Difference between revisions of "Teleport control"

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The '''teleport control''' intrinsic allows you to choose your destination when [[teleportation|teleporting]], but increases the amount of time you have wait before the teleport takes effect. The control is not completely precise: there can be a deviation of up to 2 squares. If this would land you in a wall or a monster, you get a random teleport instead. Additionally, [[Blink]]ing with teleport control allows you to choose the general direction of your blink. The level 7 spell [[Controlled Blink]] allows you to choose a exact position.
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The '''teleport control''' ('''cTele''') status allows you to choose your approximate destination when [[teleport]]ing, but increases the amount of time before it takes effect. It also causes uncontrolled [[blink]]s to be semi-controlled.
  
Controlled teleportation can be hazardous if overused, accumulating significant amounts of [[glow]] with each attempt. Try not to use it more than twice in a row to avoid unpleasant consequences.
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==Useful Info==
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Teleport Control is a temporary status. There are three methods of obtaining it: evoking a [[ring of teleport control]], casting the level 4 spell [[Control Teleport]], or drawing the [[Portal]] card (sometimes). It immediately ends if you teleport or blink, though it can also expire after enough time.
  
There are three methods of obtaining teleport control: evoking a [[ring of teleport control]], casting the level 4 spell [[Control Teleport]], or drawing the [[Portal]] card (sometimes).
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While [[berserk]], you are unable to benefit from cTele, but teleports are still delayed. [[#-cTele|Certain levels]] can prevent cTele from functioning entirely, which also prevents the delay.
  
==Derivation==
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===Teleport===
A controlled teleport will usually send you to a square you select or one of the 8 neighboring squares, but there is a 25% chance of your destination being one tile away from wherever you should otherwise land. This means that you may land anywhere in a 5×5 grid around your target tile. If your final destination is occupied and thus unsuitable for teleportation, you'll get a random teleport instead.
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When you teleport with teleport control, you can choose a specific location to land, delaying it by <code>1d3</code> turns. When the teleport activates, you'll be sent up to 2 tiles away from that location. If you would land in a wall or a monster, you get a random teleport instead.  
  
Assuming that all squares are valid teleport positions, the odds of each possible landing site are listed below (the middle of the table is the targeted square):
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If you activate teleport control while already teleporting, you get to choose the tile, and the delay still applies.
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Specifically, a controlled teleport will send you to your chosen tile, or one of 8 adjacent tiles. Then, there is a 25% of being sent 1 tile away from that square. Assuming that all squares are valid teleport positions, the odds of each possible landing site are listed below (the center of the table is the targeted square):
  
 
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==Exceptions==
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===Blink===
===Berserk===
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When you uncontrolled [[blink]] with teleport control, you are allowed to choose a direction. It will blink you 2-7 spaces in that direction, at no delay, and gives you some [[magic contamination]]. Try not to use it more than twice in a row to avoid unpleasant consequences.
[[Berserk]] characters are incapable of the mental focus necessary for a controlled teleport, so all their teleports will be random. However, they will still suffer an increased delay.
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Note that if you cast the spell, reconsider, and then cancel the controlled Blink, you'll expend one turn.
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==-cTele==
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Teleport control is not allowed on some levels, until certain conditions are satisfied. The message, "You sense a powerful magical force warping space," will appear as soon as you arrive on these levels, and you'll see the "-cTele" flag in your status display. Attempting to teleport anyway will simply generate a random teleport instead.
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Controlled teleports are always disabled in:
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* [[Labyrinth]]
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* [[The Abyss]]
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* [[Elven Halls|Elf]]:3
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* [[Zot]]:5
  
===-cTele===
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Controlled teleports are conditionally disabled in:
Teleport control is not allowed on some levels until certain conditions are satisfied. The message, "You sense a powerful magical force warping space," will appear as soon as you arrive on these levels, and you'll see the "-cTele" flag in your status display. Attempting to teleport anyway will simply generate a random teleport instead.
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* [[Slime Pits|Slime]]:6 - disabled until you kill [[the Royal Jelly]]. Note that you'll need teleport control (or a means of [[dig]]ging) to get to the treasure and rune on this level.
*[[Labyrinth]]s - Controlled teleports are disabled in Labyrinths. Furthermore, all teleports within a labyrinth will move you away from the center, never toward it.
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* [[Dis]]:7, [[Tartarus]]:7, [[Gehenna]]:7, [[Cocytus]]:7 - disabled until you've acquired the branch's rune.
*[[Elven Halls]]:3 - Controlled teleports are disabled on Elven Halls:3.
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* [[Tomb]] - disabled until you have obtained the branch's rune.
*[[The Slime Pits]]:6 - Controlled teleports are disabled on Slime Pits:6 until you have killed [[the royal jelly]]. Note that you'll need teleport control (or a means of [[dig]]ging) to get to the treasure and rune on this level.
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* [[Ziggurat]] - always disabled on floors 25-27. Floors 7-24 have the possibility of being disabled.
*[[The Abyss]] - Controlled teleporting is always disabled in the Abyss. Additionally, it may take longer than usual for a random teleport to kick in (message: "You have a feeling this translocation may take a while to kick in..."). Teleporting in the Abyss has a 20% chance of generating a new Abyss level.
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*[[The Tomb]] - Controlled teleports are disabled in this branch until you have obtained the golden [[rune]].
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Once you've acquired the [[Orb of Zot]], controlled teleports are disabled for the rest of the game.
*[[The Iron City of Dis]]:7, [[Tartarus]]:7, [[Gehenna]]:7, [[Cocytus]]:7 - Controlled teleports are disabled on the last floor of each [[Hell]] subbranch until you've acquired the rune.
 
