.

When cast on oneself, it returns 1+X MP, where X is a negative binomial random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.

Useful Info

  • Sublimation of Blood has great synergy with Regeneration: draw energy from your own body with Sublimation of Blood to regain some MP, then cast Regeneration to regain the lost health at an accelerated pace.
  • If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.

History

Prior to 0.16 Sublimation of Blood could be used to turn chunks and potions of blood into mp.