Difference between revisions of "The Crypt"

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{{flavour|A huge repository for the ancient dead. The air is chill and fetid, the walls cold and damp. Bones are strewn liberally everywhere and the whole place resounds with the keening of the tortured souls of the unquiet dead.
 
{{flavour|A huge repository for the ancient dead. The air is chill and fetid, the walls cold and damp. Bones are strewn liberally everywhere and the whole place resounds with the keening of the tortured souls of the unquiet dead.
  
The Crypt is five levels deep and can be found between Vault:2 and Vault:3. It contains the entrance to the Tomb.
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The Crypt is three levels deep and can be found between Vault:2 and Vault:3. It contains the entrance to the Tomb.
 
}}
 
}}
 
{{flavour|These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.}}
 
{{flavour|These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.}}
  
[[File:Crypt entry.png]] [[The Crypt]] is a side-[[branch]] located under [[the Vaults]], haunted by all manner of undead.
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[[File:Crypt entry.png]]
 +
 
 +
'''The Crypt''' is a 3-floor [[branch]], its entrance found on [[Vaults]]:2 or 3. It is filled with all manner of [[undead]] opponents, and although it does not contain a [[rune of Zot]], it does hold the [[list of mummies|mummy]]-guarded entrance to [[the Tomb]], as well as a significant amount of treasure guarded by powerful undead foes on the final floor.
 +
 
 +
==Layout==
 +
the Crypts are made up of claustrophobic, winding hallways and large open chambers, all of which are built of [[wand of digging|dig]]-proof stone or metal [[wall]]s. [[Web]] [[trap]]s are a common sight here, choking hallways but also allowing cautious players to ensnare pursuing opponents.
 +
 
 +
The Crypt is also a [[Noise#Ambient noise|very silent place]] (one might even say "dead quiet"), so noises will carry farther than you're accustomed to. While the majority of the Crypt's inhabitants attack you in relative silence ([[flying skull]]s are one of the few forms of undead capable of alerting others of your presence), even the noise made by your weapons striking your foes will be attracting attention. See the page on [[noise]] for more details.  
  
 
==Useful Info==
 
==Useful Info==
The Crypt is 5 floors deep, its entrance found between floors 2 and 3 of [[the Vaults]]. Mostly populated by [[skeletal warrior]]s, [[skeleton (monster)|skeletons]], [[zombie]]s, [[list of vampires|vampires]], and even [[bone dragon]]s and [[ghoul]]s, the Crypt can be dangerous to the unprepared. The near-absence of living foes makes finding [[chunk]]s (let alone clean ones) difficult, so watch your food clock. It contains the entrance to [[the Tomb]] and significant treasure on the lowest floor, but no [[rune]].
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Players will find their [[poison]], [[draining]], [[vampiricism]], or [[pain]]-[[brand]]ed weapons all but useless here. [[Holy wrath]] weapons and [[Dispel Undead]] are much more useful for clearing out the almost entirely undead population here, and [[scrolls of holy word]] make excellent room-clearing nukes. [[Negative energy]] resistance will come in handy to negate enemy draining attacks and mitigate the impact of [[torment]] (an uncommon but significant threat). [[See invisible]] is also worth keeping on hand, as [[vampire knight]]s can be surprisingly dangerous to players who fail to notice them until they reach melee range.
  
The Crypt is also an [[Noise#Ambient noise|extremely silent place]] (one might even say "dead quiet"), so noises will carry a lot farther than you're used to. While the majority of the Crypt's inhabitants attack you in relative silence ([[flying skull]]s are one of the few forms of undead capable of alerting others of your presence), even the noise made by your weapons striking your foes will be attracting attention. See the page on [[noise]] for more details.
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Beyond that, there are a handful of casters capable of hitting you with various elemental spells, and many of the opponents here hit fairly hard ([[ghoul (monster)|ghouls]], [[bone dragon]]s, and [[ancient champion]]s are particularly nasty in melee), so high [[AC]]/[[EV]] and a rank of [[fire]] and [[cold]] resistance will certainly help. Finally, don't be afraid to look up opponents you aren't familiar with, as many of the opponents here behave in very unusual ways, and a few of them ([[curse skull]]s, [[lich]]es, [[ancient lich]]es), [[curse toe]]s, and the powerful [[unique]] [[Khufu]]) are extreme threats that deserve serious caution.
  
