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[[File:Trog altar.png]] ''"Kill them all!"''
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{{version031}}
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[[File:Trog altar.png]] "Kill them all!"''
  
'''Trog the Wrathful''' is an ancient god of anger and violence. Trog expects his followers to slaughter in his name and make blood sacrifices of their enemies. In return, Trog grants them power in battle (most notably the ability to [[berserk]] at will) and gifts of enchanted weapons. Trog hates all wizards (this means [[actual spells|spellcaster]]s broadly, not just [[wizard]]s), and loves to see their magical books burn. Followers are forbidden the use of [[spell]]s themselves.
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{{flavour|Trog is an ancient god of anger and violence. Followers are expected to kill in Trog's name, and especially to slay wizards. In return, worshippers of Trog gain the ability to go berserk at will in combat, and will be granted assistance in the form of powerful weapons and mighty allies. Followers are absolutely forbidden the use of spell magic.
  
Oddly enough, Trog is ''not'' considered an [[evil]] god, despite his/her portfolio of indiscriminate bloodshed and wrath.
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Trog offers various powers to help followers in battle. Followers will gain the ability to go berserk at will, and to rapidly heal their wounds while fortifying their willpower. Later, followers may call in powerful raging allies. Eventually, Trog will gift followers with weapons, often with antimagic effects.
  
[[Berserker]]s start with this religion.
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Trog likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Trog especially likes it when you kill wizards and other users of magic.
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Trog's powers are based on piety instead of Invocations skill.}}
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[[Berserker]]s begin play worshiping Trog.
  
 
==Racial Restrictions==
 
==Racial Restrictions==
 
[[Demigod]]s cannot worship Trog (or any other deity).  
 
[[Demigod]]s cannot worship Trog (or any other deity).  
  
Unlike many gods, the [[undead]] are not banned from worship. However, there are some limitations. [[Mummies]] and [[Ghoul]]s cannot [[berserk]] and thus lose much of the benefit of this religion. [[Vampire]]s will also be unable to berserk if their [[satiation]] falls below full.
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The [[undead]] are not banned from worship, but do suffer certain limitations. [[Mummies]] and [[Ghoul]]s, along with [[Formicid]]s, cannot go [[berserk]] and thus lose much of the benefit of this religion. [[Vampire]]s also cannot go berserk while in their bloodless state.
  
 
==Appreciates==
 
==Appreciates==
*You or your allies killing the living, especially [[actual spells|spellcaster]]s.
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*You or your allies killing living, [[demonic]], [[holy]], [[undead]], or [[nonliving]] monsters, especially [[Spell slot flags#Wizard flag|spellcaster]]s.
*You or your allies killing demons or holy monsters.
 
*Sacrificing corpses (by standing over them and [[praying]]). Trog only accepts fresh corpses, not rotting ones, skeletons, or chunks, but doesn't care whether you're actually the one who killed the creature.
 
*Burning spellbooks, especially unidentified ones.
 
  
 
==Deprecates==
 
==Deprecates==
*Inactivity, [[Piety]] slowly decreases with time (about once every 280 turns), and you will be excommunicated if it falls to 0.
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*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
 
*Memorizing or casting spells.
 
*Memorizing or casting spells.
*Devoting skill points to magic skills, including [[spellcasting]].
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*Devoting skill points to magic skills, including [[Spellcasting]] (be careful with auto-training enabled!).
*Abandoning him/her.
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*Using weapons that rely on magical skill, such as [[magical staves]], weapons of [[pain (brand)|pain]], or orbs of [[energy]].
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*Abandonment.
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Trog does ''not'' mind other "magical" items, such as [[wand]]s or [[ring]]s.
  
 
==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Troglodyte"
 
'''[[Piety|Piety level -]]''': "Troglodyte"
:*'''Burn Book''' - Turns a spellbook into a cloud of flame, granting you piety in exchange. The rarer the book, the longer the cloud will remain. (Costs 10-20 Food)
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*'''Protection From Abjuration''' - [[Abjuration]]s cast against your servants are 20% less effective. (Passive)
:*'''Protection From Abjuration''' - [[Abjuration]]s cast against your servants are 20% less effective. (Passive)
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*'''Extend Rage''' - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage.(Passive)
:*'''Berserk Bonus''' - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage. After berserking, if you fail the check to pass out from exhaustion (10% chance in normal conditions), there's a Piety/1.5% chance of negating that. (Passive)
 
  
 
'''[[Piety|Piety level *]]:''' "Angry Troglodyte"
 
'''[[Piety|Piety level *]]:''' "Angry Troglodyte"
:*'''[[Berserk]]''' - You cannot berserk if you are [[hungry]] or still [[slow|exhausted]] from previous berserking. (Costs 200-400 Food)
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*'''Berserk''' - Go [[berserk]]. Berserk increases HP by 1.5x and gives the [[haste]] (1.5x action speed) and [[might]] (+1d10 damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are [[slow]]ed after it ends. You cannot go berserk if you are still recovering from a previous rage. (0-1 Piety)
  
 
'''[[Piety|Piety level **]]:''' "Frenzied"
 
'''[[Piety|Piety level **]]:''' "Frenzied"
:*'''Trog's Hand''' - Provides 1 HP/turn regeneration and increased [[Magic Resistance]] for a number of turns depending on piety. (Costs 50-100 Food and 2-3 Piety)
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*'''Trog's Hand''' - Provides +1 HP/turn [[regeneration rate|regeneration]] and +80 [[willpower]] for a number of turns depending on piety. (2-3 Piety)
  
 
'''[[Piety|Piety level ***]]:''' "[Species Name] of Prey"
 
'''[[Piety|Piety level ***]]:''' "[Species Name] of Prey"
:*No new abilities.
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*No new abilities.
  
 
'''[[Piety|Piety level ****]]:''' "Rampant"
 
'''[[Piety|Piety level ****]]:''' "Rampant"
:*'''Brothers In Arms''' - Summons a powerful berserking ally, the species of which depends on piety. At low piety levels (****), you get [[troll (monster)|troll]]s, [[ogre (monster)|ogre]]s, [[two-headed ogre]]s, [[black bear]]s, and [[grizzly bear]]s, while at high levels (***** or ******) you get [[iron troll]]s, [[deep troll]]s, and [[rock troll]]s. They are always friendly.  
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*'''Brothers In Arms''' - Summons a powerful berserk ally, the species of which depends on piety. At low piety levels (****), you get [[ogre (monster)|ogre]]s, [[two-headed ogre]]s, [[black bear]]s, and [[polar bear]]s, while at high levels (***** or ******) you get [[troll (monster)|troll]]s, [[iron troll]]s, [[deep troll]]s, [[ettin]]s and [[stone giant]]s. They are always friendly. Their rage can expire, although this generally occurs shortly before they time out. Brothers In Arms has a high chance of failure, but this falls as piety rises. (5-8 Piety)
It has a high rate of failure, but this falls as piety rises. If it fails, nothing happens. (Costs 100-200 Food and 5-6 Piety)
 
  
 
'''[[Piety|Piety level *****]]:''' "Wild [Species Name]"
 
'''[[Piety|Piety level *****]]:''' "Wild [Species Name]"
:*No new abilities.
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*No new abilities.
  
 
'''[[Piety|Piety level ******]]:''' "Bane of Scribes"
 
'''[[Piety|Piety level ******]]:''' "Bane of Scribes"
:*No new abilities.
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*No new abilities.
  
Unlike other gods, Trog's powers do not require the [[Invocations]] skill. Their chance of success is determined solely by your piety.
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Unlike most other gods, Trog's powers do not require the [[Invocations]] skill. Their chance of success is determined solely by your piety.
  
