Difference between revisions of "Summon Lightning Spire"

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(Updated to 0.25: random placement of the spire. Also added that it cannot see invisible and thus may fire through invisible allies, including you.)
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==Effect==
 
==Effect==
An immobile lightning spire that shoots bolts of electricity will be placed the targetted location, within two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]]. Higher [[spell power]] makes the spire more powerful.
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An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not [[deep water]] or [[lava]].  
  
[[Hit dice]] of the lightning spire is ''<power> / 10'' (but at least 1).<ref>{{source ref|0.22.0|spl-summoning.cc|960}}</ref>
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The [[Hit dice]] of the lightning spire are ''<power> / 10'' (but at least 1).<ref>{{source ref|0.25.0|spl-summoning.cc|930}}</ref>
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Higher [[spell power]] makes the spire more powerful.
  
 
The construct lasts for around 18 turns, regardless of the spell power.
 
The construct lasts for around 18 turns, regardless of the spell power.
  
 
==Strategy==
 
==Strategy==
*If positioned correctly, lightning spire can hit [[doublezap]]s on monsters.
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*If you roll a good spot, lightning spire can hit [[doublezap]]s on monsters when its bolt reflects off a wall.
*The spire will avoid shooting allies, including you, unless they are electricity resistant. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
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*The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
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*The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
 
*You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
 
*The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it.
 
*The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of [[Lightning Bolt|lightning]], [[Venom Bolt|venom]], and [[Bolt of Draining|draining]] through it.

Revision as of 09:56, 7 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summon lightning spire.png Summon Lightning Spire
Level 4
School1 Air
School2 Summoning
Source(s) Book of Iron
Book of Storms
Casting noise 2
Spell noise 0
Power Cap 100
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.

Summon Lightning Spire is a level 4 Air/Summoning spell which summons a lightning spire.

Effect

An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not deep water or lava.

The Hit dice of the lightning spire are <power> / 10 (but at least 1).[1]

Higher spell power makes the spire more powerful.

The construct lasts for around 18 turns, regardless of the spell power.

Strategy

  • If you roll a good spot, lightning spire can hit doublezaps on monsters when its bolt reflects off a wall.
  • The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
  • The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
  • You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
  • The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of lightning, venom, and draining through it.

History

  • This spell was added in 0.14.

References