Difference between revisions of "Tyrant leech"

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(nevermind, I guess that was removed)
(Category: 014 Tiles)
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Prior to [[0.11]], giant leeches were much weaker.
Prior to [[0.11]], giant leeches were much weaker.
[[Category:014 Tiles]]

Revision as of 00:54, 7 January 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

For a list of all worms, see list of worms.

giant leech wGiant leech.png
HP 46-74
HD 12
XP 287
Speed 8 (swim: 60%)
AC 5
EV 15
MR 32
Attack1 35 (bite: vampiric)

Type of Meat Contaminated
Resistances rDrown
Vulnerabilities Holy
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Large
Type giant leech, giant leech
Flags Blood scent
No skeleton
An aggressive blood-sucking annelid that thrives in swamps and marshlands.

Useful Info

Giant leeches are slow, evil worms that have an unwholesome vampiric bite, healing themselves when they damage you. They are generally only found in the Swamp or guarding its entrance.

Tips & Tricks

  • The easiest strategy is to simply kite them at range, especially given the fact that in melee, they hit fairly hard and can heal themselves.
  • If you are unable to bleed, giant leeches can't heal themselves. Mummies, gargoyles, and below-satiated vampires are naturally unable to bleed, and the following Transmutations induce the same effect: Spider Form, Ice Form, Statue Form and Necromutation.
  • Remember that each level of life protection gives you a 33% chance of negating the healing effect of vampiric attacks. rN+++ makes it completely ineffective.


Prior to 0.11, giant leeches were much weaker.