Difference between revisions of "Tengu"

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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]].''
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{{version021}}
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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].''
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{{flavour|The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly magically, and very powerful members of this species can stay in the air indefinitely. Their movement speed and evasion are increased slightly while flying.
  
 
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They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.}}
The '''tengu''' are an ancient and feared race of bird-people with a legendary propensity for violence. They are humanoid, but their beaked heads and clawed feet prevent the tengu from wearing [[helmet]]s or [[boots]]. Despite their lack of wings, powerful tengu can fly and very powerful members of this race can stay in the air for as long as they wish.
 
 
 
Although their light avian bodies are fragile, they are experts at all forms of [[fighting]], including the magical arts of combat ([[Conjurations]], [[Summonings]] and, to a lesser extent, [[Necromancy]]). They excel at [[Air Magic]] and do well with [[Fire Magic]], but are poor at [[Ice Magic]] and useless with [[Earth Magic]]. A tengu's distaste for servitude makes him clumsy with [[Invocations]].
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear helmets or boots.
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*[[Beak]] and [[Talons|Talons 3]]: Tengu have beaks and talons and gain two [[auxiliary attack]]s in melee combat.
*You have talons in place of feet.
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*Tengu cannot wear [[helmet]]s or [[boots]]
*You have a beak for a mouth.
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*Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] (-1 movement delay from 10 to 9) while flying.
  
Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] while flying. They can butcher corpses with their talons and beak, greatly reducing the risk of wielding [[curse]]d or [[vampiric]] [[maces & flails]].
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Tengu have a base [[Strength]] of 8, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers). They have +1 to base [[magic points]].
  
==Preferred Classes==
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==Preferred Backgrounds==
Tengu prefer to become [[Fighter]]s, [[Gladiator]]s, [[Monk]]s, [[Assassin]]s, [[Berserker]]s, [[Death Knight]]s, [[Wizard]]s, [[Conjurer]]s, [[Summoner]]s, [[Necromancer]]s, [[Fire Elementalist]]s, [[Air Elementalist]]s, and [[Venom Mage]]s.
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*'''Zealots:''' [[Berserker]]
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*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]], [[Venom Mage]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Tengu gain a random stat increase every 4 levels starting at level 4.
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*+1 to a random [[stat]] every 4th level.
*Tengu have 20% less HP than average.
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*20% less [[HP]] than average.
*Tengu have 10% more MP than average.
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*+3 [[magic resistance]] per level.
*Tengu gain 3 magic resistance per level.
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*Gain the [[ability]] to [[Fly (Tengu)|Fly]] short distances at level 5.
*[[Fly (Tengu)|Fly]] [[ability]] at level 5
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**This is upgraded to the ability to stay permanently airborne at level 14.
**Controlled Flight intrinsic at level 5
 
**Permanent flight at level 15
 
  
 
==Difficulty of Play==
 
==Difficulty of Play==
 
{{Moderate}}
 
{{Moderate}}
  
Tengu are a fairly easy race to play because of their versatility in both melée and magical combat, of which they have some of the best aptitudes in the game. Tengu also gain a bonus to unarmed combat because of their mutations, and can fly. They are quite fragile because of their low HP and inability to wear boots or helmets, although the EV bonus while flying can help to offset this problem.
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Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.
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Caster tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have a strong aptitude for [[Conjurations]], and [[Vehumet]]'s entirely passive suite of abilities means they don't have to rely on their poor [[Invocations]] aptitude.
  
Caster tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have strong aptitudes in [[Conjurations]] and [[Summonings]], and are bad at [[Invocations]]. All of Vehumet's powers are passive.
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{{species_aptitudes|Tengu}}
  
{{aptitudes
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==Trivia==
|arm = 1
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[http://en.wikipedia.org/wiki/Tengu Tengu] are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.
|ddg = 1
 
|sth = 1
 
|stb = 1
 
|shd = 0
 
|t&d = 0
 
|inv = -1
 
|evo = 1
 
|exp = 0
 
|fgt = 0
 
|sbl = 1
 
|lbl = 1
 
|axs = 1
 
|m&f = 1
 
|pla = 1
 
|stv = 1
 
|u_c = 1
 
|thr = 1
 
|slg = 0
 
|bws = 1
 
|crb = 1
 
|spc = -1
 
|coj = 3
 
|hex = -3
 
|cha = -2
 
|sum = 2
 
|nec = 1
 
|trl = -2
 
|trm = -2
 
|fir = 1
 
|ice = -1
 
|air = 3
 
|ear = -3
 
|poi = 0
 
}}
 
  
 
==History==
 
==History==
Prior to [[0.12]], tengus received the speed bonus while flying only with less than 70% of their unencumbered burden.
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Tengu gained permanent flight one level later before [[0.15]].  
  
Prior to [[0.11]], tengu lost the ability to fly when not in their natural form.
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Prior to [[0.12]], Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12).  They also gained experience somewhat more slowly; Prior to [[0.11]], tengu lost the ability to fly when not in their natural form.
  
Prior to [[0.10]], tengu were named kenku.
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The species was renamed from Kenku to Tengu in [[0.10]], to avoid the direct association with the race from ''Dungeons & Dragons''.
  
[[Category:Species]]
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{{species}}

Revision as of 09:56, 31 January 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Tengu (monster). For a list of all monstrous tengu, see List of tengu.

The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly magically, and very powerful members of this species can stay in the air indefinitely. Their movement speed and evasion are increased slightly while flying.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.

Innate Abilities

Tengu have a base Strength of 8, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 to base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% less HP than average.
  • +3 magic resistance per level.
  • Gain the ability to Fly short distances at level 5.
    • This is upgraded to the ability to stay permanently airborne at level 14.

Difficulty of Play

SimpleIntermediateAdvanced

Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.

Caster tengu have the best reasons to choose Vehumet over Sif Muna, as they have a strong aptitude for Conjurations, and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor Invocations aptitude.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 1 Spellcasting -1
Dodging 1
Maces & Flails 1 Shields 0 Conjurations 3
Axes 1 Stealth 1 Hexes -3
Polearms 1 Summonings 2
Staves 1 Invocations -1 Necromancy 1
Unarmed Combat 1 Evocations 0 Translocations -2
Throwing 0 Shapeshifting -2 Alchemy -1
Fire Magic 1
Short Blades 1 Ice Magic -1
Long Blades 1 Air Magic 3
Ranged Weapons 1 Experience 0 Earth Magic -3

Trivia

Tengu are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.

History

Tengu gained permanent flight one level later before 0.15.

Prior to 0.12, Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly; Prior to 0.11, tengu lost the ability to fly when not in their natural form.

The species was renamed from Kenku to Tengu in 0.10, to avoid the direct association with the race from Dungeons & Dragons.

Species
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Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced Vine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy