http://crawl.chaosforge.org/index.php?title=Talk:Huggz%27s_Spriggan_Enchanter_guide&feed=atom&action=historyTalk:Huggz's Spriggan Enchanter guide - Revision history2024-03-28T14:25:47ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Talk:Huggz%27s_Spriggan_Enchanter_guide&diff=7764&oldid=prevMoogleDan: Moved Discussion over2013-02-07T17:44:16Z<p>Moved Discussion over</p>
<p><b>New page</b></p><div>Would someone with experience in this character build add an equipment section? Things I'd like to know: what brands are best for this character? Should you always stick to dagger for maximum stabbiness, or can you switch to another short blade? Would you ever use something besides short blades? What other rings / items are particularly important, when & why? What about a shield/buckler? Thanks! --[[User:Jk|Jk]] 15:38, 10 February 2011 (UTC)<br />
<br />
:Done. Anything else you think should go in? [[User:Casmith789|Casmith789]] 08:12, 11 February 2011 (UTC)<br />
<br />
::Awesome addition, thanks! --[[User:Jk|Jk]] 17:35, 13 March 2011 (UTC)<br />
<br />
Is there a reason in the suggested branch order that Elf is missing? I haven't had a win with this character, but given the Spriggan natural high MR + high enchantment skill + starting with repel missiles, I would Elf (except final floor) would be a good post Lair/Hive/Orc place to go. --[[User:Jk|Jk]] 00:49, 14 March 2011 (UTC)<br />
<br />
Shouldn't [[Petrify]] be on the list of recommended spells? A stab against a petrified monster is just as good as against a sleeping monster. [[User:Mattlistener|Mattlistener]] 17:09, 3 June 2011 (UTC)<br />
<br />
''cast Confuse on them from outside melee range and then Ensorcelled Hibernation, and wait for them to walk next to you while sleeping. '': Um, what? Not doubting, and I haven't played with this character build, but... monsters can ''sleepwalk''?! --[[User:Mental Mouse|Mental Mouse]] 01:36, 4 June 2011 (UTC)<br />
:Apparently so! I just did it on a couple of goblins and their status is (bewildered and confused, sleepwalking)<br />
[[User:Agentchuck|Agentchuck]] 16:51, 27 October 2011 (UTC)<br />
<br />
Should you cast ensorcelled at or right before melee range? I've noticed ensorcelled has a decent failure chance even at high power [[User:Greep|Greep]] 18:42, 14 January 2012 (UTC)<br />
<br />
I'm thinking we could keep ''some'' of the equipment recommendations for example which short blades should you carry, and that rings of slaying are really nice to have. --[[User:Flun|Flun]] 22:37, 14 January 2012 (UTC)<br />
<br />
: Yeah I got a bit carried away there, I'm going to revert some of that. Although short blades can usually be summed up with "used the non-cruddy branded one". [[User:Greep|Greep]] 00:12, 15 January 2012 (UTC)<br />
:Okay re-added the sword, shield, and ring bit. Everything else is just too generic, and would belong in the early/mid/late game guide equipment sections. Might consider adding the robe bit back in but I doubt it. [[User:Greep|Greep]] 00:15, 15 January 2012 (UTC)<br />
<br />
I suggest that the skills be altered with this in mind. Until you get Spellcasting to 6, EH will cause you massive amounts of hunger pangs, which can kill you prematurely if you rely on it. Perhaps suggest training it to 6 while training stabbing? --[[User:Chthon|Chthon]] 09:56, 1 June 2012 (UTC)<br />
: Good suggestion, I can add it in. On a side note, however, I've been testing this build in the last few days and I haven't had problems with food. --[[User:Flun|Flun]] 12:20, 1 June 2012 (UTC)<br />
:: I only suggested it because the first time I ran with this build I literally found no food for 3 floors, and starved, yet when I trained both at the start, even in the same situation I had no problems. It's all the RNG I think, plus I'd rather have a guide I don't have to scum with because of bad RNG.--[[User:Chthon|Chthon]] 22:30, 1 June 2012 (UTC)</div>MoogleDan