Difference between revisions of "Summon Horrible Things"

From CrawlWiki
Jump to: navigation, search
(Updated for 0.15)
m
Line 12: Line 12:
 
|spellnoise=0
 
|spellnoise=0
 
}}
 
}}
 
 
{{flavour|This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.<br>You can sustain at most eight creatures summoned by this spell.}}
 
{{flavour|This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.<br>You can sustain at most eight creatures summoned by this spell.}}
  
Line 22: Line 21:
 
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can [[see invisible]], and so are one of the few summons not helpless against an invisible [[lich]].
 
This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can [[see invisible]], and so are one of the few summons not helpless against an invisible [[lich]].
  
All of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.
+
As all of the creatures it summons are immune to [[negative energy]], the spell bundles well with [[wands of draining]] or [[Bolts of Draining]]. Also, anything being [[constriction|constricted]] by a tentacled monstrosity will have its [[ev]]asion reduces drastically; if you have a [[rod of inaccuracy]], feel free to let loose with it.
  
 
==Monster Version==
 
==Monster Version==

Revision as of 19:16, 5 March 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
Summon horrible things.png Summon Horrible Things
Level 8
School1 Summoning
Source(s)
Casting noise 6
Spell noise 0
This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.
You can sustain at most eight creatures summoned by this spell.

Summon Horrible Things is a level 8 Summonings spell that will bring to your aid up to 8 undead large abominations and/or up to 2 tentacled monstrosities. High spell power will increase the size of your horde and therefore the likelihood of receiving tentacled monstrosities. This spell is powerful, but costs more than just MP; each casting has a 20% chance of inflicting 1-2 points of temporary intelligence damage as well (though a ring of sustain abilities will reduce this effect to a 10% chance of 1 damage).

Players colloquially refer to this spell as XXX.

Strategy

This is one of the most powerful Summonings spells in the game, since abominations hit quite hard - up to 40 damage per hit - and the spell summons several at a time. Tentacled monstrosities can see invisible, and so are one of the few summons not helpless against an invisible lich.

As all of the creatures it summons are immune to negative energy, the spell bundles well with wands of draining or Bolts of Draining. Also, anything being constricted by a tentacled monstrosity will have its evasion reduces drastically; if you have a rod of inaccuracy, feel free to let loose with it.

Monster Version

The following monster can cast Summon Horrible Things:

& Mnoleg.png Mnoleg

History

Prior to 0.15, casting this spell could inflict 1-3 points of intelligence damage.