The most dangerous monsters you can find in the Crypt are:
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===Useful Traits===
*[[Khufu]]: A unique greater mummy. Like all the [[Greater mummy|greater mummies]], Khufu has ridiculously large HP and can [[torment]]. Can be generated with a band of greater mummies.
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*A [[holy wrath]] weapon
*[[Vampire knight]]s: They can cast [[paralyse]], [[invisibility]] and [[haste]]. Good [[magic resistance]] and [[see invisible]] will be very useful.
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*[[Dispel Undead]]
*[[Bone dragon]]s: Best melee fighters found in the Crypt, but they move slower than normal speed.
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*Strong physical defenses
*[[Ghoul]]s: Best melee fighters with normal speed. They can be generated in small groups (usually with some [[necrophage]]s), can use weapons and have two rot-inducing melee attacks.
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*[[Negative energy]] resistance
*[[Curse skull]]s: Very good resistances, can [[torment]] and [[Summon Undead]], but they are immobile, so they can be avoided trivially. Immune to silence.
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*[[See invisible]]
*[[Silent spectre]]s: These emit wide [[Aura#Silence|auras of silence]]. Although harmless to non-casters, they can disable any character who relies on spells.
 
  
==Recommendations==
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===Crypt:3===
[[Weapon]]s with the [[holy wrath]] [[brand]] are extremely useful here. If you're a spellcaster, [[Dispel Undead]] deals very high, irresistible damage that ignores AC.
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The third floor of the Crypt always has a treasure vault, which can be sized anywhere from a modest room to all of the map. These always contain some of the most powerful undead enemies in the game, but often hold living and [[list of constructs#Golems|golem]] opponents as well. Some of the treasure vault loot will be Crypt themed loot such as [[draining]], [[vampiric]], or [[pain]]-[[brand]]ed weapons, [[ring of positive energy|rings of positive energy]], the [[Necronomicon]], [[staff of death|staves of death]], or one of several similarly themed [[unrand]]s.
  
==Crypt:5==
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'''Eye to Eye With the Devil''': A small chamber which forces you to deal with multiple [[ancient lich]]es, [[curse skull]]s, and other potent threats before reaching the loot.
Below is one of the various Crypt endings, typical of what lurks on the last floor:
 
  
===Eye to Eye With the Devil===
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'''Haunted Forest''': A full-floor graveyard, filled with dead [[tree]]s, gravestones, and mausoleums, each of which contains a variety of angry inhabitants.
This Crypt end is notable in that it only features a small vault, which is however quite dangerous.
 
  
<pre>
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'''Cryptofortress''': A full-floor undead fortress, guarded by [[iron golem]]s. Exploration will reveal powerful liches, mummies, and vampires guarding the various loot heaps.
##############################################################################
 
#      eye to eye with the evil
 
#
 
# XXX: Undiggable glass has been converted to grates.
 
NAME:  david_glass_crypt
 
ORIENT: float
 
TAGS:  no_item_gen no_rotate
 
PLACE:  Crypt:$
 
MARKER: m = lua:portal_desc {wall_phase = 1}
 
KFEAT:  m = iron_grate
 
MONS:  patrolling lich / patrolling ancient lich
 
MONS:  bone dragon / curse skull / curse toe
 
MONS:  flying skull / skeletal warrior / w:40 nothing
 
WEIGHT: 10
 
KFEAT: ^ = alarm trap
 
SUBST:  F = G:99 F:1
 
KMONS:  F = orange crystal statue / silver statue / ice statue
 
{{
 
lua_marker("|",
 
          Triggerable.synchronized_markers(
 
            function_at_spot("crypt_drop_grates", { trig = false },
 
                              true, { only_at_slave = true,
 
                                      listen_to_slaves = true })))
 
}}
 
MAP
 
.....................
 
.....................
 
..vvvvnnnnnnnnnvvvv..
 
..vlllllllllllllllv..
 
..vlllllllllllllllv..
 
..vllll..|||..llllv..
 
..vll...|||||...llv..
 
..vl.....|||.....lv..
 
..vl.............lv..
 
..vmm..F.vvv.F..mmv..
 
..v1m...^^^^^...m1v..
 
..vvvvvvv+++vvvvvvv..
 
