Difference between revisions of "Teleport Other"

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{{version014}}
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{{version|0.20}}
{{Spell
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{{spell info}}
|name=Teleport Other
 
|level=3
 
|school1={{Translocations}}
 
|school2=
 
|school3=
 
|castingnoise=3
 
|spellnoise=0
 
|sources=<div>
 
*[[Book of Spatial Translocations]]
 
</div>
 
}}
 
 
 
{{flavour|This spell randomly translocates another creature.}}
 
  
 
'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
 
'''Teleport Other''' is a level 3 [[Translocations]] spell which causes a monster to randomly teleport a few turns later. High [[magic resistance]] defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.
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==Monster Version==
 
==Monster Version==
The following monsters can cast Teleport Other:
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{{monsters with spell}}
*{{monsterlink|Great orb of eyes}}
 
*{{monsterlink|Greater naga}}
 
*{{monsterlink|Hellwing}}
 
*{{monsterlink|Naga mage}}
 
  
The following monsters may be able to cast Teleport Other, depending on their spell set:
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==History==
*{{monsterlink|Erolcha}}
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Prior to [[0.12]], the spell worked less often.
*{{monsterlink|Wizard (monster)}}
 

Revision as of 23:36, 19 November 2017

Version 0.20: This article may not be up to date for the latest stable release of Crawl.
Teleport other.png Teleport Other
Level 3
School1 Translocation
Source(s) Book of Displacement
There-And-Back Book
Casting noise 3
Spell noise 0
Power Cap 100
Range LOS
Flags Wl check, Dir or target, Escape, Needs tracer, Not self
Randomly translocates a targeted creature.

Teleport Other is a level 3 Translocations spell which causes a monster to randomly teleport a few turns later. High magic resistance defends against it, and there is no way to control where the target will land. As the name implies, you cannot target yourself with it.

Strategy

Unless you specifically want to make annoying player ghosts, this spell usually isn't worth learning. It's resistible, takes several turns to activate, and, just as a random teleport can land you right back where you started, so too can teleporting a strong monster.

Monster Version

History

Prior to 0.12, the spell worked less often.