Difference between revisions of "Undead"

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The '''undead''' are once-living creatures from beyond the grave, now preying on the living or serving the dark will of [[Necromancer]]s, unholy [[Priest]]s, and certain [[Evil#Evil_gods|evil gods]]. Examples of undead include [[skeleton (monster)|skeleton]]s, [[zombie]]s, [[vampire (monster)|vampire]]s, [[wraith]]s, [[ghost]]s, [[ghoul (monster)|ghoul]]s, and other horrors. They are common monsters in the [[Dungeon]], and certain branches ([[Ossuary|Ossuaries]], [[The Crypt]], [[The Tomb]]) are populated almost exclusively by undead.
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The '''undead''' are once-living creatures from beyond the grave, now preying on the living or serving the dark will of [[Necromancer]]s, unholy [[Priest]]s, and certain [[Evil#Evil_gods|evil gods]]. Examples of undead include [[skeleton (monster)|skeleton]]s, [[zombie]]s, [[vampire (monster)|vampire]]s, [[wraith]]s, [[ghost]]s, [[ghoul (monster)|ghoul]]s, and other horrors. They are common monsters in the [[Dungeon]], and certain branches ([[Ossuary|Ossuaries]], [[The Crypt]], and [[The Tomb]]) are populated almost exclusively by undead.
  
 
All undead are considered [[evil]], and many [[god]]s award [[piety]] for destroying them. Naturally, [[Yredelemnul]] and [[Kikubaaqudgha]] reward their vile worshipers with power over the undead instead.
 
All undead are considered [[evil]], and many [[god]]s award [[piety]] for destroying them. Naturally, [[Yredelemnul]] and [[Kikubaaqudgha]] reward their vile worshipers with power over the undead instead.
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==Undead Traits==
 
==Undead Traits==
All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of [[poison resistance]], [[cold resistance]] 1, [[life protection]] 3, immunity to [[torment]] and normal [[rot]], and are not susceptible to [[mutations]] (they rot instead). However, they are vulnerable to the [[Dispel Undead]] spell and weapons of [[holy wrath]] (which they also cannot wield) and take more damage than living characters from [[holy]] attacks.
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All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of [[poison resistance]], [[cold resistance]] 1, [[life protection]] 3, immunity to [[torment]] and normal [[rot]], and are not susceptible to [[mutations]] (they receive stat drain instead). However, they are vulnerable to the [[Dispel Undead]] spell and weapons of [[holy wrath]] (which they also cannot wield) and take more damage than living characters from [[holy]] attacks.
  
Due to their lack of a functioning circulatory system, they cannot be poisoned or go [[berserk]] (except for vampires which have fed sufficiently). Also, many spells simply will not function for them, including most of the self-altering [[Transmutations]]: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Statue Form]], [[Stoneskin]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Regeneration]], [[Death's Door]], [[Borgnjor's Revivification]], [[Alistair's Intoxication]], [[Cure Poison]].
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Due to their lack of a functioning circulatory system, they cannot be poisoned or go [[berserk]] (except for vampires which have fed sufficiently). Also, many spells simply will not function for them, including most of the self-altering [[Transmutations]]: [[Dragon Form]], [[Ice Form]], [[Spider Form]], [[Hydra Form]], [[Statue Form]], [[Beastly Appendage]], [[Blade Hands]], [[Necromutation]], [[Regeneration]], [[Sublimation of Blood]], [[Death's Door]], and [[Borgnjor's Revivification]].
  
Being evil, the undead may not worship the [[good god]]s ([[The Shining One]], [[Zin]], [[Elyvilon]]). They also may not worship [[Fedhas Madash]], as they are aberrations in the natural cycle of life.
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Being evil, the undead may not worship the [[good god]]s ([[The Shining One]], [[Zin]], [[Elyvilon]]).
  
 
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
 
These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.
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These species of undead are available for player characters:
 
These species of undead are available for player characters:
 
* '''[[Mummy]]''' - Embalmed figures that require no food and are especially attuned to [[Necromancy]]. However, they cannot drink [[potion]]s, and their dry, bandaged bodies are quite flammable.
 
* '''[[Mummy]]''' - Embalmed figures that require no food and are especially attuned to [[Necromancy]]. However, they cannot drink [[potion]]s, and their dry, bandaged bodies are quite flammable.
* '''[[Ghoul]]''' - Undying beings with a bottomless hunger for flesh. While they heal slowly and are constantly decomposing, they can repair themselves by eating meat, especially rotten or tainted meat.
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* '''[[Ghoul]]''' - Undying beings with a bottomless hunger for raw flesh. While they cannot heal in the presence of monsters and are constantly decomposing, they can repair themselves by eating [[chunk]]s of fresh meat.
 
* '''[[Vampire]]''' - Stealthy undead that subsist solely on blood. They may adjust their state of undeath by consuming blood; the more they drink, the more they come alive (though they never lose their weakness to holy weaponry).
 
