Difference between revisions of "The Royal Jelly"

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{{list of | jellies}}
{{monster
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{{monster info|Royal Jelly}}
|name=royal jelly
 
|glyph={{Yellow|J}}
 
|tile=[[File:Royal jelly.png]]
 
|flags={{Eats items}}<br>{{Acid splash flag}}<br>{{Sense invisible flag}}<br>{{Unique flag}}
 
|resistances={{Poison resistance}}, {{Acid resistance 3}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Asphyxiation resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=14176
 
|holiness={{Natural}}
 
|magic_resistance=196
 
|hp_range=230
 
|avg_hp=230
 
|armour_class=8
 
|evasion=4
 
|habitat=Land
 
|speed= 14
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=50 ({{Hit type}}: {{Acid flavour}}: 7d3)
 
|attack2=30 ({{Hit type}}: {{Acid flavour}}: 7d3)
 
|attack3=
 
|attack4=
 
|hit_dice=21
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=230
 
|intelligence={{Plant intelligence}}
 
|genus=jelly
 
|species=jelly
 
}}
 
{{Flavour|A particularly rich and golden gelatinous thing.<br>
 
<br>
 
It looks extremely dangerous.<br>
 
It is immune to acid; and resistant to poison.<br>
 
It is incredibly resistant to hostile enchantments.<br>
 
It can sense the presence of invisible creatures.<br>
 
It is fast.}}
 
 
 
<!--monster-bot-end-->
 
 
 
  
 
==Useful Info==
 
==Useful Info==
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'''The Royal Jelly''' is the [[list of jellies|jelly]] boss of [[the Slime Pits]]. Located in the center of Slime:5, it will not emerge until you've entered the stone structure it resides in (or you make enough [[noise]] nearby to awaken it), giving you plenty of time to clear the rest of the floor first.
  
'''The royal jelly''' is the [[list of jellies|jelly]] boss of [[the Slime Pits]]. Located in the center of Slime:6, it will not emerge until you've entered the stone structure it resides in (or you make enough [[noise]] nearby to awaken it), giving you plenty of time to clear the rest of the floor first.
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It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you ([[azure jellies]], [[death ooze]]s, and [[acid blob]]s). Fortunately, it cannot pursue you up [[stairs]], allowing you to abort attempts at killing it that you don't feel confident you can complete.
 
 
It has an impressive amount of [[HP]], powerful [[acid]]ic melee attacks, exceptional speed, and an unusual defensive mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you ([[azure jellies]], [[death ooze]]s, [[brown ooze]]s, and [[acid blob]]s). Like other jellies, allowing it to consume items or shooting ammunition at it will restore its HP. Fortunately, it cannot pursue you up [[stairs]], allowing you to abort attempts at killing it that you don't feel confident you can complete.
 
  
Killing the royal jelly causes three things to happen:
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Killing the Royal Jelly causes two things to happen:
  
* [[Teleport control]] is no longer forbidden on the floor.
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*The translucent walls of the four central [[vault]]s that the Royal Jelly guarded will come crumbling down, allowing you access to the treasure.
* The four central [[vault]]s that the royal jelly guarded turn from stone to transparent rock, making it easy to [[dig]] or [[teleport]] your way in.
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*[[Jiyva]], the god of slimes, immediately ceases to exist once its only sentient worshiper dies. You can prevent this deicide by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance.
* [[Jiyva]], the god of slimes, immediately ceases to exist once its only sentient worshiper dies. You can prevent this deicide by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
===How To Kill It===
 
