Difference between revisions of "Throw Ally"

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(Update for 0.17. Use template.)
m (Fix the formula and max damage. random2(N) = 1d(N-1), so random2(thrower.get_hit_dice() * 2) is 1d(2*HD - 1) (see the Random2 artilce))
 
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{{flavour|Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.}}
  
{{flavour|Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.}}
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'''Throw Ally''' is a monster-only spell which launches a friendly [[monster]] at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, and deals unavoidable damage to the target (you) in the process. The projectile ally is not [[reflection|reflectable]], [[Deflect Missiles|deflectable]], or [[Shield_(stat)|blockable]] by the target.
  
'''Throw Ally''' is a monster-only spell which launches a friendly [[monster]] at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, and deals minor damage to the victim in the process.
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{{monsters with spell}}
  
Not all monsters can be thrown. Robin can throw [[goblin]]s and [[hobgoblin]]s. Polyphemus can throw [[yak]]s, [[death yak]]s and [[catoblepas|catoblepi]].
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Iron giants can throw '''any''' adjacent, allied monster of any size<sup>1</sup>, and, yes, that means: [[dragon]]s, [[Hell sentinel]]s, [[juggernaut]]s, and even other fellow iron giants. Polyphemus can only throw [[yak]]s, [[death yak]]s, and [[catoblepas|catoblepi]]. Robin can only throw [[goblin]]s and [[hobgoblin]]s. 
  
{{monsters with spell}}
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The maximum damage incurred depends on the thrower's [[HD]]: 2*HD - 1. Thus, possible damage is 1d35, 1d31, 1d3, respectively, less the player's [[AC]] bonus.
  
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The throwing monster will always select the ally that is farthest away from the target. Thus, if it is part of a mob and has just come into the player's [[LOS]], the monster being thrown at the player will very likely be one the player has not yet seen.
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==History==
 
==History==
*Renamed and generalized in [[0.17]].
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*Renamed to Throw Ally and generalized in [[0.17]].
 
*Goblin Toss was added in [[0.16]].
 
*Goblin Toss was added in [[0.16]].
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==Footnotes==
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<sup>1</sup>The ally to be thrown must not be being [[constricted]]. Otherwise, the only things iron giants can not throw are avatars (which are linked to a conjurer) and projectiles: that is, [[Battlesphere]]s, [[Spectral weapon]]s, [[Orb of destruction|Orbs of destruction]], [[Ball lightning]], [[Spatial vortex|Spatial vortices]].  (A [[dancing weapon]] is not a Spectral weapon and ''is'' throwable.)
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[[Category:Monster spells]]

Latest revision as of 20:29, 26 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Throws a nearby ally at the monster's foe, doing minimal damage and landing the thrown monster nearby.

Throw Ally is a monster-only spell which launches a friendly monster at an opponent. In effect, the cast causes an adjacent monster to blink adjacent to the victim, and deals unavoidable damage to the target (you) in the process. The projectile ally is not reflectable, deflectable, or blockable by the target.

The following enemies cast Throw Ally:

Iron giants can throw any adjacent, allied monster of any size1, and, yes, that means: dragons, Hell sentinels, juggernauts, and even other fellow iron giants. Polyphemus can only throw yaks, death yaks, and catoblepi. Robin can only throw goblins and hobgoblins.

The maximum damage incurred depends on the thrower's HD: 2*HD - 1. Thus, possible damage is 1d35, 1d31, 1d3, respectively, less the player's AC bonus.

The throwing monster will always select the ally that is farthest away from the target. Thus, if it is part of a mob and has just come into the player's LOS, the monster being thrown at the player will very likely be one the player has not yet seen.

History

  • Renamed to Throw Ally and generalized in 0.17.
  • Goblin Toss was added in 0.16.

Footnotes

1The ally to be thrown must not be being constricted. Otherwise, the only things iron giants can not throw are avatars (which are linked to a conjurer) and projectiles: that is, Battlespheres, Spectral weapons, Orbs of destruction, Ball lightning, Spatial vortices. (A dancing weapon is not a Spectral weapon and is throwable.)