Difference between revisions of "Swiftness"

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==Effect==
 
==Effect==
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.19.0|player.cc|2029}}</ref>
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Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For [[centaur]]s, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.25.0|player.cc|1864}}</ref>
 
 
Swiftness affects [[formicid]]s, despite their stasis.
 
  
 
==Limitations==
 
==Limitations==
*This spell does stack with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].
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*This spell stacks with other sources of speed, such as [[Haste]] and [[boots]] of [[running]].
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
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*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
*[[Spriggan]]s cannot cast this spell unless under the effect of [[transmutation]]s which restore 1.0 move speed (or slower).
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*[[Spriggan]]s cannot cast this spell unless under the effect of [[transformation]]s which restore 1.0 move speed (or slower).
*[[Centaur]]s only receive a 1 point bonus.
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*Due to their [[stasis]], [[Formicid]]s cannot cast Swiftness.
*Swiftness will stack with [[haste]], however, resulting in fluctuations in movement speed between 0.4 and 0.6.
 
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
 
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance.
  
 
==History==
 
==History==
Prior to [[0.14]], there was no slow down after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of giving a percentage bonus.
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*Swiftness will be a pure Air Magic spell in [[0.26]].
 
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*Prior to [[0.25]], Formicids could use Swiftness.
Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
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*Prior to [[0.14]], there was no slowdown after the spell ended, but it penalized [[stealth]] and [[trap]] detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
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*Prior to [[0.13]] this spell couldn't be cast while standing in shallow water.
  
 
==References==
 
==References==
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[[Category:Movement]]
 
[[Category:Movement]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Crystal Ball Articles]]

Revision as of 05:04, 12 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Swiftness.png Swiftness
Level 3
School1 Air
Source(s) Book of Air
Book of Burglary
Casting noise 2
Spell noise 0
Power Cap 100
Flags Hasty, Selfench, Utility
Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.

“JUST WALK OUT
you can leave!!!
work
social thing
movies
home
class
dentist
clothes shoppi
too fancy weed store
cops if your quick
friend ships
IF IT SUCKS... HIT DA BRICKS!!
real winners quit” [sic]
-Admin, @dasharez0ne Twitter. March 30, 2018

Swiftness is a level 2 Air/Charms spell which reduces your movement delay.

Effect

Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]

Limitations

  • This spell stacks with other sources of speed, such as Haste and boots of running.
  • Be aware that if you move onto water (without being airborne), your Swiftness is temporarily suppressed.
  • Spriggans cannot cast this spell unless under the effect of transformations which restore 1.0 move speed (or slower).
  • Due to their stasis, Formicids cannot cast Swiftness.
  • Cheibriados dislikes the use of Swiftness -- using it will incur penance.

History

  • Swiftness will be a pure Air Magic spell in 0.26.
  • Prior to 0.25, Formicids could use Swiftness.
  • Prior to 0.14, there was no slowdown after the spell ended, but it penalized stealth and trap detection while active. It also reduced move delay by a flat 0.2 instead of by a percentage.
  • Prior to 0.13 this spell couldn't be cast while standing in shallow water.

References

  1. player.cc:1864 (0.25.0)