...vv..2.....2..vv...
 
..vv.333333333.vv..
 
...vvv.......vvv...
 
  ...vv+++++vv...
 
    .............
 
ENDMAP
 
</pre>
 
  
Note the potential curse skulls/toes in the first room and the two liches behind [[iron grate]]s.
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'''Church of pain''': A cross-shaped map with 4 different monster sets: skeletons, vampires, ghosts, and mummies.
  
If you are daring enough to ignore the liches and walk straight for the treasure, the iron grates will break as soon as you step into one the squares that has treasure and they will come after you. This is however quite dangerous, as you can quickly get crowded. If you try this simple strategy, use [[Haste]] and read a [[scroll of teleportation]] before picking up the last item you want.
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'''Quadcrypt''': A full-floor vault divided in four quadrants: burial hoard (NE), chapel of [[Kikubaaqudgha]] (NW), catacombs (SE), and crematory (SW).
  
If you have [[apportation]], you can get the treasure without releasing the liches, but you will need to deal with the summons. If they don't summon fast monsters like [[ Executioner]]s or [[Hellion]]s, this can be as simple as running away until the summons disappear.
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'''Elkab''': A triparte Egyptian temple. Like the church of pain, it has four sets of monsters: skeleton, ghost, vampire, and mummy.
  
Alternatively, summon an army, cast [[Silence]], approach one lich, free him with a [[wand of digging]], and run away. Note that you can't silence both liches simultaneously unless wielding a lantern of shadows, have [[darkness]] active or the [[demonspawn mutations#Nightstalker|Nightstalker]] [[demonspawn]] [[mutation]].
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'''The death's head''': A full-floor skull-shaped vault.
  
Melee fighters may want to zap a wand of digging at the iron grates and melee the liches.
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'''Unholy cathedral''': A very compact vault with altars to [[Yredelemnul]] and [[Kikubaaqudgha]].
  
With teleport control you can just teleport to the treasure (which will free the liches). Then you could teleport out before they come for you and lure them out one by one.
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==Monsters==
 +
{| class="prettytable" style="border:none; margin:0; padding:0;"
 +
|-
 +
| {{monsterlink|Shadow}} || {{monsterlink|Hungry ghost}} ||  {{monsterlink|Silent spectre}} || {{monsterlink|Flayed ghost}} || {{monsterlink|Soul eater}} || {{monsterlink|Reaper}}
 +
|-
 +
| {{monsterlink|Wraith}} || {{monsterlink|Freezing wraith}} || {{monsterlink|Shadow wraith}} || {{monsterlink|Phantasmal warrior}} || {{monsterlink|Eidolon}} || {{monsterlink|Wight}}
 +
|-
 +
| {{monsterlink|Lost soul}} || {{monsterlink|Ghoul (monster)}} || {{monsterlink|Bone dragon}} || {{monsterlink|Flying skull}} || {{monsterlink|Curse skull}} || {{monsterlink|Ghost crab}}
 +
|-
 +
| {{monsterlink|Necromancer (monster)}} || {{monsterlink|Death knight (monster)}} || {{monsterlink|Deep elf death mage}} || {{monsterlink|Skeletal warrior}} || {{monsterlink|Ancient champion}}
 +
|-
 +
| {{monsterlink|Vampire (monster)}} || {{monsterlink|Vampire mage}} || {{monsterlink|Vampire knight}} || {{monsterlink|Jiangshi}} || {{monsterlink|Bog body}}
 +
|-
 +
|{{monsterlink|Revenant}} || {{monsterlink|Lich}} || {{monsterlink|Ancient lich}} || ||
 +
|}
  
==Monsters==
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===Placed by vaults===
Sorted by rarity:
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{| class="prettytable" style="border:none; margin:0; padding:0;"
*[[Small skeleton]]
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|-
*[[Large skeleton]]
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| {{monsterlink|Dancing weapon}} || {{monsterlink|Iron golem}} || {{monsterlink|Crystal guardian}} || {{monsterlink|Curse toe}} || {{monsterlink|Hell knight}} ||{{monsterlink|Profane servitor}}
*[[Small zombie]]
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|-
*[[Large zombie]]
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| {{monsterlink|Mummy (monster)}} || {{monsterlink|Guardian mummy}} ||  {{monsterlink|Mummy priest}} || {{monsterlink|Greater mummy}} || {{monsterlink|Khufu}} || {{monsterlink|Sphinx}}
*[[Skeletal warrior]]
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|}
*[[Necrophage]]
 