===How To Kill It===
*[[Haste]] and a [[potion of might]]/[[potion of brilliance]] are recommended to help you deal lethal damage to TRJ before its reinforcements make life unbearable (while [[berserk]]ing also works, you run the risk of having it run out halfway through the fight).
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*Melee fighters should ''not'' simply charge in and bash the thing. Even with corrosion resistance and heavy armour, having eight corrosive opponents attacking you repeatedly will quickly send your offensive capabilities and your AC plummeting, leaving you weak and very vulnerable. Always soften it up before engaging it in melee, and buff heavily: Potions of haste, might and brilliance can help you deal lethal damage to TRJ before its reinforcements make life unbearable. [[Berserk]]ing also works, but might run out too quickly, and limits your other options considerably.
*Fighting TRJ in one of the central stone corridors is a valid strategy, as only TRJ and one or two other monsters will be able to reach you. Just be prepared to deal with an angry jelly mob once you're done.
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*[[Stealth]]y [[stab]]bers may be tempted to try to kill it in a single blow, followed by a timely teleport to safety. This is entirely possible, but TRJ has enough HP to survive all but the most highly-skilled assassination attempts. Try it at your own risk: equip a [[dagger]] for maximum stabbing damage, and be prepared to change strategies should it suddenly wake up.
*TRJ retreats behind its spawned jellies periodically, forcing you to fight through them before you can damage it again. This can be avoided by summoning your own allies while adjacent to it to box it in before attacking. Works best in the corridors.
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*Fighting TRJ in one of the central corridors restricts how many monsters can reach you. Just be prepared for the angry jelly mob once you're done.
*Ranged weapon fighters will have a hard time with this fight, as ammunition heals it. You'll need to find some other means of killing it, unless you're a [[sling]]er and can make [[stone]]s deal significant damage. [[Bow]] users can reliably fire [[dispersal (brand)|dispersal]]-[[brand]]ed [[arrow]]s, as these always break after firing, but don't expect to have a clear line of fire once TRJ starts splitting.
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*TRJ retreats behind its spawned jellies periodically, forcing you to fight through them. Attack wands, [[Bolt spells]], and [[smite]]-targeted attacks will all help to pierce through the surrounding jellies. Or, summon your own allies while adjacent to TRJ and box it in before attacking (works best in the corridors).
*[[Banish]]ing TRJ via [[Lugonu]]'s [[ability]] is only advisable if you have some way to deal with stone walls, as the banishing will not turn the vaults' stone into diggable rock or allow teleport control. Failing that, a trip to the Abyss to kill TRJ would be necessary. Alternatively, corrupting the floor will open the vaults easily, but you'll need to move fast if you want to collect any of the non-artifact loot.
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*Ranged weapon fighters can just pelt the Royal Jelly with projectiles, as it no longer heals by consuming them. Kiting it will still be difficult, as it's almost as fast as a [[centaur]] and you'll likely have to deal with the ranged attacks of the acid blobs it spawns.
*TRJ is technically a natural creature, and is thus vulnerable to sources of [[torment]]. Hitting it with two or three [[scrolls of torment]] will drop it to near death, and a few [[Bolt spells]] or [[smite]]-targeted attacks will finish it off in spite of the army around it. Just be prepared to have your own HP be affected too (rN+++, [[Statue Form]], or undeath are advised)!
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*[[Banish]]ing TRJ via [[Lugonu]]'s [[ability]] doesn't unlock the vault, meaning you'll need some way to deal with [[stone wall]]s. Corrupting the floor will open the vaults easily. Failing all else, a trip to the [[Abyss]] to kill TRJ will be necessary.
*[[Freezing Cloud]] will reliably kill TRJ in 10 or so turns. If you you can hold your own versus TRJ's reinforcements (say, with your own wave of summons), you can cast Freezing Cloud early and let it do its job. Just be ready to run if things go south.
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*TRJ is a natural creature, and thus vulnerable to [[torment]]. Reading two or three [[scrolls of torment]] will drop it to near death, and a few [[Bolt spells]] or [[smite]]-targeted attacks will kill it despite the surrounding army. Just be aware that this strategy will also leave your own HP dangerously low (rN+++, [[Statue Form]], or being [[undead]] are highly recommended).
*Repeatedly blasting TRJ with a [[wand of draining]] or [[Bolt of Draining]] will gradually whittle away its [[HD]]. Even if you have to abort your attempt, this HD damage (and the accompanying drop in HP and offensive power) is permanent. 21 successful hits will reduce it to 0 HP, causing it to die instantly.
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*If you decide to use summoning magic, you can't do better than [[Dragon's Call]]. Interspersing this with other high-level summons can create a wall of units capable of matching TRJ's allies. You'll need to plan ahead, of course: 18 or 19 Summonings skill, high intelligence, a ring of [[wizardry]], and [[Recall]] are the bare minimum, with a method of [[channeling]] or spare [[potions of magic]] being highly recommended.
*If you are a ranged magic user and take the summoning route, you really can't do better than [[Summon Dragon]]. Dragons are fast and do superlative melee and range attacks. You'll need to plan ahead, of course: an 18 or 19 Summonings skill, high intelligence, a ring of [[wizardry]], and [[Recall]] are the bare minimum. Worshipers of [[Trog]] can also benefit from this approach; a small pack of berserk [[iron troll]]s or [[stone giant]]s should survive long enough to deal tremendous damage to TRJ before being melted away.
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*Worshipers of [[Trog]] can also benefit from summons; a small pack of berserk [[iron troll]]s or [[stone giant]]s should survive long enough to deal tremendous damage to TRJ before being melted away.
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*Attack TRJ 1-2 times so it spawns jellies/oozes, read a [[scroll of immolation]], then kill any of the spawns to set off a chain reaction. This strategy risks self-immolation, so ensure that you can kill one of the spawns at a distance immediately after reading the scroll ([[orb of destruction]] or a cloud spell work well). Being [[haste]]d helps, giving TRJ less time to respond to your appearance and move out of explosion range. Having rF+++ or a [[potion of resistance]] is useful as a failsafe in case you get caught in the blast.
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*TRJ can be [[wand of polymorph|polymorphed]] if your [[Evocations]] is fairly high and you reduce its MR with a [[scroll of vulnerability]] or two, but this is generally inadvisable. Succeeding will immediately create a very large number of jellies, and due to TRJ's high [[HD]], whatever it turns into will also be dangerous; expect [[titan]]s, high-end [[dragon]]s, or shrikes. If you do polymorph TRJ, it won't spit out extra jellies every time it's hit, and killing it will still unlock the rune vaults; after dealing with an army of jellies, taking a polymorphed TRJ down will be fairly simple by comparison.
  
