Difference between revisions of "Titan"

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<!--monster-bot-begin-->
 
{{monster
 
|name=titan
 
|glyph={{Magenta|C}}
 
|tile=[[File:Titan.png]]
 
|flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances={{Electricity resistance 2}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=10
 
|meat={{Clean corpse}}
 
|xp=2589
 
|holiness={{Natural}}
 
|magic_resistance=186
 
|hp_range=86-133
 
|avg_hp=109
 
|armour_class=10
 
|evasion=3
 
|habitat=Land
 
|speed= 10
 
|size={{Giant}}
 
|item_use={{Open doors}}
 
|attack1=55 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=20
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=giant
 
|species=titan
 
}}
 
{{Flavour|This huge, bolt-hurling, lightning-limned humanoid is unusually large and powerful, even among giants.
 
----
 
“And on the other part the Titans eagerly strengthened their ranks, and both sides at one time showed the work of their hands and their might. The boundless sea rang terribly around, and the earth crashed loudly: wide Heaven was shaken and groaned, and high Olympus reeled from its foundation under the charge of the undying gods, and a heavy quaking reached dim Tartarus and the deep sound of their feet in the fearful onset and of their hard missiles. So, then, they launched their grievous shafts upon one another, and the cry of both armies as they shouted reached to starry heaven; and they met together with a great battle-cry.”<br>
 
-Hesiod, _Theogony_, 8th cent. B.C.<br>
 
trans. H.G. Evelyn-White, 1914.}}
 
<!--monster-bot-end-->
 
 
{{list of | giants}}
 
{{list of | giants}}
 
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{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Titans''' are durable [[giant]]s found in the lowest portion of [[the Vaults]] and in some [[Dungeon]] [[vault]]s, dangerous both in melee and from a distance due to their powerful [[Air Magic]]. [[Electricity]] resistance is useful against them.
+
'''Titans''' are the deadliest of the common [[list of giants|giants]], capable of landing devastating blows in melee and blasting you at range with powerful [[Air Magic]]. They occasionally spawn in [[the Depths]], and are almost always found on the bottom floor of [[the Vaults]].
 
 
<!--spl-bot-begin-->
 
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Lightning Bolt]] (3d24)
 
|slot2=''none''
 
|slot3=[[Minor Healing]] (2d10)
 
|slot4=[[Airstrike]] (0-50)
 
|slot5=''none''
 
|slot6=[[Minor Healing]] (2d10)
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
 
 
==Strategy==
 
Strong melee characters can generally take them one on one, though you may want to [[haste]] or [[might]] yourself if that's available.  [[Berserk]] is great if you know the titan is alone, but often they will appear in areas (such as [[Vaults]]:5) where monsters will quite often appear at the end of LOS at inopportune times.  Conjurers should use their most powerful conjurations, since titans' low EV makes them easy targets. As they have only one attack, titans are also relatively easy to overwhelm with reasonably powerful summons. Just make sure to prioritize titans over almost any other monster in sight: think [[orc priest]]s but worse.
 
  
Having high AC and electricity resistance helps make their attacks less lethal, but they can still dish out tons of damage even with those defenses. Whatever means you choose of disposing of them, make sure it works quickly -- they can deal out a lot of damage per turn, and they don't need a clear line of sight to do so.
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 +
*First and foremost, don't engage them while [[fly]]ing; their Airstrike spell deals an extra 50% damage to flying characters. To deal with their other spells, have [[electricity]] resistance and avoid standing in a place that makes [[multizap]]s possible.
 +
*Strong melee characters can generally take them out one-on-one, though you may want to [[haste]] or [[might]] yourself if that's available. [[Berserk]] works great if you know the titan is alone, but often they will appear in areas where monsters will quite often appear at the edge of your [[line of sight]] at inopportune times.
 +
*Conjurers should use their most powerful non-electric [[Conjurations]], as a titan's low [[EV]] makes them easy targets. As they have only one attack, titans are also relatively easy to overwhelm with reasonably powerful summons.
 
*Don't bother with [[Mephitic Cloud]] -- their high [[HD]] means that there is only a 1/11 chance they will be affected per turn, generally letting them walk out unconfused. Other types of [[poison]] are quite effective, though.
 
*Don't bother with [[Mephitic Cloud]] -- their high [[HD]] means that there is only a 1/11 chance they will be affected per turn, generally letting them walk out unconfused. Other types of [[poison]] are quite effective, though.
*If you are flying, stop doing so: Airstrike deals 50% more damage if you are. This applies particularly to [[tengu]], as well as to mages who keep spells up constantly.
 
*Their evasion score is 3. If you've got it, [[Bolt of Inaccuracy]] can deal heavy damage to them and anything else that happens to be in the line of fire.
 

Revision as of 18:34, 8 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

titan CTitan.png
HP 72-147
HD 20
XP 2591
Speed 10
AC 10
EV 3
Will 180
Attack1 55 (hit: plain)


Resistances rElec+++
rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Open doors
Holiness Natural
Size Giant
Type giant, titan
Flags Fighter
See invisible
Speaks
Warm-blooded
This huge, bolt-hurling, lightning-limned humanoid is unusually large and powerful, even among giants.

“And on the other part the Titans eagerly strengthened their ranks, and both sides at one time showed the work of their hands and their might. The boundless sea rang terribly around, and the earth crashed loudly: wide Heaven was shaken and groaned, and high Olympus reeled from its foundation under the charge of the undying gods, and a heavy quaking reached dim Tartarus and the deep sound of their feet in the fearful onset and of their hard missiles. So, then, they launched their grievous shafts upon one another, and the cry of both armies as they shouted reached to starry heaven; and they met together with a great battle-cry.”
-Hesiod, _Theogony_, 8th cent. B.C.
trans. H.G. Evelyn-White, 1914.

Useful Info

Titans are the deadliest of the common giants, capable of landing devastating blows in melee and blasting you at range with powerful Air Magic. They occasionally spawn in the Depths, and are almost always found on the bottom floor of the Vaults.

Spells

Spell set I
Slot1 Lightning Bolt (3d24) Wizard flag
Slot2 Minor Healing (2d10+3) Wizard flag
Slot3 Airstrike (2d(18-34)) Wizard flag

Tips & Tricks

  • First and foremost, don't engage them while flying; their Airstrike spell deals an extra 50% damage to flying characters. To deal with their other spells, have electricity resistance and avoid standing in a place that makes multizaps possible.
  • Strong melee characters can generally take them out one-on-one, though you may want to haste or might yourself if that's available. Berserk works great if you know the titan is alone, but often they will appear in areas where monsters will quite often appear at the edge of your line of sight at inopportune times.
  • Conjurers should use their most powerful non-electric Conjurations, as a titan's low EV makes them easy targets. As they have only one attack, titans are also relatively easy to overwhelm with reasonably powerful summons.
  • Don't bother with Mephitic Cloud -- their high HD means that there is only a 1/11 chance they will be affected per turn, generally letting them walk out unconfused. Other types of poison are quite effective, though.