Difference between revisions of "Swiftness"

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{{Spell
 
{{Spell
 
|name=Swiftness
 
|name=Swiftness
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{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect.}}
 
{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect.}}
  
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your movement delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your [[stealth]] by 50% and reducing your ability to detect [[trap]]s. The duration added each cast is 20 + 1d([[Spell power]]), with a cap of 100 turns.
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'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your [[stealth]] by 50% and reducing your ability to detect [[trap]]s. The duration added each cast is 20 + 1d([[Spell power]]), with a cap of 100 turns.
  
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting, spellpower), at the cost of [[magic contamination]].
 
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting, spellpower), at the cost of [[magic contamination]].
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==Limitations==
 
==Limitations==
 
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
 
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
*Be aware that casting it while standing in [[shallow water]] will cause the spell to fail. If you already have Swiftness and move onto water (without being airborne), your Swiftness is temporarily ineffective.
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*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
 
*Under normal circumstances, [[spriggan]]s receive no benefit from this spell and [[centaur]]s only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
 
*Under normal circumstances, [[spriggan]]s receive no benefit from this spell and [[centaur]]s only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
  
 
==History==
 
==History==
In [[0.13]] this spell no longer fails if cast while standing in shallow water.  The effect is still suspended while standing in water.
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Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
  
 
[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 22:23, 26 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 2
School1 Air
School2 Charms
Source(s)
Casting noise 1
Spell noise 0
This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster is less stealthy and more likely to blunder into traps while the spell is in effect.

Swiftness is a level 2 Charms/Air Magic spell which reduces your movement delay by 2, making it easier to escape combat or pursue fleeing enemies. However, this speed leaves you moving carelessly, reducing your stealth by 50% and reducing your ability to detect traps. The duration added each cast is 20 + 1d(Spell power), with a cap of 100 turns.

Note the difference between this spell and Haste, the level 6 Charms spell which speeds all actions (movement, attacking, spellcasting, spellpower), at the cost of magic contamination.

Limitations

  • This spell does stack with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
  • Under normal circumstances, spriggans receive no benefit from this spell and centaurs only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.

History

Prior to 0.13 this spell couldn't be cast while standing in shallow water.