 
===How To Escape It===
 
===How To Escape It===
*TRJ will not follow you up[[stairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
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*TRJ will not follow you [[stairs|upstairs]], but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ will keep up with you, but nothing else will. If you wish to actually outrun TRJ, you'll likely need both Haste ''and'' [[Swiftness]].
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*If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ will keep up with you, but nothing else will. If you wish to actually outrun TRJ, you'll likely need both Haste ''and'' [[boots]] of [[running]] or a timely casting of [[Swiftness]].
 
*If you've accidentally created an army of jellies and need to abort, heal up and then stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
 
*If you've accidentally created an army of jellies and need to abort, heal up and then stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
*If you have high-powered [[Lee's Rapid Deconstruction]] or [[Shatter]], you can avoid fighting TRJ by breaking open the stone wall loot vaults. Just be sure to grab any useful non-artifact items before the floor's jellies eat them. Be aware that both spells are loud and will attract attention.
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*[[Shatter]], while ineffective against everything you'll find in the Slime Pits, can be used to break open the loot vaults and skip the fight entirely. It is, however, very difficult to cast as well as very loud and will likely attract the attention of every slime on the entire floor.
*Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and open the vaults with a [[wand of digging]].
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*Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in when your piety is high enough. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever artefacts were present.
  
 
==History==
 
==History==
Prior to [[0.11]], the royal jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.
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*Prior to [[0.23]], exploding the Royal Jelly with [[Uskayaw]]'s Grand Finale didn't generate any jellies.
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*Prior to [[0.19]], the Royal Jelly could eat items and could heal itself when shot with anything other than stones.
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*Prior to [[0.16]], the Royal Jelly did not immediately spit out a large number of jellies when polymorphed, making it a viable combat strategy.
 +
*Prior to [[0.15]], hitting the Royal Jelly could generate [[brown ooze]]s as well.
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*Prior to [[0.11]], the Royal Jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.

Revision as of 07:54, 14 July 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

Royal Jelly

Useful Info

The Royal Jelly is the jelly boss of the Slime Pits. Located in the center of Slime:5, it will not emerge until you've entered the stone structure it resides in (or you make enough noise nearby to awaken it), giving you plenty of time to clear the rest of the floor first.

It has an impressive amount of HP, powerful acidic melee attacks, exceptional speed, and an unusual defense mechanism: whenever it's damaged, it spawns various powerful jelly-type monsters to attack you (azure jellies, death oozes, and acid blobs). Fortunately, it cannot pursue you up stairs, allowing you to abort attempts at killing it that you don't feel confident you can complete.

Killing the Royal Jelly causes two things to happen:

  • The translucent walls of the four central vaults that the Royal Jelly guarded will come crumbling down, allowing you access to the treasure.
  • Jiyva, the god of slimes, immediately ceases to exist once its only sentient worshiper dies. You can prevent this deicide by worshiping Jiyva yourself before killing TRJ, but killing such a high-ranking jelly will result in penance.

