Difference between revisions of "Torment"

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[[Torment]] is a nearly irresistible effect that cuts the [[HP]] of its targets by half.
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{{version025}}
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'''Torment''' is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.
  
 
==Sources of Torment (Player)==
 
==Sources of Torment (Player)==
You can invoke torment against all living creatures in your line of sight (including you) in the following ways:
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You can invoke torment against all living creatures in your line of sight (usually including yourself) in the following ways:
 
*Reading a [[scroll of torment]]
 
*Reading a [[scroll of torment]]
*Wielding or attacking with the [[List of unrands#+7, +6 Sceptre of Torment|Sceptre of Torment]]
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*Using [[Kikubaaqudgha]]'s Torment ability.
*Drawing a power 2 Pain card from a [[deck of destruction]] or [[deck of war]]
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*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2; the player is immune to these torments)
*Drawing a Torment card from the [[deck of punishment]]
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*Attacking with the [[Sceptre of Torment]] (the wielder is immune to these torments)
*Sacrificing a corpse to [[Kikubaaqudgha]] (requires high piety)
 
  
Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it only halves the HP of one monster, can't affect monsters with any [[life protection]], and can be blocked by [[magic resistance]], it does not harm you when cast.
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Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell [[Agony]] is a safe alternative: although it halves the HP of only one monster, can be reduced by [[negative energy resistance]], and is blocked by [[magic resistance]], it does not harm you when cast.
  
 
You can also accidentally invoke a torment effect against only yourself in the following ways:
 
You can also accidentally invoke a torment effect against only yourself in the following ways:
*Trying to make a [[pain (brand)|pain brand]] permanent by using a [[scroll of vorpalise weapon]]
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*Incurring Kikubaaqudgha's wrath
*Incurring Kikubaaqudgha wrath
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*[[Xom]] will occasionally torment its followers
*Xom acting
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*[[Nemelex Xobeh]]'s wrath may invoke a [[Torment card|Torment]] card against you
*High level [[Necromancy]] miscast effects, as caused by
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*Suffering the [[death curse]] of a mummy
**Miscasting Necromancy spells very badly
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*Being the target of an [[Agony Range]] spell
**Failing to memorize a spell from the [[Necronomicon]]
 
**Mummy [[death curse]]s
 
**[[Hell]] effects (common in [[Tartarus]], but possible in any branch)
 
**[[Zot trap]]s
 
  
 
==Sources of Torment (Monsters)==
 
==Sources of Torment (Monsters)==
The following monsters can invoke torment against all living creatures in their LOS at will:
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{{monsters with spell|Symbol of Torment}}
*[[Brimstone fiend]]
 
*[[Ice fiend]]
 
*[[Shadow fiend]]
 
*[[Curse skull]]
 
*[[Curse toe]]
 
*[[Mummy priest]]
 
*[[Greater mummy]]
 
*[[Tormentor]]
 
*Some [[Pandemonium lord]]s
 
  
As well as the following [[unique]]s:
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This monster invokes torment upon its death:
*[[Menkaure]]
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*{{monsterlink|Lurking horror}}
*[[Khufu]]
 
*[[Ereshkigal]]
 
*[[Gloorx Vloq]]
 
*[[Murray]]
 
  
They won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast symbol of torment while you are in their LOS.
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Monsters won't cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, like the ones you can get by casting [[Summon Greater Demon]], won't cast Symbol of Torment while you are in their LOS.
  
