Difference between revisions of "Suppression"

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'''Suppression''' is a [[status effect]] which causes all magic items to behave as their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide.
 
'''Suppression''' is a [[status effect]] which causes all magic items to behave as their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide.
  
Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items (rods, wands, jewelery, miscellaneous items). The base properties of weapons and armor (damage, AC, enchantment bonuses.) are unaffected. While it may seem as though this has some uses, curses are kept, and the negative effects that occur when certain items are equipped/unequipped ([[vampirism]], [[distortion]]) happen as usual.
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Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items (rods, wands, jewelery, miscellaneous items). The base properties of weapons and armor (damage, AC, enchantment bonuses.) are unaffected. While it may seem as though this has some uses, curses are kept, and the negative effects that occur when certain items are equipped/unequipped ([[vampiric]], [[distortion]]) happen as usual.
  
 
==List of Related Monsters==
 
==List of Related Monsters==
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==History==
 
==History==
Suppression will be added in [[0.12]].
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Suppression was added in [[0.12]] and removed in [[0.14]], making it one of the more short-lived features.
 
 
[[Category:Crystal Ball Articles]][[Category:Status effects]]
 

Revision as of 23:32, 7 April 2014

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

Suppression is a status effect which causes all magic items to behave as their mundane counterparts. Magical staves act as nonmagical lengths of wood; magical swords act as nonmagical (but sharp!) hunks of metal; magical armors act as nonmagical strips of leather and hide.

Suppression blocks all worn and wielded magical item properties (resists, brands, etc.), as well as the evocation of magical items (rods, wands, jewelery, miscellaneous items). The base properties of weapons and armor (damage, AC, enchantment bonuses.) are unaffected. While it may seem as though this has some uses, curses are kept, and the negative effects that occur when certain items are equipped/unequipped (vampiric, distortion) happen as usual.

List of Related Monsters

Moth of suppression - Functionally similar to a silent spectre except emanating an aura of suppression rather than an aura of silence.

History

Suppression was added in 0.12 and removed in 0.14, making it one of the more short-lived features.