*[[Ziggurat]] - Controlled teleports are disabled on floors 25-27. Floors 7-24 have the possibility of being disabled.
 
*[[The Realm of Zot]]:5 - Controlled teleports are disabled on level 5 of the Realm of Zot. ''Once you have acquired the [[Orb of Zot]], controlled teleports are permanently disabled for the rest of the game.''
 
  
 
==History==
 
==History==
Teleport control and the -cTele level flag were removed in 0.17.
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* Teleport control and the -cTele level flag were removed in [[0.17]].
 
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* Prior to [[0.13]], the cTele status didn't disappear after each use, controlled teleports' delay was normal, there was a mutation that granted permanent teleport control, and the ring of teleport control granted this intrinsic passively.
Prior to [[0.13]], the cTele status didn't dissapear after each use, controlled teleports' delay was normal, there was a mutation that granted permanent teleport control, and the ring of teleport control granted this intrinsic passively.
 
  
 
[[Category:Intrinsic]][[Category:Status effects]]
 
[[Category:Intrinsic]][[Category:Status effects]]

Latest revision as of 22:37, 6 July 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The teleport control (cTele) status allows you to choose your approximate destination when teleporting, but increases the amount of time before it takes effect. It also causes uncontrolled blinks to be semi-controlled.

Useful Info

Teleport Control is a temporary status. There are three methods of obtaining it: evoking a ring of teleport control, casting the level 4 spell Control Teleport, or drawing the Portal card (sometimes). It immediately ends if you teleport or blink, though it can also expire after enough time.

While berserk, you are unable to benefit from cTele, but teleports are still delayed. Certain levels can prevent cTele from functioning entirely, which also prevents the delay.

Teleport

When you teleport with teleport control, you can choose a specific location to land, delaying it by 1d3 turns. When the teleport activates, you'll be sent up to 2 tiles away from that location. If you would land in a wall or a monster, you get a random teleport instead.

If you activate teleport control while already teleporting, you get to choose the tile, and the delay still applies.

Specifically, a controlled teleport will send you to your chosen tile, or one of 8 adjacent tiles. Then, there is a 25% of being sent 1 tile away from that square. Assuming that all squares are valid teleport positions, the odds of each possible landing site are listed below (the center of the table is the targeted square):

0.3% 0.6% 0.9% 0.6% 0.3%
0.6% 9.6% 10% 9.6% 0.6%
0.9% 10% 11% 10% 0.9%
0.6% 9.6% 10% 9.6% 0.6%
0.3% 0.6% 0.9% 0.6% 0.3%

Blink

When you uncontrolled blink with teleport control, you are allowed to choose a direction. It will blink you 2-7 spaces in that direction, at no delay, and gives you some magic contamination. Try not to use it more than twice in a row to avoid unpleasant consequences.

Note that if you cast the spell, reconsider, and then cancel the controlled Blink, you'll expend one turn.

-cTele

Teleport control is not allowed on some levels, until certain conditions are satisfied. The message, "You sense a powerful magical force warping space," will appear as soon as you arrive on these levels, and you'll see the "-cTele" flag in your status display. Attempting to teleport anyway will simply generate a random teleport instead.

Controlled teleports are always disabled in:

Controlled teleports are conditionally disabled in:

  • Slime:6 - disabled until you kill the Royal Jelly. Note that you'll need teleport control (or a means of digging) to get to the treasure and rune on this level.
  • Dis:7, Tartarus:7, Gehenna:7, Cocytus:7 - disabled until you've acquired the branch's rune.
  • Tomb - disabled until you have obtained the branch's rune.
  • Ziggurat - always disabled on floors 25-27. Floors 7-24 have the possibility of being disabled.

Once you've acquired the Orb of Zot, controlled teleports are disabled for the rest of the game.

History

  • Teleport control and the -cTele level flag were removed in 0.17.
  • Prior to 0.13, the cTele status didn't disappear after each use, controlled teleports' delay was normal, there was a mutation that granted permanent teleport control, and the ring of teleport control granted this intrinsic passively.