 
==Gifts==
 
==Gifts==
'''Piety 81+'''
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'''[[Piety|Piety level *****]]''':
:*'''Ammunition'''. This only happens if you have a ranged combat skill of at least 8 and are holding a launcher (which determines the ammunition gifted). The ammunition is often enchanted. If you are not holding a launcher the gift will be darts, javelins, or large rocks. The gift timeout for ammo is 2d4 + 4.
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*'''Weapons''' - Whenever you gain piety, if gift timeout equals 0, you have a <code>25% * (piety - 121) / piety</code> chance to gain a weapon. The weapon created will be enchanted, similar to using a [[scroll of acquirement]], and possibly an [[artefact]]. Trog will only gift weapons with the [[antimagic]], [[flaming]], [[heavy]], or [[speed brand|speed]] brands. The weapon chosen is weighted based on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
'''Piety 130+'''
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:After receiving a gift, the [[gift timeout]] increases to <code>29 + (2d19)/2</code> (30-48) piety. Gaining piety will lower the gift timeout. Note that when you have a gift timeout with Trog, piety gain for all purposes except gifts is reduced.
:*'''Weapons.''' The weapon created will be enchanted, similar to using a [[scroll of acquirement]], and [[artifact]]s are possible. Trog is particularly fond of gifting weapons with the [[anti-magic]] brand, though he will gift other types as well. The weapon chosen is weighted based on your weapon skills, though there is always a small chance of receiving a weapon for which you have no skill. Trog's weapon gifts are biased towards having a low to-hit enchantment and a high to-damage enchantment.  The [[Gift Timeout|gift timeout]] for each weapon ranges from 31 to 49.
 
  
 
==Punishments==
 
==Punishments==
*Hostile Brothers In Arms (very dangerous).
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{{flavour|Trog strongly dislikes it when you memorise spells, you attempt to cast spells, you train magic skills or you use magical staves or pain-branded weapons.
*Rots, weakens, paralyses or slows you.
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*Fiery rage (a fire miscast effect).
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Trog does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
  
==Strategy==
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Trog's wrath is incandescent. Offenders find themselves swarmed by berserkers — from packs of bears to, for the most powerful, mobs of giants and trolls. The bodies of those who anger Trog begin to decay, slow, and collapse, and Trog may simply smite them directly with fiery rage.
Trog is one of the best gods for pure melee warriors, especially if they are [[Ogre]]s, [[Minotaur]]s, [[Troll]]s, or other monstrous [[species]] who won't miss their pathetic spellcasting abilities. Kobolds ironically enough also make fantastic berserkers, their ability to stay constantly engorged with out a hunger penalty basically ensures they can berserk every fight. Also, don't forget Trog also gifts ammo so Trog can be a good choice for hunters with slow metabolisms, who can spare a few corpses to sacrifice.  
 
  
[[Berserking]] is handy for pulverizing enemies, but don't forget that the [[Haste]] it provides can be used to ''get away'' from trouble, too. Be very careful using this without a staircase in view though: you don't want to end up slowed next to the very thing you were trying to escape from.
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Trog's wrath lasts for a relatively long duration.}}
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During penance or following desertion, you'll occasionally experience one of the following forms of [[divine retribution]]:
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* '''50%''' - Summons multiple hostile, berserked Brothers In Arms against you. Note that these are [[durably summoned]], so you cannot escape them by using stairs, and they will not disappear over time. However, their berserk rage will eventually expire, and they will briefly slow down as normal. They do not re-berserk unless they are already capable of doing so (e.g. [[black bear]]s or [[polar bear]]s).
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**If there is no room for Trog's minions to spawn, a message will appear saying "Trog has no time to punish you...now."
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* '''33%''' - Gives you a weakening effect, which can take the form of [[drain]], stat decay, [[slow]]ing, or [[paralysis]].
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* '''16%''' - Trog casts [[Fireball]] on you.
  
Trog's Hand has regeneration that can be used to counteract the effects of poison should you be near death with no other ability to heal available.  The magic resistance it provides can be useful should you find yourself near a [[banish|banishing monster]] with no MR items to swap in.
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==Strategy==
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Trog is a great god for pure melee warriors, like [[Minotaur]]s, [[Troll]]s, and other monstrous [[species]] who won't miss their pathetic spellcasting abilities. When you consider that [[Berserker]]s start with Trog from D:1, along with the incredibly potent [[Berserk]] ability, it's even stronger. Berserk's damage, HP, and speed boosts are extremely handy for pulverizing enemies. Berserk is such a powerful ability that most species (with the possible exception of [[Deep Elves]]) shouldn't really mind getting Trog from a [[faded altar]], even if they started with magic.
  
Trog's berserk summons are quite worthy (and do not have any risk of spawning hostile like [[Makhleb]]'s demons), but remember that you cannot invoke that while you are berserking. If you need help for a big battle, remember to call your friends first, ''then'' start the party!
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Even in the lategame, Trog remains viable, largely thanks to Brothers in Arms. While easy to underestimate, a berserk [[deep troll]] or two are enough to handle most threats up to and inside the [[Realm of Zot]], including the dreaded [[orb of fire]]. Like other [[summon]]s, Brothers in Arms will not follow you up or down stairs, so be sure to use them when enemies are in sight. Unlike [[Makhleb]]'s demons, brothers will never spawn hostile.  
 
