Difference between revisions of "Swamp worm"

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{{list of|worms}}
{{monster
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{{monster info}}
|name=swamp worm
 
|glyph={{Brown|w}}
 
|tile=[[File:Swamp worm.png]]
 
|flags={{No skeleton flag}}<br>{{Submerges flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=162
 
|holiness={{Natural}}
 
|magic_resistance=13
 
|hp_range=23-47
 
|avg_hp=35
 
|armour_class=3
 
|evasion=12
 
|habitat=Water
 
|speed= 12
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=26 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Insect intelligence}}
 
|genus=worm
 
|species=swamp worm
 
}}
 
{{Flavour|A large slimy worm, adept at swimming through the muck of this foul swamp.
 
----
 
“The fool, as I think, at the chasm’s brink,<br>
 
Prone by the swamp or the marsh’s side,<br>
 
Did, even as I, in the end rejoice,<br>
 
Since the voice of death must be His true voice.”<br>
 
-Arthur Edward Waite, “At The End of Things”. 1906.}}
 
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==Useful Info==
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'''Swamp worms''' are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in [[the Swamp]], and appear in a handful of other water-themed [[vault]]s.
  
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{{monster spells}}
  
==Useful Info==
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==Tips & Tricks==
'''Swamp worms''' are aquatic predators without any kind of ranged attacks. They can deal significant damage to lightly armoured characters, but fortunately they are unable to reach you unless you're standing in or adjacent to water. They are common pests in [[the Swamp]], and appear in a handful of other [[vault]]s.
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*Due to their low [[willpower]], [[Hexes]] are very effective.
  
==Tips & Tricks==
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==History==
*A weapon of [[venom]] or other means of [[poison]]ing them lets you kill them even if they try to flee and [[submerge]].
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*Prior to [[0.22]], they could not use [[Harpoon Shot]], but would [[submerge]] in water, rendering them invisible unless you were right next to them.
*Due to their low [[magic resistance]], [[Hexes]] are also extremely effective.
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*Prior to [[0.18]], they were unable to leave the water and follow you. They could also [[submerge]] again if you walked away from them.

Revision as of 06:39, 8 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

swamp worm wSwamp worm.png
HP 23-47
HD 10
XP 162
Speed 12 (move: 120%)
AC 3
EV 12
Will 10
Attack1 26 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type worm, swamp worm
Flags No skeleton
A large slimy worm, adept at swimming through the muck of this foul swamp.

“The fool, as I think, at the chasm’s brink,
Prone by the swamp or the marsh’s side,
Did, even as I, in the end rejoice,
Since the voice of death must be His true voice.”
-Arthur Edward Waite, “At The End of Things”. 1906.

Useful Info

Swamp worms are quick-moving, amphibious predators that can drag their enemies toward them. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water-themed vaults.

Spells

Spell set I
Slot1 Harpoon Shot (2d13) Natural flag

Tips & Tricks

History

  • Prior to 0.22, they could not use Harpoon Shot, but would submerge in water, rendering them invisible unless you were right next to them.
  • Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.