Difference between revisions of "Transmuter"

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*[[Book of Changes]]
 
*[[Book of Changes]]
 
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==Starting Skills and Stats==
 
==Starting Skills and Stats==
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See the following guides:
 
See the following guides:
 
*[[Elynae's Sludge Elf/Merfolk Transmuter guide]]
 
*[[Elynae's Sludge Elf/Merfolk Transmuter guide]]
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==History==
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Prior to [[0.14]], transmuters started with 20 [[gold]].
  
 
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[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 17:06, 15 September 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Transmuters specialise in transmutation magic, and can cause strange changes in themselves and others. They deal damage primarily in unarmed combat, often using transformations to enhance their defensive and offensive capabilities.

Transmuters are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.

Preferred Races

Troll, Naga, Merfolk, Draconian, Demigod and Demonspawn are the recommended races if you pick a Transmuter Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Transmuter adds 2 to your starting Strength, 5 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

See the following guides:

History

Prior to 0.14, transmuters started with 20 gold.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver