Summon Lightning Spire

From CrawlWiki
Revision as of 09:56, 7 August 2020 by Rasmus (talk | contribs) (Updated to 0.25: random placement of the spire. Also added that it cannot see invisible and thus may fire through invisible allies, including you.)
Jump to: navigation, search
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Summon lightning spire.png Summon Lightning Spire
Level 4
School1 Air
School2 Summoning
Source(s) Book of Iron
Book of Storms
Casting noise 2
Spell noise 0
Power Cap 100
Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.

Summon Lightning Spire is a level 4 Air/Summoning spell which summons a lightning spire.

Effect

An immobile lightning spire that shoots bolts of electricity will be placed on a random location, within a two square radius of the caster. The location must be empty, and not deep water or lava.

The Hit dice of the lightning spire are <power> / 10 (but at least 1).[1]

Higher spell power makes the spire more powerful.

The construct lasts for around 18 turns, regardless of the spell power.

Strategy

  • If you roll a good spot, lightning spire can hit doublezaps on monsters when its bolt reflects off a wall.
  • The spire will avoid shooting allies, including you, unless they are electricity resistant or invisible. So make sure to position yourself and your allies in a way that allows the spire to remain effective.
  • The lightning spire cannot see invisible. If you or one of your allies in its line of fire is invisible, it will fire its bolts right through you.
  • You can use the spire to block line of fire for hostile hexers or to seal off a corridor when you need to retreat.
  • The spire is immune to electricity, poison, and negative energy, so you can safely shoot bolts of lightning, venom, and draining through it.

History

  • This spell was added in 0.14.

References