The Burn Books ability can be used to create a single use "landmine". The best position to use is in a single tile hallway, drop the book as you run, to block your opponents progress, set it off before they step over it. To weaken your opponent before a counter-berserk charge, set it off when they step over it. The only downside is that this technique requires at least a 3 tile gap between you and your enemy.
 
  
Alternatively you may either drop a book and step back or throw one (with 'F' and then '.' to force it to stay on desired square even if it misses) on your enemy's square and then set it ablaze. Keep your enemy in the flames to greatly enhance your damage output.
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The Trog's Hand ability is less impressive, but the [[willpower]] is very useful against dangerous enchantments (such as [[Banishment]], [[Sentinel's Mark]], or [[Petrify]]), and increased regeneration is always useful.
  
Trog's wrath summons are dangerous, but by the time you come to abandoning him, you should be strong enough to take the berzerked monsters on, or have the resources to get away quickly.
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Wrath is particularly dangerous; characters that only plan to obtain 3 [[rune]]s before going after the [[Orb of Zot]] have minimal reason to switch to a different god. Only the extended endgame -- areas such as [[Pandemonium]] or the [[Hell]]s -- is challenging enough that the inability to cast magic is a true liability; wait to switch to a different god until you feel yourself ready to handle such dangerous locations. You still keep Trog's [[weapon]]s after abandonment.
  
==Tips & Tricks==
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===Tips & Tricks===
Trog's altar often has a random spellbook placed near it. If you want the spellbook, ''don't'' approach it; if you do, Trog will incinerate it. [[Apportation]] seems the only way to retain this spellbook.  ([[Scroll of blinking]] might also work.). However, this is always an artefact spellbook containing only Apportation, so it is not worth the effort. Feel free to burn it yourself before Trog does, if you are a worshipper.
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*Remember that even Trog's abilities '''are unusable while berserk'''! Should you need Trog's Hand or Brothers in Arms, make sure to use them before entering a rage. Berserk also cuts off a lot of options, such as all [[potion]]s and [[scroll]]s.
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*Berserk runs out ''very'' quickly if you are not attacking. However, the [[haste]] it provdes can still help get away from trouble. If a stair is close by (3-4 tiles), you can run up and escape before it runs out.
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*One of Trog's altar [[vault]]s contains a [[spellbook]], but it will always be an artefact spellbook containing only the [[Apportation]] spell. As Apportation is the only way to obtain this spellbook (Trog ignites the book if you approach physically), there's no point in trying to grab it.
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*Trog's Hand can be used to counteract a lethal dose of poisoning in a pinch.
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*If you plan to leave Trog, a way to gain invisibility can make the hostile summons a lot less threatening: only [[deep troll]]s have see invisible.
  
Although Trog dislikes spell-casting, he doesn't mind when you evoke [[evocable items]] (like [[rods]] and [[wands]]). These items can be particularly useful for Trog worshipers.
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==History==
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*Prior to [[0.28]], Trog's Berserk did not have a piety cost, and Brothers in Arms was cheaper.
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*Prior to [[0.27]], Trog's Berserk did not have any failure rate. Instead, [[berserk]]ing would have chance to paralyze you after it ends, with Trog lowering and eventually eliminating that (scaling with piety).
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*Prior to [[0.26]], troglodytes would often have to watch out for their [[food]] early on, due to the high hunger cost of going berserk. Wrath could also inflict [[rot]] instead of the mostly equivalent [[drain]].
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*Prior to [[0.25]], Trog could gift weapons of any brand and would also gift ammunition. Trog would also inflict fire [[miscast effects]] as part of wrath and did not object to using magical staves or the pain brand.
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*Prior to [[0.22]], Trog granted the ability to burn books for piety and to create [[cloud]]s of flames.
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*Prior to [[0.17]], Trog allowed followers to gain piety by sacrificing [[corpse]]s (by standing over them and [[praying]]).
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*Prior to [[0.16]], Trog's wrath summons weren't [[durable summon]]s.
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*Prior to [[0.15]], Trog's weapon gifts tended to have higher damage enchantments than accuracy.
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*Prior to [[0.12]], burning unidentified books gave more piety, and [[rock troll]]s were in the list of possible Brothers in Arms.
  
