Difference between revisions of "Test spawner"

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Revision as of 19:10, 17 October 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
test spawner XTest spawner.png
HP 10000
HD 1000
XP 15000
Speed 14 (swim: 60%)
AC 127
EV 127
Will Immune



Resistances damnation, rC+,
rElec, rPois+,
rN+++, rTorm,
rRot+++, rSticky,
rAcid, rConstr,
rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Large
Type test spawner, test spawner
Flags Insubstantial
No poly
Regenerates
Stationary
(If you see this outside wizmode or the arena, this is a bug.)


Whatever it is, it is capable of spawning countless monsters by casting Shadow Creatures, and is virtually undestructible itself.

To destroy it, lower the central elevator pillar, then pump rockets into the hole in its exposed brain when the pillar rises to an appropriate height. You can add another rocket while jumping down.

Oh wait, wrong game.

Useful Info

A test spawner is a monster created by dolorous for use in stress-testing the game's AI. With one million HP, maxed out AC and EV, the ability to regenerate even though it looks like a statue, and resistances and immunities across the board, it is virtually indestructible. Test spawners only exist when manually generated in Wizard mode or the Arena.

Spells

Spell set
Slot1 Shadow Creatures Demonic flag
Slot2 Plane Rend Demonic flag
Slot3 Phantom Mirror Demonic flag

Tips & Tricks

The developer sorear once killed one in the Arena with 99 Daevas. Being completely surrounded by a horde of creatures prevented the test spawner from summoning, at which point the Daeva army just gradually wore it down with irresistible smiting attacks.