Difference between revisions of "Tentacled monstrosity"

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(Updated location, emphasized constriction's effect)
 
m (1 revision: giant and large monsters. that should be all of them)
(No difference)

Revision as of 07:09, 21 December 2012

tentacled monstrosity X [[File:{{{tile_name}}}.png|32px]]
HP 99 - 149
HD 23
XP 4516
Speed 10
AC 5
EV 5
Will 153
Attack1 22 (tentacle slap: plain)
Attack2 17 (tentacle slap: plain)
Attack3 13 (tentacle slap: plain)
Attack4 30 (constrict: crush)
Resistances rPois+, rF+, rC+, rElec, rRot, rN+, rTorm
Vulnerabilities Holy
Habitat amphibious
Intelligence Normal
Uses Open doors
Holiness Demonic
Size Giant
Type tentacled monstrosity, tentacled monstrosity
Flags See invisible
Evil
A writhing mass of tentacles, all covered in putrid mucus.

Useful Info

Tentacled monstrosities are enormous, deadly melee monsters which seek out invaders to crush. They have exceptional amounts of HP, resist almost all damage, and can constrict you in combat to deal devastating amounts of damage. Even Armour skill specialists in gold dragon armour will take a beating if they face a tentacled monstrosity in melee for too long. They can be found in the deepest parts of the Dungeon and the Vaults, all throughout Zot, and may sometimes be summoned by Mnoleg in Pandemonium.

Tips & Tricks

  • Remember that constriction partially ignores your AC. If you're playing a fragile character and find one getting too close to you for comfort, do whatever it takes to get away. It doesn't take long to turn a deep elf to paste.
  • Fortunately, tentacled monstrosities qualify as demons, making weapons of holy wrath excellent for cutting them down to size.
  • You can summon your own tentacled monstrosities with the Summon Horrible Things spell (up to 2 at a time at very high spell power).