Difference between revisions of "Teleport Other"

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==Strategy==
 
==Strategy==
Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and doesn't get rid of the monster permanently. And just as a random teleport can land you right back where you started, so too can teleporting a strong monster.
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Unless you specifically ''want'' to make annoying [[player ghost]]s, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.

Revision as of 22:42, 5 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s)
Casting noise 3
Spell noise 0
This spell randomly translocates another creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport a few turns later. High magic resistance defends against it, and there is no way to control where the target will land.

Strategy

Unless you specifically want to make annoying player ghosts, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.