Swamp worm

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Revision as of 18:39, 17 August 2018 by Alchon (talk | contribs) (updated to v0.22)
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Version 0.22: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

swamp worm wSwamp worm.png
HP 23-47
HD 10
XP 162
Speed 12 (move: 120%)
AC 3
EV 12
Will 10
Attack1 26 (bite: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type worm, swamp worm
Flags No skeleton
A large slimy worm, adept at swimming through the muck of this foul swamp.

“The fool, as I think, at the chasm’s brink,
Prone by the swamp or the marsh’s side,
Did, even as I, in the end rejoice,
Since the voice of death must be His true voice.”
-Arthur Edward Waite, “At The End of Things”. 1906.

Useful Info

Swamp worms are quick-moving, amphibious predators which lurk submerged in deep and shallow water, attacking when you get too close. Their melee bite is nasty enough to be a threat to lightly-armored characters. They are common pests in the Swamp, and appear in a handful of other water themed vaults.

Spells

Spell set I
Slot1 Harpoon Shot (2d13) Natural flag

Tips & Tricks

History

In 0.22, they will gain a Harpoon Shot ability, which can pull the player into melee with them, similar to Force Lance but reversed. They will also lose their submerging ability.

Prior to 0.18, they were unable to leave the water and follow you. They could also submerge again if you walked away from them.