http://crawl.chaosforge.org/index.php?title=Talk:Mummy&feed=atom&action=historyTalk:Mummy - Revision history2024-03-28T14:46:31ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=34524&oldid=prevMoogleDan at 12:20, 18 March 20152015-03-18T12:20:53Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== MR ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== MR ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Do mummies get +3 MR per level or +5? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:12, 18 March 2015 (CET)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Do mummies get +3 MR per level or +5? [[User:Emufarmers|Emufarmers]] ([[User talk:Emufarmers|talk]]) 02:12, 18 March 2015 (CET)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">: Looks like it's 5. Good catch! --[[User:MoogleDan|MoogleDan]] ([[User talk:MoogleDan|talk]]) 13:20, 18 March 2015 (CET)</ins></div></td></tr>
</table>MoogleDanhttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=34513&oldid=prevEmufarmers: /* MR */ new section2015-03-18T01:12:25Z<p><span dir="auto"><span class="autocomment">MR: </span> new section</span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:::Yours, and into</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:::Yours, and into</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== MR ==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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</table>Emufarmershttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=25918&oldid=prevAnd into: /* Mummy Strategy Section */2014-03-29T04:15:35Z<p><span dir="auto"><span class="autocomment">Mummy Strategy Section</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert.  </div></td></tr>
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</table>And intohttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=25917&oldid=prevAnd into: /* Mummy Strategy Section */2014-03-29T04:15:22Z<p><span dir="auto"><span class="autocomment">Mummy Strategy Section</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>And intohttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=25916&oldid=prevAnd into: /* Mummy Strategy Section */2014-03-29T04:15:07Z<p><span dir="auto"><span class="autocomment">Mummy Strategy Section</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Added to your edit: a little less on the scare quotes for the extended endgame (a lot of people, even newer players, try it), and a little bit of expansion on the confusion thing.  Yes, it's kind of obvious, but I think it's worth saying anyway. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 07:09, 8 February 2014 (CET)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>::Added to your edit: a little less on the scare quotes for the extended endgame (a lot of people, even newer players, try it), and a little bit of expansion on the confusion thing.  Yes, it's kind of obvious, but I think it's worth saying anyway. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 07:09, 8 February 2014 (CET)</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::: Sorry to be scarce for a while. Fiddled a bit more, all minor, but I think improved it a bit. Let me know if there is anything that is unclear or that you'd like to revert. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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</table>And intohttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=24902&oldid=prevIon frigate at 06:09, 8 February 20142014-02-08T06:09:25Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:For spamming high-level spells: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you may not have accumulated a ton of permafood, and do have appreciable hunger costs when they do.  As for abusing channeling - Sif channeling is very handy for mummies.  It's not going to let you defeat Antaeus in one go like a CBoE can, but it's great for ensuring that you're always full on MP between fights, particularly in places like Lair that have a ton of medium-strength monsters and open layouts.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:For spamming high-level spells: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you may not have accumulated a ton of permafood, and do have appreciable hunger costs when they do.  As for abusing channeling - Sif channeling is very handy for mummies.  It's not going to let you defeat Antaeus in one go like a CBoE can, but it's great for ensuring that you're always full on MP between fights, particularly in places like Lair that have a ton of medium-strength monsters and open layouts.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Mummies are a challenge species, but a strategy section should also mention that they're pretty good post-endgame: you have torment immunity, and unlike ghouls and vampires you don't have to worry about keeping fed.  You also can pretty well compensate for their weaknesses: rF+ gear isn't hard to find later on, a wand of heal wounds compensates a lot for their inability to drink potions, they have high MR so confusion (and other hexes) becomes less likely, and they actually have decent HP and MP. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 02:45, 7 February 2014 (CET)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:Mummies are a challenge species, but a strategy section should also mention that they're pretty good post-endgame: you have torment immunity, and unlike ghouls and vampires you don't have to worry about keeping fed.  You also can pretty well compensate for their weaknesses: rF+ gear isn't hard to find later on, a wand of heal wounds compensates a lot for their inability to drink potions, they have high MR so confusion (and other hexes) becomes less likely, and they actually have decent HP and MP. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 02:45, 7 February 2014 (CET)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">::Added to your edit: a little less on the scare quotes for the extended endgame (a lot of people, even newer players, try it), and a little bit of expansion on the confusion thing.  Yes, it's kind of obvious, but I think it's worth saying anyway. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 07:09, 8 February 2014 (CET)</ins></div></td></tr>
</table>Ion frigatehttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=24853&oldid=prevIon frigate at 01:45, 7 February 20142014-02-07T01:45:18Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yours, and into</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yours, and into</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Yeah, the strategy section is an example of where wiki editing isn't as good.  It was originally written in the days when mummies could truly scum indefinitely, before the OOD timers were introduced.  There should probably be a note that scumming *isn't* a good idea - a lot of newer players are likely to think of it.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:For spamming high-level spells: it's similar to what I said about ghouls, which is that you get L4-L6 spells online a bit sooner, since those tend to become castable at a time when you may not have accumulated a ton of permafood, and do have appreciable hunger costs when they do.  As for abusing channeling - Sif channeling is very handy for mummies.  It's not going to let you defeat Antaeus in one go like a CBoE can, but it's great for ensuring that you're always full on MP between fights, particularly in places like Lair that have a ton of medium-strength monsters and open layouts.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">:Mummies are a challenge species, but a strategy section should also mention that they're pretty good post-endgame: you have torment immunity, and unlike ghouls and vampires you don't have to worry about keeping fed.  You also can pretty well compensate for their weaknesses: rF+ gear isn't hard to find later on, a wand of heal wounds compensates a lot for their inability to drink potions, they have high MR so confusion (and other hexes) becomes less likely, and they actually have decent HP and MP. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 02:45, 7 February 2014 (CET)</ins></div></td></tr>
