Difference between revisions of "Tower shield of Ignorance"

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{{flavour|A shield unearthed from the remains of a ruined city. It bears an inscription written in an ancient language. Scholars and wise men laboured for countless hours to decipher it, and in time, a translation was finally settled on:
 
{{flavour|A shield unearthed from the remains of a ruined city. It bears an inscription written in an ancient language. Scholars and wise men laboured for countless hours to decipher it, and in time, a translation was finally settled on:
  
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==Desirability==
 
==Desirability==
For many characters, the '''tower shield of Ignorance''' is ruled out simply by virtue of it being a [[tower shield]]; [[size|smaller]] characters can't wield it, and medium-sized characters need to invest a tremendous amount of [[experience]] into their [[Shields skill]] to mitigate the severe penalties large shields apply. ([[Gnoll]]s in particular have difficulty with tower shields due to their inability to specialize their skills). Large characters and [[formicid]]s have a significantly easier time of it, but the arguments against the shield continue. -4 [[intelligence]] is a huge penalty for any spellcaster, and since any non-[[Trog]] character can benefit from learning at least a little magic, this is significant in almost all cases. Finally, while the shield ''does'' offer an impressive amount of shielding plus a rank of occasionally-helpful [[negative energy]] resistance, it's often more tempting to take advantage of the [[fire]], [[cold]], or [[poison]] resistances you can find on more mundane [[buckler]]s and [[kite shield]]s.
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For most characters, the '''tower shield of Ignorance''' is ruled out simply by virtue of it being a [[tower shield]]; [[size|smaller]] characters can't wield it, and medium-sized characters need to invest a tremendous amount of [[experience]] into their [[Shields skill]] to mitigate the severe penalties large shields apply. Large characters and [[formicid]]s have a significantly easier time of it, but the arguments against the shield continue. -4 [[intelligence]] is a huge penalty for any spellcaster, and since any non-[[Trog]] character can benefit from learning at least a little magic, this is significant in almost all cases. Finally, while it does offer an impressive amount of shielding plus a rank of occasionally-helpful [[negative energy]] resistance, it's often more tempting to take advantage of the [[fire]], [[cold]], or [[poison]] resistances you can find on non-artefact [[buckler]]s and [[kite shield]]s.
  
However, this shield provides a terrific boost to the survivability of any character willing to make use of it. A tower shield's penalties to melee or ranged combat are generally less severe than its penalties to spellcasting, and the inherent +10 enchantment allows you to put all your enchant armor scrolls on your remaining armour slots. If you combine it with an [[amulet of reflection]], not only will you block a ''lot'' of attacks, but you'll reflect any projectile-based attacks back at your attackers.
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However, for the fighters and non-gnolls among you, this shield is a terrific boost to your survivability. Swinging a melee weapon, you do not have to wait until you have reached 25 in Shields to offset its penalty. The inherent +10 enchantment allows you to put all your enchant armour scrolls on your remaining armour slots. And if you have found an amulet or scarf with reflection, not only will you block a lot of the projectiles fired at you by yaktaurs and giants, but you will send them right back to where they came from.
  
In summary: not a great find for a mage or a gnoll, but definitely worth considering for any bruiser that doesn't plan to use magic.
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In summary, not a great find for a mage or a gnoll, but definitely one for any bruiser.
  
 
==History==
 
==History==
 
*Prior to [[0.25]], this was known as the large shield of Ignorance.
 
*Prior to [[0.25]], this was known as the large shield of Ignorance.
*Prior to [[0.20]], this shield gave +4 [[AC]], reduced intelligence by 6, and only had a +6 enchantment. Also, it had the *[[Curse]] property (33% chance to recurse itself on equip).
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*Prior to [[0.20]], this shield gave +4 [[AC]], reduced intelligence by 6, and only had a +6 enchantment. Also, it had *[[Curse]] property (33% chance to recurse itself on equip).
 
*Prior to [[0.19]], this shield had +2 [[EV]] and only a +2 [[AC]] bonus.  
 
*Prior to [[0.19]], this shield had +2 [[EV]] and only a +2 [[AC]] bonus.  
 
*Prior to [[0.15]], this shield had a +8 enchantment level.
 
*Prior to [[0.15]], this shield had a +8 enchantment level.

Revision as of 14:05, 18 January 2021

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A shield unearthed from the remains of a ruined city. It bears an inscription written in an ancient language. Scholars and wise men laboured for countless hours to decipher it, and in time, a translation was finally settled on:

"With a shield like this, who needs to think?"

Shield of ignorance.png the +10 tower shield of Ignorance

+10 tower shield

-4 INT
rN+

Desirability

For most characters, the tower shield of Ignorance is ruled out simply by virtue of it being a tower shield; smaller characters can't wield it, and medium-sized characters need to invest a tremendous amount of experience into their Shields skill to mitigate the severe penalties large shields apply. Large characters and formicids have a significantly easier time of it, but the arguments against the shield continue. -4 intelligence is a huge penalty for any spellcaster, and since any non-Trog character can benefit from learning at least a little magic, this is significant in almost all cases. Finally, while it does offer an impressive amount of shielding plus a rank of occasionally-helpful negative energy resistance, it's often more tempting to take advantage of the fire, cold, or poison resistances you can find on non-artefact bucklers and kite shields.

However, for the fighters and non-gnolls among you, this shield is a terrific boost to your survivability. Swinging a melee weapon, you do not have to wait until you have reached 25 in Shields to offset its penalty. The inherent +10 enchantment allows you to put all your enchant armour scrolls on your remaining armour slots. And if you have found an amulet or scarf with reflection, not only will you block a lot of the projectiles fired at you by yaktaurs and giants, but you will send them right back to where they came from.

In summary, not a great find for a mage or a gnoll, but definitely one for any bruiser.

History

  • Prior to 0.25, this was known as the large shield of Ignorance.
  • Prior to 0.20, this shield gave +4 AC, reduced intelligence by 6, and only had a +6 enchantment. Also, it had *Curse property (33% chance to recurse itself on equip).
  • Prior to 0.19, this shield had +2 EV and only a +2 AC bonus.
  • Prior to 0.15, this shield had a +8 enchantment level.