 
If a monster invokes torment, you will see the message
 
If a monster invokes torment, you will see the message
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==Torment Resistance and Immunity==
 
==Torment Resistance and Immunity==
 
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:
 
There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:
*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or [[lichform]] through [[Necromutation]]) blocks it entirely.
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*Being [[undead]] ([[mummy]], [[ghoul]], bloodless [[vampire]], or through [[Necromutation]]) or in [[Dithmenos]]'s [[Shadow Form]] blocks torment damage entirely. [[Tree Form]] also provides immunity to torment and can be entered at will with a [[potion of lignification]], but carries significant drawbacks (most notably, it prevents the user from escaping).
*The spell [[Death's Door]] negates all damage from torment. It's risky to use around [[smiting]] monsters, but may be worth it.
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*The spell [[Death's Door]] negates all damage from torment (in addition to all other damage). It's risky to use around [[smiting]] monsters, but may be worth it.
*The final level of the [[demonspawn]] [[demonspawn mutation#Negative Energy Resistance|negative energy resistance]] facet completely negates 50% of all torment attempts, but does nothing against those that hit you.
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*Starting with its second rank, the [[Negative Energy Resistance (mutation)|Negative Energy Resistance]] [[demonspawn mutation]] has a 50% chance to completely negate any instance of torment. It does nothing to reduce damage from torments that it does not block.
*[[Kikubaaqudgha]] provides torment protection that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.
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*[[Kikubaaqudgha]] sometimes shields you from torment, blocking all torment damage 33% of the time at max piety. Kiku also provides torment resistance that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.
*Being in [[Statue Form]] halves torment damage.
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*Being a [[gargoyle]] or in [[Statue Form]] halves torment damage.
*[[Life Protection]] reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: over three torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
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*[[Negative energy]] resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: after suffering three consecutive torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
*[[Deep dwarf]] damage shaving will reduce torment damage by 1-11 HP (amount rises with experience level).
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*[[Deep dwarf]] damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).
*An [[amulet of guardian spirit]] will convert some of the torment HP damage into MP damage.
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*An [[amulet of guardian spirit]] converts some of the torment HP damage into MP damage.
  
 
These sources of torment immunity should be avoided:
 
These sources of torment immunity should be avoided:
*Having 3 HP or less renders you immune to torment. Not recommended.
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*Having 3 HP or less renders you immune to torment, but at that point a light tap from virtually anything else will finish you off. Not recommended.
*Several [[bad form]]s also give immunity to torment: [[Tree Form]], [[Fungus Form]] and [[Wisp Form]].
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*A few [[bad form]]s also give immunity to torment: as stated before, Tree Form has some redeeming qualities and may be entered at will, but [[Fungus Form]] and [[Wisp Form]] are almost entirely disadvantageous.
*Being [[petrified]].
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*Being [[petrified]], which renders you helpless for the duration.
  
 
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
 
There are also some common-sense methods of avoiding torment which shouldn't be overlooked:
  
*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting|smiting-]] or [[hellfire|hellfire-capable]] monsters around.
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*Removing LOS from monsters - if they can't see you, they can't torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.
*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies.
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*Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies. Fighting from a [[kill hole]] can help with this.
*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting statue form to avoid torment if you can reliably kill all torment-capable monsters in sight with a fire storm.
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*Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting [[Statue Form]] to avoid torment if you can reliably kill all torment-capable monsters in sight with a [[Fire Storm]].
*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]].
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*Only a few sources of torment can be [[silence]]d, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: [[mummy priest]]s, [[greater mummies]], [[Menkaure]], and [[Khufu]]. Be careful doing this in [[Tomb]], as more tormenters may show up at the edge of LOS outside the range of Silence. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely [[curse skull]]s, [[curse toe]]s, or [[Murray]], nor does it work on any form of [[demon]].
  
[[CATEGORY: Effects]]
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==History==
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*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.
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*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.
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*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.
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*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.

Revision as of 17:59, 8 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Torment is a difficult-to-resist effect that cuts the HP of its targets by half.

Sources of Torment (Player)

You can invoke torment against all living creatures in your line of sight (usually including yourself) in the following ways:

Unless you have torment resistance, the damage you take will make this a dangerous technique. The spell Agony is a safe alternative: although it halves the HP of only one monster, can be reduced by negative energy resistance, and is blocked by magic resistance, it does not harm you when cast.

You can also accidentally invoke a torment effect against only yourself in the following ways:

Sources of Torment (Monsters)

The following enemies cast Symbol of Torment:

The following enemies may be able to cast Symbol of Torment, depending on their spell set:

This monster invokes torment upon its death:

Monsters won't cast Symbol of Torment if their target is immune to it. Friendly monsters, like the ones you can get by casting Summon Greater Demon, won't cast Symbol of Torment while you are in their LOS.

If a monster invokes torment, you will see the message

"The <monster> calls on the powers of darkness!"

Torment Resistance and Immunity

There are only a few sources of torment resistance or immunity, but fortunately they all stack. In order of effectiveness:

  • Being undead (mummy, ghoul, bloodless vampire, or through Necromutation) or in Dithmenos's Shadow Form blocks torment damage entirely. Tree Form also provides immunity to torment and can be entered at will with a potion of lignification, but carries significant drawbacks (most notably, it prevents the user from escaping).
  • The spell Death's Door negates all damage from torment (in addition to all other damage). It's risky to use around smiting monsters, but may be worth it.
  • Starting with its second rank, the Negative Energy Resistance demonspawn mutation has a 50% chance to completely negate any instance of torment. It does nothing to reduce damage from torments that it does not block.
  • Kikubaaqudgha sometimes shields you from torment, blocking all torment damage 33% of the time at max piety. Kiku also provides torment resistance that rises with piety, reducing it to 1/5 of your HP lost on average at max piety.
  • Being a gargoyle or in Statue Form halves torment damage.
  • Negative energy resistance reduces torment damage by 10% (5% of your max HP) per level (so at rN+++, 35% HP loss). Do not underestimate this protection: after suffering three consecutive torments (an unfortunate but not uncommon situation), rN+++ will leave you with over twice as much HP as you would have had without it. When stacked with protection from other sources, this takes a lot of the bite out of torment.
  • Deep dwarf damage shaving reduces torment damage by 1-11 HP (amount rises with experience level).
  • An amulet of guardian spirit converts some of the torment HP damage into MP damage.

These sources of torment immunity should be avoided:

  • Having 3 HP or less renders you immune to torment, but at that point a light tap from virtually anything else will finish you off. Not recommended.
  • A few bad forms also give immunity to torment: as stated before, Tree Form has some redeeming qualities and may be entered at will, but Fungus Form and Wisp Form are almost entirely disadvantageous.
  • Being petrified, which renders you helpless for the duration.

There are also some common-sense methods of avoiding torment which shouldn't be overlooked:

  • Removing LOS from monsters - if they can't see you, they can't torment you! A scroll of fog, simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are smiting- or damnation-capable monsters around.
  • Fighting torment-capable monsters one at a time - you can only kill one enemy at a time in most situations, so you're just giving the others time to torment you down if you fight multiple enemies. Fighting from a kill hole can help with this.
  • Or, of course, kill the source of the torment! In most situations it's wise to prioritise killing monsters capable of tormenting you, and there's no point in spending a turn casting Statue Form to avoid torment if you can reliably kill all torment-capable monsters in sight with a Fire Storm.
  • Only a few sources of torment can be silenced, but if you possess reasonable melee prowess, it's often a good idea if possible. Specifically, silence will only work on mummies: mummy priests, greater mummies, Menkaure, and Khufu. Be careful doing this in Tomb, as more tormenters may show up at the edge of LOS outside the range of Silence. Careful use of terrain can minimize this risk. Note that silence does NOT work on other undead, namely curse skulls, curse toes, or Murray, nor does it work on any form of demon.

History

  • Prior to 0.25, the Pain card did not have a torment effect.
  • Prior to 0.23, the Sceptre of Torment did not protect the wielder from its torment.
  • Prior to 0.13, stepping on a Zot trap could also invoke torment as a random miscast. When Zot traps were given their own special set of effects in 0.13, torment was not included.
  • Prior to 0.8, players could also cast Symbol of Torment as a L6 Necromancy spell. The spell would not work for players immune to torment.