Difference between revisions of "Sublimation of Blood"

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'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts your own HP into MP. Doing this inflicts irresistible damage to you, but can never kill you.
 
'''Sublimation of Blood''' is a level 2 [[Necromancy]] spell which converts your own HP into MP. Doing this inflicts irresistible damage to you, but can never kill you.
  
When cast on oneself, it returns 1+X MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.
+
When cast, it returns 1+X MP, where X is a [http://en.wikipedia.org/wiki/Negative_binomial negative binomial] random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.
  
 
==Useful Info==
 
==Useful Info==

Revision as of 17:01, 15 August 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


Sublimation of blood.png Sublimation of Blood
Level 2
School1 Necromancy
Source(s)
Casting noise 2
Spell noise 0
This spell converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.

Sublimation of Blood is a level 2 Necromancy spell which converts your own HP into MP. Doing this inflicts irresistible damage to you, but can never kill you.

When cast, it returns 1+X MP, where X is a negative binomial random variable with parameters r=1 and p=1-6/spellpower. The average amount of recovered MP per casting is spellpower/6. Each MP recovered costs you 1 to 4 HP with average 1 + 18/spellpower HP.

Useful Info

  • Sublimation of Blood has great synergy with Regeneration: draw energy from your own body with Sublimation of Blood to regain some MP, then cast Regeneration to regain the lost health at an accelerated pace.
  • If you're in the heat of battle and intend to use this spell as an emergency MP source, don't let your MP reach 0; you need at least 2 MP to perform the first, hopefully successful, Sublimation spell.

History

Prior to 0.16 Sublimation of Blood could be used to turn chunks and potions of blood into mp.