Difference between revisions of "Teleportitis"

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'''Teleportitis''' is a condition which causes your character to involuntarily [[teleport]] at random intervals. These teleports can be affected by [[teleport control]] or prevented by an [[amulet of stasis]], but differ from normal teleports in that they happen instantly and without warning. Because this may place your character in extremely dangerous situations, it is usually undesirable, and a good reason to avoid carelessly trying on unidentified [[ring]]s.
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{{version022}}
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'''Teleportitis''' is a condition which causes your character to involuntarily [[teleport]] next to, or near monsters.
  
There are two sources of teleportitis:
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Teleportitis only triggers when it would land the player in [[LOS]] of enemies. It will not trigger in [[Labyrinth]]s or the [[Abyss]].
*The [[Bad mutations#Teleportitis|Teleportitis]] [[mutation]] (frequency rises with mutation ranks)
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[[Formicid]]s, possessing innate stasis, cannot be affected by teleportitis. Items possessing the property '''-TELE''' (typically found in [[randart]]s) will also prevent this from occurring, or if the player is affected by the [[Dimension Anchor]] spell.
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There are three sources of teleportitis:
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*The [[Bad mutations#Teleport|Teleport]] [[mutation]] (frequency and distance teleported rises with mutation ranks)
 
*Wearing a [[ring of teleportation]] (these normally generate [[cursed]])
 
*Wearing a [[ring of teleportation]] (these normally generate [[cursed]])
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*Wearing or wielding an [[artefact]] with the *Tele property.
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==History==
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*Prior to [[0.15]], the random teleports from teleportitis could be controlled with [[teleport control]].
  
 
[[Category:Threats]]
 
[[Category:Threats]]

Latest revision as of 15:47, 16 January 2019

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

Teleportitis is a condition which causes your character to involuntarily teleport next to, or near monsters.

Teleportitis only triggers when it would land the player in LOS of enemies. It will not trigger in Labyrinths or the Abyss.

Formicids, possessing innate stasis, cannot be affected by teleportitis. Items possessing the property -TELE (typically found in randarts) will also prevent this from occurring, or if the player is affected by the Dimension Anchor spell.

There are three sources of teleportitis:

History