*[[Wight]]
 
*[[Wraith]]
 
*[[Shadow]]
 
*[[Silent spectre]]
 
*[[Necromancer (monster)|Necromancer]]
 
*[[Ghoul (monster)|Ghoul]]
 
*[[Bone dragon]]
 
*[[Mummy]]
 
*[[Vampire]]
 
*[[Phantom]]
 
*[[Vampire knight]]
 
*[[Vampire mage]]
 
*[[Plague shambler]]
 
*[[Phantasmal warrior]]
 
*[[Flying skull]]
 
*[[Flayed ghost]]
 
*[[Freezing wraith]]
 
*[[Flaming corpse]]
 
*[[Hungry ghost]]
 
*[[Shadow wraith]]
 
*[[Small simulacrum]]
 
*[[Large simulacrum]]
 
*[[Ancient lich]] (very rare)
 
*[[Small abomination]] (very rare)
 
*[[Lich]] (very rare)
 
*[[Reaper]] (very rare)
 
*[[Large abomination]] (very rare)
 
*[[Pulsating lump]] (very rare)
 
Placed by vaults:
 
*[[Curse skull]]
 
*[[Curse toe]]
 
*[[Guardian mummy]]
 
*[[Mummy priest]]
 
*[[Greater mummy]]
 
*[[Khufu]]
 
*[[Eidolon]]
 
*[[Dancing weapon]]
 
*[[Iron golem]]
 
*[[Crystal golem]]
 
*[[Hell knight]]
 
*[[Unborn deep dwarf]]
 
*[[Deep dwarf death knight]]
 
*[[deep dwarf necromancer]]
 
*[[Profane servitor]]
 
*[[Soul eater]]
 
*[[statue|Spooky statue]]
 
  
 
==History==
 
==History==
In [[0.13]], the Crypt will have several new kinds of undead added to it and will be less quiet. It may also be replaced by a different branch, the [[Enchanted Forest]].
+
In [[0.17]], [[Unborn]] were merged into [[death knight (monster)|death knight]]s.
 +
 
 +
Prior to [[0.15]], the Crypt was 5 floors deep. In 0.15 [[Deep dwarf death knight]]s were replaced by human [[death knight (monster)|death knight]]s, and [[Plague shambler]]s were removed.
 +
 
 +
Prior to [[0.14]], there were [[crystal golem]]s instead of crystal guardians.
 +
 
 +
Prior to [[0.13]], the Crypt had a drastically different monster set. [[Zombie]]s, [[skeleton]]s, and [[skeletal warrior]]s were by a very large margin the most common monsters. It also was more quiet.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]
[[Category:Crystal Ball Articles]]
 

Revision as of 00:05, 3 February 2017

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
A huge repository for the ancient dead. The air is chill and fetid, the walls cold and damp. Bones are strewn liberally everywhere and the whole place resounds with the keening of the tortured souls of the unquiet dead.

The Crypt is three levels deep and can be found between Vault:2 and Vault:3. It contains the entrance to the Tomb.

These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.

Crypt entry.png

The Crypt is a 3-floor branch, its entrance found on Vaults:2 or 3. It is filled with all manner of undead opponents, and although it does not contain a rune of Zot, it does hold the mummy-guarded entrance to the Tomb, as well as a significant amount of treasure guarded by powerful undead foes on the final floor.

Layout

the Crypts are made up of claustrophobic, winding hallways and large open chambers, all of which are built of dig-proof stone or metal walls. Web traps are a common sight here, choking hallways but also allowing cautious players to ensnare pursuing opponents.

The Crypt is also a very silent place (one might even say "dead quiet"), so noises will carry farther than you're accustomed to. While the majority of the Crypt's inhabitants attack you in relative silence (flying skulls are one of the few forms of undead capable of alerting others of your presence), even the noise made by your weapons striking your foes will be attracting attention. See the page on noise for more details.