[[Category:Gods]]
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{{gods}}

Latest revision as of 04:02, 16 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Trog altar.png "Kill them all!"
Trog is an ancient god of anger and violence. Followers are expected to kill in Trog's name, and especially to slay wizards. In return, worshippers of Trog gain the ability to go berserk at will in combat, and will be granted assistance in the form of powerful weapons and mighty allies. Followers are absolutely forbidden the use of spell magic.

Trog offers various powers to help followers in battle. Followers will gain the ability to go berserk at will, and to rapidly heal their wounds while fortifying their willpower. Later, followers may call in powerful raging allies. Eventually, Trog will gift followers with weapons, often with antimagic effects.

Trog likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Trog especially likes it when you kill wizards and other users of magic.

Trog's powers are based on piety instead of Invocations skill.

Berserkers begin play worshiping Trog.

Racial Restrictions

Demigods cannot worship Trog (or any other deity).

The undead are not banned from worship, but do suffer certain limitations. Mummies and Ghouls, along with Formicids, cannot go berserk and thus lose much of the benefit of this religion. Vampires also cannot go berserk while in their bloodless state.

Appreciates

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Memorizing or casting spells.
  • Devoting skill points to magic skills, including Spellcasting (be careful with auto-training enabled!).
  • Using weapons that rely on magical skill, such as magical staves, weapons of pain, or orbs of energy.
  • Abandonment.

Trog does not mind other "magical" items, such as wands or rings.

Given Abilities

Piety level -: "Troglodyte"

  • Protection From Abjuration - Abjurations cast against your servants are 20% less effective. (Passive)
  • Extend Rage - If you kill a monster while berserk, you have a Piety/10% chance of adding 4-13 more turns to your rage.(Passive)

Piety level *: "Angry Troglodyte"

  • Berserk - Go berserk. Berserk increases HP by 1.5x and gives the haste (1.5x action speed) and might (+1d10 damage/hit) statuses. However, you restricted from most actions other than move and attack, runs out quickly if you aren't attacking, and are slowed after it ends. You cannot go berserk if you are still recovering from a previous rage. (0-1 Piety)

Piety level **: "Frenzied"

  • Trog's Hand - Provides +1 HP/turn regeneration and +80 willpower for a number of turns depending on piety. (2-3 Piety)

Piety level ***: "[Species Name] of Prey"

  • No new abilities.

Piety level ****: "Rampant"

  • Brothers In Arms - Summons a powerful berserk ally, the species of which depends on piety. At low piety levels (****), you get ogres, two-headed ogres, black bears, and polar bears, while at high levels (***** or ******) you get trolls, iron trolls, deep trolls, ettins and stone giants. They are always friendly. Their rage can expire, although this generally occurs shortly before they time out. Brothers In Arms has a high chance of failure, but this falls as piety rises. (5-8 Piety)

Piety level *****: "Wild [Species Name]"

  • No new abilities.

Piety level ******: "Bane of Scribes"

  • No new abilities.

Unlike most other gods, Trog's powers do not require the Invocations skill. Their chance of success is determined solely by your piety.

Gifts

Piety level *****:

  • Weapons - Whenever you gain piety, if gift timeout equals 0, you have a 25% * (piety - 121) / piety chance to gain a weapon. The weapon created will be enchanted, similar to using a scroll of acquirement, and possibly an artefact. Trog will only gift weapons with the antimagic, flaming, heavy, or speed brands. The weapon chosen is weighted based on your weapon skills, though there is always a chance of receiving a weapon for which you have no skill.
After receiving a gift, the gift timeout increases to 29 + (2d19)/2 (30-48) piety. Gaining piety will lower the gift timeout. Note that when you have a gift timeout with Trog, piety gain for all purposes except gifts is reduced.

Punishments

Trog strongly dislikes it when you memorise spells, you attempt to cast spells, you train magic skills or you use magical staves or pain-branded weapons.

Trog does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Trog's wrath is incandescent. Offenders find themselves swarmed by berserkers — from packs of bears to, for the most powerful, mobs of giants and trolls. The bodies of those who anger Trog begin to decay, slow, and collapse, and Trog may simply smite them directly with fiery rage.

