Difference between revisions of "Summon Horrible Things"

From CrawlWiki
Jump to: navigation, search
(Noises.)
 
(Monster Version: Mention duration.)
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Spell
+
{{version|0.19}}
|name=Summon Horrible Things
+
{{spell info}}
|level=8
 
|school1={{Summonings}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Grand Grimoire]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
  
{{flavour|This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.}}
+
'''Summon Horrible Things''' is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosity|tentacled monstrosities]].
  
'''Summon Horrible Things''' is a LV8 [[Summoning]] spell that will bring to your aid a handful of [[large abomination]]s and/or the occasional [[tentacled monstrosity]]. With a [[ring of sustain abilities]], a successful casting will sometimes temporarily cost you a point of [[Intelligence]]. Two pips of sustain abilities will completely negate this effect.
+
Players colloquially refer to this spell as '''XXX'''.
 +
 
 +
==Effect==
 +
When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. There is a chance for the caster to lose [[intelligence]]. Higher [[spell power]] may increase the number of the creatures.
 +
 
 +
Number of large abominations summoned is ''1 + 1d3'' plus spell power in 200 chance for an extra one.
 +
 
 +
There is ''1 - 121 / <power>'' chance for two tentacled monstrosities, and if that fails an independent ''1 - 51 / <power>'' chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.
 +
 
 +
Duration of the summons is around 27 turns, this does not depend on the spell power.
 +
 
 +
There is a 20% chance that the caster loses one point of intelligence.<ref>{{source ref|0.19.0|spl-summoning.cc|1348}}</ref>
  
 
==Strategy==
 
==Strategy==
This is one of the most powerful summoning spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can [[see invisible]], and so are one of the few summons not helpless against an invisi[[lich]].  Players colloquially refer to this spell as 'XXX'.
+
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can also [[see invisible]].
 +
 
 +
As all of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.
 +
 
 +
==Monster Version==
 +
Monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.<ref>{{source ref|0.19.0|mon-cast.cc|6099}}</ref>.
 +
 
 +
[[Summonings#Duration|Duration class]] of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.
 +
 
 +
Monsters do not suffer any ill effects from casting the spell.
 +
 
 +
{{monsters with spell}}
 +
 
 +
==History==
 +
Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence damage.
  
Presently, the only monster in the game to cast Summon Horrible Things, apart from the occasional [[player ghost]], is [[Mnoleg]].  Unless you are an AC character, you'll want [[abjuration]].
+
Prior to [[0.15]], casting this spell could inflict 1-3 points of intelligence damage.
  
==General Mechanics==
+
Prior to [[0.2]], the summons created were permanent.
With each casting, there's a 20% chance of suffering a temporary 1-3 INT loss (theoretically killing you if your INT drops below 0). To summarize the formula generating the monster horde: higher spell power confers a larger horde and weighted towards tentacled monstrosities; no more than 8 large abominations; no more than 2 tentacled monstrosities.
 
  
{| class="wikitable" style="text-align: center; width: 200px; height: 200px; margin: auto;"
+
==References==
|+ Chance of intelligence damage:
+
<references/>
|-
 
! scope="col" | Int lost:
 
! scope="col" | 0
 
! scope="col" | 1
 
! scope="col" | 2
 
! scope="col" | 3
 
|-
 
! scope="row" | Sust.Abil.
 
.
 
| 80% || 6.6% || 6.6% || 6.6%
 
|-
 
! scope="row" | Sust.Abil.
 
+
 
| 86.6% || 13.3% || - || -
 
|-
 
! scope="row" | Sust.Abil.
 
++
 
| 100% || - || - || -
 
|}
 

Revision as of 14:35, 24 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
Summon horrible things.png Summon Horrible Things
Level 8
School1 Summoning
Source(s) Grand Grimoire
Casting noise 6
Spell noise 0
Power Cap 200
Flags Chaotic, Mons abjure, Unholy
Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.

Summon Horrible Things is a level 8 Summoning spell that summons a horde of large abominations and tentacled monstrosities.

Players colloquially refer to this spell as XXX.

Effect

When cast 2 to 6 large abominations and 0 to 2 tentacled monstrosities are summoned. There is a chance for the caster to lose intelligence. Higher spell power may increase the number of the creatures.

Number of large abominations summoned is 1 + 1d3 plus spell power in 200 chance for an extra one.

There is 1 - 121 / <power> chance for two tentacled monstrosities, and if that fails an independent 1 - 51 / <power> chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.

Duration of the summons is around 27 turns, this does not depend on the spell power.

There is a 20% chance that the caster loses one point of intelligence.[1]

Strategy

This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can also see invisible.

As all of the creatures it summons are immune to negative energy, the spell bundles well with wands of draining or Bolts of Draining. Also, anything being constricted by a tentacled monstrosity will have its evasion reduces drastically; if you have a rod of inaccuracy, feel free to let loose with it.

Monster Version

Monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.[2].

Duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster.

Monsters do not suffer any ill effects from casting the spell.

The following enemies cast Summon Horrible Things:

The following enemies may be able to cast Summon Horrible Things, depending on their spell set:

History

Prior to 0.19, casting this spell could inflict 1-2 points of intelligence damage.

Prior to 0.15, casting this spell could inflict 1-3 points of intelligence damage.

Prior to 0.2, the summons created were permanent.

References