Difference between revisions of "The Sewers"

From CrawlWiki
Jump to: navigation, search
(Useful Info: slight revision)
Line 1: Line 1:
 +
{{version012}}
 
{{Flavour|Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.
 
{{Flavour|Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.
 
}}
 
}}
 
 
{{Flavour|Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly green water, preying on each other without mercy. The tales also tell of the valuable items left by daring and unfortunate visitors, left to collect dust in the damp caverns. You have an uncanny feeling that the drain will fall apart rather soon.}}
 
{{Flavour|Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly green water, preying on each other without mercy. The tales also tell of the valuable items left by daring and unfortunate visitors, left to collect dust in the damp caverns. You have an uncanny feeling that the drain will fall apart rather soon.}}
  
 
==Useful Info==
 
==Useful Info==
'''The Sewers''' are a special level marked by a [[portal]] entrance ("a glowing drain") surrounded by dirty green and blue waters. The portal is silent so you won't receive any warning if it is generated on a level. It will rust away after a period of time, so make sure you enter as soon as you find it! This entrance is guarded by various rats and snakes; if you see a gray rat, you're almost certainly close.
+
[[File:Sewer portal.png]]'''The Sewers''' are a special level marked by a [[portal]] entrance ("a glowing drain") surrounded by dirty green and blue water. The portal is silent, so you won't receive any warning if it is generated on a level. It will rust away after a period of time, so make sure you enter as soon as you find it! This entrance is guarded by various rats and snakes; if you see a gray rat, you're almost certainly close.
  
 
The monsters found in the sewers are mostly aquatic monsters with a minor in poisoning. Depending on which layout you get, the monsters spawned will be different. You are guaranteed to get [[giant newt]]s, [[ball python]]s, and [[adder]]s. Other possibilities include:
 
The monsters found in the sewers are mostly aquatic monsters with a minor in poisoning. Depending on which layout you get, the monsters spawned will be different. You are guaranteed to get [[giant newt]]s, [[ball python]]s, and [[adder]]s. Other possibilities include:
 
*Many layouts have [[rat]]s, [[grey rat]]s, and [[green rat]]s. [[Orange rat]]s are also possible, and should be handled with care.
 
*Many layouts have [[rat]]s, [[grey rat]]s, and [[green rat]]s. [[Orange rat]]s are also possible, and should be handled with care.
 
*Sometimes there are rooms with several [[kobold]]s and [[big kobold]]s, guarding a little treasure.
 
*Sometimes there are rooms with several [[kobold]]s and [[big kobold]]s, guarding a little treasure.
*Some of the more dangerous endings have [[mermaid]]s and [[siren]]s (though these are "malarious" and "sickly" versions that have significantly lower [[HD]]), [[jelly|jellies]], [[giant frog]]s, and/or [[crocodile]]s.
+
*Some of the more dangerous endings have [[mermaid]]s and [[siren]]s (though these are "malarious" and "sickly" versions that have significantly lower [[HD]]), [[jelly|jellies]], [[giant frog]]s, [[crocodile]]s, or [[giant slug]]s.
*The unique and weak [[troll]] [[Purgy]] can sometimes be found in the sewers.
+
*The unique [[troll (monster)|troll]] [[Purgy]] can sometimes be found in the sewers.
  
 
Hence, doing the sewers without a means to cure poison, destroy monsters in a single hit, or kill things from a distance is rather foolish.
 
Hence, doing the sewers without a means to cure poison, destroy monsters in a single hit, or kill things from a distance is rather foolish.
  
Loot only appears at the ending, in small chambers along the path, or in kobold rooms. Mermaid endings generally do not have much loot, while jelly/frog endings have loot ranging from [[evocable items]], [[magical staff|magical staves]], and [[randarts]] to stacks of potions such as [[potion of cure mutation|cure mutation]]. Sometimes there is an altar to [[Elyvilon]] or [[Zin]], perhaps with potions scattered about. Frequently there's a deep-water route to more treasure; [[merfolk]] and flying [[tengu]] might go for that, but depending on a [[ring of levitation]] is risky.
+
Loot only appears at the ending, in small chambers along the path, or in kobold rooms. Mermaid endings generally do not have much loot, while jelly/frog endings have loot ranging from [[evocable items]], [[magical staff|magical staves]], and [[randarts]] to stacks of potions such as [[potion of cure mutation|cure mutation]]. Sometimes there is an altar to [[Elyvilon]] or [[Zin]], perhaps with potions scattered about. Frequently there's a deep-water route to more treasure; [[merfolk]], [[tengu]], [[octopode]]s, or grey [[draconian]]s might go for that, but other characters will have to depend on a [[ring of flight|ring]] or [[potion of flight|potions of flight]], which can be risky.
  