</table>Ion frigatehttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=24848&oldid=prevAnd into: /* Mummy Strategy Section */2014-02-07T00:43:50Z<p><span dir="auto"><span class="autocomment">Mummy Strategy Section</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:43, 7 February 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l7" >Line 7:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hunger cost won't be an issue, regardless of species. So really a mummy lets you abuse channeling, which is extremely rare in early game unless you worship Sif, and even then channeling isn't really great unless you can leverage that in certain ways (which largely depends on background)—recent nerfs to summoning really hurt the "best" ways to abuse mummy channeling (mummeling?), actually.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hunger cost won't be an issue, regardless of species. So really a mummy lets you abuse channeling, which is extremely rare in early game unless you worship Sif, and even then channeling isn't really great unless you can leverage that in certain ways (which largely depends on background)—recent nerfs to summoning really hurt the "best" ways to abuse mummy channeling (mummeling?), actually.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mummies are a challenge species and so maybe it makes sense to have a strategy section here, I don't know, but then I think the strategy section should begin by saying, "Mummies are a challenge species, but if you want to win one, here are the things you have to consider." But in that case it should also be much shorter and primarily dedicated to drawing attention to the mummy's major disadvantages and how to offset them (rF-, no potions, and as a corollary confusion <del class="diffchange diffchange-inline">= </del>paralysis for mummies, and so on).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Mummies are a challenge species and so maybe it makes sense to have a strategy section here, I don't know, but then I think the strategy section should begin by saying, "Mummies are a challenge species, but if you want to win one, here are the things you have to consider." But in that case it should also be much shorter and primarily dedicated to drawing attention to the mummy's major disadvantages and how to offset them (rF-, no potions, and as a corollary <ins class="diffchange diffchange-inline">every type of </ins>confusion <ins class="diffchange diffchange-inline">is basically as bad as </ins>paralysis for mummies, and so on).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yours, and into</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Yours, and into</div></td></tr>
</table>And intohttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=24835&oldid=prevAnd into: /* Strategy Section */2014-02-06T02:09:27Z<p><span dir="auto"><span class="autocomment">Strategy Section</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:09, 6 February 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==Strategy Section==  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Mummy </ins>Strategy Section==  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Okay, most of my edits on the species pages thus far <del class="diffchange diffchange-inline">has </del>been focused on fairly minor clean up and clarification. However I feel that the strategy section here should be almost, if not entirely, removed. As this is a major edit I wanted to discuss first.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Okay, most of my edits on the species pages thus far <ins class="diffchange diffchange-inline">have </ins>been focused on fairly minor clean up and clarification. However I feel that the strategy section here should be almost, if not entirely, removed. As this is a major edit I wanted to discuss first.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I don't think scumming early levels is a good idea with anyone, even a mummy. Early on, where extra experience would be helpful, you confront the fact that the amount of experience you get from rats and hobgoblins and the like very quickly becomes irrelevant due to the increase in cost of getting to next level with skills and character. The actual benefit you gain is extremely small due to the slow rate of monster (re)spawn in levels, and the OoD timer adds enough of an element of risk to offset whatever small gains you might secure.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>I don't think scumming early levels is a good idea with anyone, even a mummy. Early on, where extra experience would be helpful, you confront the fact that the amount of experience you get from rats and hobgoblins and the like very quickly becomes irrelevant due to the increase in cost of getting to next level with skills and character. The actual benefit you gain is extremely small due to the slow rate of monster (re)spawn in levels, and the OoD timer adds enough of an element of risk to offset whatever small gains you might secure.  </div></td></tr>
</table>And intohttp://crawl.chaosforge.org/index.php?title=Talk:Mummy&diff=24834&oldid=prevAnd into: Created page with "==Strategy Section== Okay, most of my edits on the species pages thus far has been focused on fairly minor clean up and clarification. However I feel that the strategy secti..."2014-02-06T02:09:02Z<p>Created page with "==Strategy Section== Okay, most of my edits on the species pages thus far has been focused on fairly minor clean up and clarification. However I feel that the strategy secti..."</p>
<p><b>New page</b></p><div>==Strategy Section== <br />
<br />
Okay, most of my edits on the species pages thus far has been focused on fairly minor clean up and clarification. However I feel that the strategy section here should be almost, if not entirely, removed. As this is a major edit I wanted to discuss first. <br />
<br />
I don't think scumming early levels is a good idea with anyone, even a mummy. Early on, where extra experience would be helpful, you confront the fact that the amount of experience you get from rats and hobgoblins and the like very quickly becomes irrelevant due to the increase in cost of getting to next level with skills and character. The actual benefit you gain is extremely small due to the slow rate of monster (re)spawn in levels, and the OoD timer adds enough of an element of risk to offset whatever small gains you might secure. <br />
<br />
As far as spamming high level spells... By the time you can cast high level spells despite a mummy's bad aptitudes, you are late enough into the game that hunger cost won't be an issue, regardless of species. So really a mummy lets you abuse channeling, which is extremely rare in early game unless you worship Sif, and even then channeling isn't really great unless you can leverage that in certain ways (which largely depends on background)—recent nerfs to summoning really hurt the "best" ways to abuse mummy channeling (mummeling?), actually. <br />
<br />
Mummies are a challenge species and so maybe it makes sense to have a strategy section here, I don't know, but then I think the strategy section should begin by saying, "Mummies are a challenge species, but if you want to win one, here are the things you have to consider." But in that case it should also be much shorter and primarily dedicated to drawing attention to the mummy's major disadvantages and how to offset them (rF-, no potions, and as a corollary confusion = paralysis for mummies, and so on).<br />
<br />
Yours, and into</div>And into