Tips & Tricks

How To Kill It

  • Melee fighters should not simply charge in and bash the thing. Even with corrosion resistance and heavy armour, having eight corrosive opponents attacking you repeatedly will quickly send your offensive capabilities and your AC plummeting, leaving you weak and very vulnerable. Always soften it up before engaging it in melee, and buff heavily: Potions of haste, might and brilliance can help you deal lethal damage to TRJ before its reinforcements make life unbearable. Berserking also works, but might run out too quickly, and limits your other options considerably.
  • Stealthy stabbers may be tempted to try to kill it in a single blow, followed by a timely teleport to safety. This is entirely possible, but TRJ has enough HP to survive all but the most highly-skilled assassination attempts. Try it at your own risk: equip a dagger for maximum stabbing damage, and be prepared to change strategies should it suddenly wake up.
  • Fighting TRJ in one of the central corridors restricts how many monsters can reach you. Just be prepared for the angry jelly mob once you're done.
  • TRJ retreats behind its spawned jellies periodically, forcing you to fight through them. Attack wands, Bolt spells, and smite-targeted attacks will all help to pierce through the surrounding jellies. Or, summon your own allies while adjacent to TRJ and box it in before attacking (works best in the corridors).
  • Ranged weapon fighters can just pelt the Royal Jelly with projectiles, as it no longer heals by consuming them. Kiting it will still be difficult, as it's almost as fast as a centaur and you'll likely have to deal with the ranged attacks of the acid blobs it spawns.
  • Banishing TRJ via Lugonu's ability doesn't unlock the vault, meaning you'll need some way to deal with stone walls. Corrupting the floor will open the vaults easily. Failing all else, a trip to the Abyss to kill TRJ will be necessary.
  • TRJ is a natural creature, and thus vulnerable to torment. Reading two or three scrolls of torment will drop it to near death, and a few Bolt spells or smite-targeted attacks will kill it despite the surrounding army. Just be aware that this strategy will also leave your own HP dangerously low (rN+++, Statue Form, or being undead are highly recommended).
  • If you decide to use summoning magic, you can't do better than Dragon's Call. Interspersing this with other high-level summons can create a wall of units capable of matching TRJ's allies. You'll need to plan ahead, of course: 18 or 19 Summonings skill, high intelligence, a ring of wizardry, and Recall are the bare minimum, with a method of channeling or spare potions of magic being highly recommended.
  • Worshipers of Trog can also benefit from summons; a small pack of berserk iron trolls or stone giants should survive long enough to deal tremendous damage to TRJ before being melted away.
  • Attack TRJ 1-2 times so it spawns jellies/oozes, read a scroll of immolation, then kill any of the spawns to set off a chain reaction. This strategy risks self-immolation, so ensure that you can kill one of the spawns at a distance immediately after reading the scroll (orb of destruction or a cloud spell work well). Being hasted helps, giving TRJ less time to respond to your appearance and move out of explosion range. Having rF+++ or a potion of resistance is useful as a failsafe in case you get caught in the blast.
  • TRJ can be polymorphed if your Evocations is fairly high and you reduce its MR with a scroll of vulnerability or two, but this is generally inadvisable. Succeeding will immediately create a very large number of jellies, and due to TRJ's high HD, whatever it turns into will also be dangerous; expect titans, high-end dragons, or shrikes. If you do polymorph TRJ, it won't spit out extra jellies every time it's hit, and killing it will still unlock the rune vaults; after dealing with an army of jellies, taking a polymorphed TRJ down will be fairly simple by comparison.

How To Escape It

  • TRJ will not follow you upstairs, but its generated slimes will. If you plan on running back upstairs mid-fight, expect some of its spawns to follow you.
  • If you need to escape the floor without pursuing jellies following you up, Haste will also allow you to make a fairly safe escape; TRJ will keep up with you, but nothing else will. If you wish to actually outrun TRJ, you'll likely need both Haste and boots of running or a timely casting of Swiftness.
  • If you've accidentally created an army of jellies and need to abort, heal up and then stair dance so you can clear out the reinforcements without dealing with too many of them at a time. Entering the floor from different staircases will let you avoid being immediately surrounded.
  • Shatter, while ineffective against everything you'll find in the Slime Pits, can be used to break open the loot vaults and skip the fight entirely. It is, however, very difficult to cast as well as very loud and will likely attract the attention of every slime on the entire floor.
  • Of course, if you wish to avoid this entire mess, you can simply worship Jiyva and waltz in when your piety is high enough. Most of the treasure will inevitably get eaten, but you'll at least be able to make off with the rune and whatever artefacts were present.

History

  • Prior to 0.23, exploding the Royal Jelly with Uskayaw's Grand Finale didn't generate any jellies.
  • Prior to 0.19, the Royal Jelly could eat items and could heal itself when shot with anything other than stones.
  • Prior to 0.16, the Royal Jelly did not immediately spit out a large number of jellies when polymorphed, making it a viable combat strategy.
  • Prior to 0.15, hitting the Royal Jelly could generate brown oozes as well.
  • Prior to 0.11, the Royal Jelly was not able to regenerate naturally. This made the fight much easier to complete over several small assaults.