Difference between revisions of "Torment"

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(Torment Resistance and Immunity)
(Update to 0.18)
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[[Torment]] is a nearly irresistible effect that cuts the [[HP]] of its targets by half.
 
[[Torment]] is a nearly irresistible effect that cuts the [[HP]] of its targets by half.
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*Reading a [[scroll of torment]]
 
*Reading a [[scroll of torment]]
 
*Wielding or attacking with the [[Sceptre of Torment]]
 
*Wielding or attacking with the [[Sceptre of Torment]]
*Drawing a power 2 Pain card from a [[deck of destruction]] or [[deck of war]]
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*Drawing a power 2 [[Pain card|Pain]] card from a [[deck of destruction]] or [[deck of war]]
*Drawing a Torment card from the [[deck of punishment]]
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*Drawing a [[Torment card|Torment]] card from the [[deck of punishment]]
 
*Sacrificing a corpse to [[Kikubaaqudgha]] (requires high piety)
 
*Sacrificing a corpse to [[Kikubaaqudgha]] (requires high piety)
  
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*High level [[Necromancy]] miscast effects, as caused by
 
*High level [[Necromancy]] miscast effects, as caused by
 
**Miscasting Necromancy spells very badly
 
**Miscasting Necromancy spells very badly
**Failing to memorize a spell from the [[Necronomicon]]
 
 
**Mummy [[death curse]]s
 
**Mummy [[death curse]]s
 
**[[Hell]] effects (common in [[Tartarus]], but possible in any branch)
 
**[[Hell]] effects (common in [[Tartarus]], but possible in any branch)
  
 
==Sources of Torment (Monsters)==
 
==Sources of Torment (Monsters)==
The following monsters can invoke torment against all living creatures in their LOS at will:
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{{monsters with spell|Symbol of Torment}}
*{{monsterlink|Brimstone fiend}}
 
*{{monsterlink|Ice fiend}}
 
*{{monsterlink|Shadow fiend}}
 
*{{monsterlink|Curse skull}}
 
*{{monsterlink|Curse toe}}
 
*{{monsterlink|Mummy priest}}
 
*{{monsterlink|Greater mummy}}
 
*{{monsterlink|Tormentor}}
 
*Some [[Pandemonium lord]]s
 
 
 
As well as the following [[unique]]s:
 
*{{monsterlink|Menkaure}}
 
*{{monsterlink|Khufu}}
 
*{{monsterlink|Ereshkigal}}
 
*{{monsterlink|Gloorx Vloq}}
 
*{{monsterlink|Murray}}
 
  
 
This monster invoke torment upon its death:
 
This monster invoke torment upon its death:
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*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.
 
*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.
 
*[[Negative energy]] resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
 
*[[Negative energy]] resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
*[[Deep dwarf]] damage shaving will reduce torment damage by 1-11 HP (amount rises with experience level).
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*[[Deep dwarf]] damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).
*An [[amulet of guardian spirit]] will convert some of the torment HP damage into MP damage.
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*An [[amulet of guardian spirit]] converts some of the torment HP damage into MP damage.
  
 
These sources of torment immunity should be avoided:
 
These sources of torment immunity should be avoided:
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There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
 
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
  
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting|smiting-]] or [[hellfire|hellfire-capable]] monsters around.
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*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting|smiting-]] or [[damnation|damnation-capable]] monsters around.
 
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.
 
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a fire storm.
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*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a [[Fire Storm]].
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS.  Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]].
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*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS.  Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]].
  
 
==History==
 
==History==
 +
Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
 +
 
Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.
 
Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.
 
Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
 
  
 
[[CATEGORY: Effects]]
 
[[CATEGORY: Effects]]

Revision as of 01:19, 13 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Torment is a nearly irresistible effect that cuts the HP of its targets by half.

Sources of Torment (Player)

You can invoke torment against all living creatures in your line of sight (including you) in the following ways:

Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell Agony is a safe alternative: although it only halves the HP of one monster, can't affect monsters with any life protection, and can be blocked by magic resistance, it does not harm you when cast.

You can also accidentally invoke a torment effect against only yourself in the following ways:

  • Incurring Kikubaaqudgha wrath
  • Xom acting
  • High level Necromancy miscast effects, as caused by
    • Miscasting Necromancy spells very badly
    • Mummy death curses
    • Hell effects (common in Tartarus, but possible in any branch)

Sources of Torment (Monsters)

The following enemies cast Symbol of Torment:

The following enemies may be able to cast Symbol of Torment, depending on their spell set:

This monster invoke torment upon its death:

They won't cast Symbol of Torment if their target is immune to it. Friendly monsters, like the ones you can get by casting Summon Greater Demon, won't cast symbol of torment while you are in their LOS.

If a monster invokes torment, you will see the message

"The <monster> calls on the powers of darkness!"

Torment Resistance and Immunity

There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:

  • Being undead (mummy, ghoul, bloodless vampire, or lichform through Necromutation) blocks it entirely.
  • The spell Death's Door negates all damage from torment. It's risky to use around smiting monsters, but may be worth it.
  • The final level of the demonspawn negative energy resistance facet completely negates 50% of all torment attempts, but does nothing against those that hit you.
  • Kikubaaqudgha provides torment protection that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.
  • Being a gargoyle or in Statue Form halves torment damage.
  • Negative energy resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
  • Deep dwarf damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).
  • An amulet of guardian spirit converts some of the torment HP damage into MP damage.

These sources of torment immunity should be avoided:

There are also some common-sense methods of avoiding torment which shouldn't be overlooked:

  • Removing LOS from monsters - if they can't see you, they can't torment you! A scroll of fog, simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are smiting- or damnation-capable monsters around.
  • Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.
  • Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a Fire Storm.
  • Only a few sources of torment can be silenced, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: mummy priests, greater mummies, Menkaure, and Khufu. Be careful doing this in Tomb, as more tormenters may show up at the edge of LOS. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely curse skulls, curse toes, or Murray.

History

Prior to 0.13, stepping on a Zot trap could also invoke torment as a random miscast. When Zot traps were given their own special set of effects in 0.13, torment was not included.

Prior to 0.8, players could also cast Symbol of Torment as a L6 Necromancy spell. The spell would not work for players immune to torment.