Useful Info

Players will find their poison, draining, vampiricism, or pain-branded weapons all but useless here. Holy wrath weapons and Dispel Undead are much more useful for clearing out the almost entirely undead population here, and scrolls of holy word make excellent room-clearing nukes. Negative energy resistance will come in handy to negate enemy draining attacks and mitigate the impact of torment (an uncommon but significant threat). See invisible is also worth keeping on hand, as vampire knights can be surprisingly dangerous to players who fail to notice them until they reach melee range.

Beyond that, there are a handful of casters capable of hitting you with various elemental spells, and many of the opponents here hit fairly hard (ghouls, bone dragons, and ancient champions are particularly nasty in melee), so high AC/EV and a rank of fire and cold resistance will certainly help. Finally, don't be afraid to look up opponents you aren't familiar with, as many of the opponents here behave in very unusual ways, and a few of them (curse skulls, liches, ancient liches), curse toes, and the powerful unique Khufu) are extreme threats that deserve serious caution.

Useful Traits

Crypt:3

The third floor of the Crypt always has a treasure vault, which can be sized anywhere from a modest room to all of the map. These always contain some of the most powerful undead enemies in the game, but often hold living and golem opponents as well. Some of the treasure vault loot will be Crypt themed loot such as draining, vampiric, or pain-branded weapons, rings of positive energy, the Necronomicon, staves of death, or one of several similarly themed unrands.

Eye to Eye With the Devil: A small chamber which forces you to deal with multiple ancient liches, curse skulls, and other potent threats before reaching the loot.

Haunted Forest: A full-floor graveyard, filled with dead trees, gravestones, and mausoleums, each of which contains a variety of angry inhabitants.

Cryptofortress: A full-floor undead fortress, guarded by iron golems. Exploration will reveal powerful liches, mummies, and vampires guarding the various loot heaps.

Church of pain: A cross-shaped map with 4 different monster sets: skeletons, vampires, ghosts, and mummies.

Quadcrypt: A full-floor vault divided in four quadrants: burial hoard (NE), chapel of Kikubaaqudgha (NW), catacombs (SE), and crematory (SW).

Elkab: A triparte Egyptian temple. Like the church of pain, it has four sets of monsters: skeleton, ghost, vampire, and mummy.

The death's head: A full-floor skull-shaped vault.

Unholy cathedral: A very compact vault with altars to Yredelemnul and Kikubaaqudgha.

Monsters

W Shadow.png Shadow W Hungry ghost.png Hungry ghost W Silent spectre.png Silent spectre W Flayed ghost.png Flayed ghost 3 Soul eater.png Soul eater 2 Reaper.png Reaper
W Wraith.png Wraith W Freezing wraith.png Freezing wraith W Shadow wraith.png Shadow wraith W Phantasmal warrior.png Phantasmal warrior W Eidolon.png Eidolon z Wight.png Wight
* Lost soul.png Lost soul n Ghoul.png Ghoul (monster) D Bone dragon.png Bone dragon z Flying skull.png Flying skull z Curse skull.png Curse skull t Ghost crab.png Ghost crab
p Necromancer.png Necromancer (monster) p Death knight.png Death knight (monster) e Deep elf death mage.png Deep elf death mage z Skeletal warrior.png Skeletal warrior z Ancient champion.png Ancient champion
V Vampire (monster).png Vampire (monster) V Vampire mage.png Vampire mage V Vampire knight.png Vampire knight V Jiangshi.png Jiangshi n Bog body.png Bog body
z Revenant.png Revenant L Lich.png Lich L Ancient lich.png Ancient lich

Placed by vaults

( Dancing weapon.png Dancing weapon 9 Iron golem.png Iron golem 9 Crystal guardian.png Crystal guardian z Curse toe.png Curse toe p Hell knight.png Hell knight A Profane servitor.png Profane servitor
M Mummy (monster).png Mummy (monster) M Guardian mummy.png Guardian mummy M Mummy priest.png Mummy priest Script error File:Greater mummy.png Greater mummy M Khufu.png Khufu H Sphinx.png Sphinx

History

In 0.17, Unborn were merged into death knights.

Prior to 0.15, the Crypt was 5 floors deep. In 0.15 Deep dwarf death knights were replaced by human death knights, and Plague shamblers were removed.

Prior to 0.14, there were crystal golems instead of crystal guardians.

Prior to 0.13, the Crypt had a drastically different monster set. Zombies, skeletons, and skeletal warriors were by a very large margin the most common monsters. It also was more quiet.