Trog's wrath lasts for a relatively long duration.

During penance or following desertion, you'll occasionally experience one of the following forms of divine retribution:

  • 50% - Summons multiple hostile, berserked Brothers In Arms against you. Note that these are durably summoned, so you cannot escape them by using stairs, and they will not disappear over time. However, their berserk rage will eventually expire, and they will briefly slow down as normal. They do not re-berserk unless they are already capable of doing so (e.g. black bears or polar bears).
    • If there is no room for Trog's minions to spawn, a message will appear saying "Trog has no time to punish you...now."
  • 33% - Gives you a weakening effect, which can take the form of drain, stat decay, slowing, or paralysis.
  • 16% - Trog casts Fireball on you.

Strategy

Trog is a great god for pure melee warriors, like Minotaurs, Trolls, and other monstrous species who won't miss their pathetic spellcasting abilities. When you consider that Berserkers start with Trog from D:1, along with the incredibly potent Berserk ability, it's even stronger. Berserk's damage, HP, and speed boosts are extremely handy for pulverizing enemies. Berserk is such a powerful ability that most species (with the possible exception of Deep Elves) shouldn't really mind getting Trog from a faded altar, even if they started with magic.

Even in the lategame, Trog remains viable, largely thanks to Brothers in Arms. While easy to underestimate, a berserk deep troll or two are enough to handle most threats up to and inside the Realm of Zot, including the dreaded orb of fire. Like other summons, Brothers in Arms will not follow you up or down stairs, so be sure to use them when enemies are in sight. Unlike Makhleb's demons, brothers will never spawn hostile.

The Trog's Hand ability is less impressive, but the willpower is very useful against dangerous enchantments (such as Banishment, Sentinel's Mark, or Petrify), and increased regeneration is always useful.

Wrath is particularly dangerous; characters that only plan to obtain 3 runes before going after the Orb of Zot have minimal reason to switch to a different god. Only the extended endgame -- areas such as Pandemonium or the Hells -- is challenging enough that the inability to cast magic is a true liability; wait to switch to a different god until you feel yourself ready to handle such dangerous locations. You still keep Trog's weapons after abandonment.

Tips & Tricks

  • Remember that even Trog's abilities are unusable while berserk! Should you need Trog's Hand or Brothers in Arms, make sure to use them before entering a rage. Berserk also cuts off a lot of options, such as all potions and scrolls.
  • Berserk runs out very quickly if you are not attacking. However, the haste it provdes can still help get away from trouble. If a stair is close by (3-4 tiles), you can run up and escape before it runs out.
  • One of Trog's altar vaults contains a spellbook, but it will always be an artefact spellbook containing only the Apportation spell. As Apportation is the only way to obtain this spellbook (Trog ignites the book if you approach physically), there's no point in trying to grab it.
  • Trog's Hand can be used to counteract a lethal dose of poisoning in a pinch.
  • If you plan to leave Trog, a way to gain invisibility can make the hostile summons a lot less threatening: only deep trolls have see invisible.

History

  • Prior to 0.28, Trog's Berserk did not have a piety cost, and Brothers in Arms was cheaper.
  • Prior to 0.27, Trog's Berserk did not have any failure rate. Instead, berserking would have chance to paralyze you after it ends, with Trog lowering and eventually eliminating that (scaling with piety).
  • Prior to 0.26, troglodytes would often have to watch out for their food early on, due to the high hunger cost of going berserk. Wrath could also inflict rot instead of the mostly equivalent drain.
  • Prior to 0.25, Trog could gift weapons of any brand and would also gift ammunition. Trog would also inflict fire miscast effects as part of wrath and did not object to using magical staves or the pain brand.
  • Prior to 0.22, Trog granted the ability to burn books for piety and to create clouds of flames.
  • Prior to 0.17, Trog allowed followers to gain piety by sacrificing corpses (by standing over them and praying).
  • Prior to 0.16, Trog's wrath summons weren't durable summons.
  • Prior to 0.15, Trog's weapon gifts tended to have higher damage enchantments than accuracy.
  • Prior to 0.12, burning unidentified books gave more piety, and rock trolls were in the list of possible Brothers in Arms.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil