Difference between revisions of "Swiftness"

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{{version025}}
{{Spell
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{{spell info}}
|name=Swiftness
 
|level=2
 
|school1={{Air Magic}}
 
|school2={{Charms}}
 
|school3=
 
|sources=<div>
 
*[[Book of Air]]
 
*[[Book of Burglary]]
 
</div>
 
|castingnoise=1
 
|spellnoise=0
 
}}
 
  
{{Flavour|This spell imbues its caster with the ability to achieve great movement speeds. But this speed comes at a price: the caster's movements will be sluggish for a time after the speed ends.}}
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'''Swiftness''' is a level 2 [[Air Magic|Air]]/[[Charms]] spell which reduces your [[movement]] delay.
  
'''Swiftness''' is a level 2 [[Charms]]/[[Air Magic]] spell which reduces your [[movement]] delay by 2, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 33% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: ±16% instead of ±33%.
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==Effect==
 
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Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For [[centaur]]s, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.25.0|player.cc|1864}}</ref>
Note the difference between this spell and [[Haste]], the level 6 [[Charms]] spell which speeds all actions (movement, attacking, spellcasting), at the cost of [[magic contamination]].
 
  
 
==Limitations==
 
==Limitations==
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]].
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*This spell stacks with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
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*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
*Under normal circumstances, [[spriggan]]s receive no benefit from this spell and [[centaur]]s only receive a 1 point bonus to move delay due to the in-game cap on movement speeds. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
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*[[Spriggan]]s cannot cast this spell unless under the effect of [[transformation]]s which restore 1.0 move speed (or slower).
*Because swiftness increases speed, its use runs counter to [[Cheibriados]]'s domain and he dislikes it accordingly.  
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*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
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*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
  
 
==History==
 
==History==
Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active.
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*Swiftness will be a pure Air Magic spell in [[0.26]].
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*Prior to [[0.25]], Formicids could use Swiftness.
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*Prior to [[0.14]], there was no slowdown after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
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*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
  
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
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==References==
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<references/>
  
 
[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Crystal Ball Articles]]

Revision as of 05:04, 12 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
social thing
movies
home
class
dentist
clothes shoppi
too fancy weed store
cops if your quick
friend ships
IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 2 Air/Charms spell which reduces your movement delay.

Effect

Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]

Limitations

  • This spell stacks with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
  • Spriggans cannot cast this spell unless under the effect of transformations which restore 1.0 move speed (or slower).
  • Due to their stasis, Formicids cannot cast Swiftness.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

History

  • Swiftness will be a pure Air Magic spell in 0.26.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References

  1. player.cc:1864 (0.25.0)