 
There are always readily accessible exit gates in case you're overwhelmed, but as with most portal levels, once you leave, you cannot return.
 
There are always readily accessible exit gates in case you're overwhelmed, but as with most portal levels, once you leave, you cannot return.
Line 25: Line 25:
  
 
==Monsters==
 
==Monsters==
 +
*[[Ball python]]
 +
*[[Adder]]
 
*[[Rat]]
 
*[[Rat]]
 
*[[Grey rat]]
 
*[[Grey rat]]
Line 30: Line 32:
 
*[[Orange rat]]
 
*[[Orange rat]]
 
*[[Giant newt]]
 
*[[Giant newt]]
 +
*[[Giant frog]]
 
*[[Crocodile]]
 
*[[Crocodile]]
*[[Ball python]]
 
*[[Adder]]
 
 
*[[Kobold]]
 
*[[Kobold]]
 
*[[Big kobold]]
 
*[[Big kobold]]
 
*[[Big fish]]
 
*[[Big fish]]
 
*[[Jelly]]
 
*[[Jelly]]
*[[Giant frog]]
+
*[[Giant slug]]
  
 
===Sewer Variant Monsters===
 
===Sewer Variant Monsters===

Revision as of 19:37, 7 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Every inhabited place needs to dispose of its waste products. The Dungeon too has its stinking sewers and drains, full of filthy water and ignored by most but used as hideaways by the disgusting and the desperate. Old tales speak of dangerous creatures stalking through the foul-smelling green water, preying on each other without mercy. The tales also allude to valuable items accidentally washed into the drainage tunnels, forgotten and left to grow mouldy in the damp caverns.
Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly green water, preying on each other without mercy. The tales also tell of the valuable items left by daring and unfortunate visitors, left to collect dust in the damp caverns. You have an uncanny feeling that the drain will fall apart rather soon.

Useful Info

Sewer portal.pngThe Sewers are a special level marked by a portal entrance ("a glowing drain") surrounded by dirty green and blue water. The portal is silent, so you won't receive any warning if it is generated on a level. It will rust away after a period of time, so make sure you enter as soon as you find it! This entrance is guarded by various rats and snakes; if you see a gray rat, you're almost certainly close.

The monsters found in the sewers are mostly aquatic monsters with a minor in poisoning. Depending on which layout you get, the monsters spawned will be different. You are guaranteed to get giant newts, ball pythons, and adders. Other possibilities include:

Hence, doing the sewers without a means to cure poison, destroy monsters in a single hit, or kill things from a distance is rather foolish.

Loot only appears at the ending, in small chambers along the path, or in kobold rooms. Mermaid endings generally do not have much loot, while jelly/frog endings have loot ranging from evocable items, magical staves, and randarts to stacks of potions such as cure mutation. Sometimes there is an altar to Elyvilon or Zin, perhaps with potions scattered about. Frequently there's a deep-water route to more treasure; merfolk, tengu, octopodes, or grey draconians might go for that, but other characters will have to depend on a ring or potions of flight, which can be risky.

There are always readily accessible exit gates in case you're overwhelmed, but as with most portal levels, once you leave, you cannot return.

Tips & Tricks

  • Remember that enemies that are not amphibious are easier to defeat if you face them while they're standing in shallow water. This is very useful for taking out big kobolds (assuming they don't simply kill you at range with darts and needles).
Portal Timeout Messages
1st: "The drain is slowly rusting away."
2nd: "The drain is rusting away."
3rd: "The drain is quickly rusting away."

Monsters

Sewer Variant Monsters

Uniques