* '''[[Vampire]]''' - Stealthy undead that subsist solely on blood. They may adjust their state of undeath by consuming blood; the more they drink, the more they come alive (though they never lose their weakness to holy weaponry).
  
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==Undead Monsters==
 
==Undead Monsters==
===Derived Undead===
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===[[Derived undead]]===
These monsters are made from other creatures, so their stats and abilities depend largely on what they were in life. They make up the bulk of an average [[Necromancer]]'s entourage; while they're not temporary like [[summon]]ed creatures are, their low intelligence and lack of regeneration presents a different set of problems.
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These monsters are made from other creatures, so their stats and abilities depend largely on what they were in life. They make up the bulk of an average [[Necromancer]]'s entourage, though their low intelligence and lack of regeneration present a challenge different from the use of [[summon]]ed creatures. Unfortunately, many methods of creating undead servants are inherently unstable, making most player-created undead strictly temporary.
*'''[[Zombie]]''' - Shambling, reanimated corpses that are generally somewhat weaker than their living counterparts. Followers of [[Fedhas Madash]] may '''p'''ray to strip off their flesh, destroying outright those that lack endoskeletons.
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*[[File:Small zombie.png]] '''[[Zombie]]''' - Shambling, reanimated corpses that are generally somewhat weaker than their living counterparts.
*'''[[Skeleton (monster)|Skeleton]]''' - While weaker than [[zombie]]s, making use of reanimated skeletons allows a Necromancer to use the leftover flesh for other purposes (such as [[Sublimation of Blood]], [[simulacrum|simulacra]], or food).
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*[[File:Skeleton small humanoid.png]] '''[[Skeleton (monster)|Skeleton]]''' - While weaker than [[zombie]]s, making use of reanimated skeletons allows a Necromancer to use the leftover flesh for other purposes (such as food).
*'''[[Simulacrum (monster)|Simulacrum]]''' - Replicas of creatures made from ice. They are fragile and vulnerable to [[fire]] but capable of dealing brutal [[cold]] damage in melee.
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*[[File:Simulacrum small humanoid.png]] '''[[Simulacrum (monster)|Simulacrum]]''' - Replicas of creatures made from ice. They are fragile and vulnerable to [[fire]] but capable of dealing brutal [[cold]] damage in melee.
*'''[[Spectral thing]]''' - A disembodied soul bound into a Necromancer's service. While weaker than some other types of undead, they retain their original intelligence and can recover from injuries.
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*[[File:Spectral small humanoid.png]] '''[[Spectral thing]]''' - A disembodied soul bound into a Necromancer's service. While weaker than some other types of undead, they retain their original speed and can recover from injuries.
  
 
===Abominations===
 
===Abominations===
Necromancers who make use of [[Twisted Resurrection]] will eventually create abominations, haphazard combinations of body parts with [[demonic]] traits. Unlike most undead servants players can create, abominations can heal over time.
+
Abominations are haphazard combinations of body parts with [[demonic]] traits. Certain monsters can create them out of corpses using the [[Twisted Resurrection]] spell.
  
 
{{monsterlink|Crawling corpse}}- A pitiful, crawling body with no combat skills whatsoever. However, it can merge into other abominations to form larger creations.
 
{{monsterlink|Crawling corpse}}- A pitiful, crawling body with no combat skills whatsoever. However, it can merge into other abominations to form larger creations.
  
{{monsterlink|Macabre mass}}- Several corpses that have merged together. While slightly more durable than a crawling corpse, they require more mass to be battle-capable.
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{{monsterlink|Macabre mass}}- Several corpses that have merged together. While slightly more durable than a crawling corpse, they still require more mass to be battle-capable.
  
 
{{monsterlink|Small abomination}}- The successful result of [[Twisted Resurrection]], small abominations tend to be fast and can be quite powerful.
 
{{monsterlink|Small abomination}}- The successful result of [[Twisted Resurrection]], small abominations tend to be fast and can be quite powerful.
  
{{monsterlink|Large abomination}}- The end result of mashing corpses together, large abominations can be extremely powerful combatants.
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{{monsterlink|Large abomination}}- The end result of continually mashing corpses together, large abominations can be extremely powerful combatants.
  
===Ghosts===
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===Ghosts and Wraiths===
 
These are [[insubstantial]] forms of undead, many of which have unusual abilities.
 
These are [[insubstantial]] forms of undead, many of which have unusual abilities.
  
{{monsterlink|Shadow}}- Shadowy apparitions that can turn [[invisible]], allowing them to strike at the weak spots of hapless adventurers. Often form near those holding a [[lantern of shadows]].
+
{{monsterlink|Phantom}}- Phantasms that appear early on. They [[blink]] quite often, but are otherwise fairly unremarkable.
 +
 
 +
{{monsterlink|Wraith}}- Spectral forms that drain speed from their foes.
  
{{monsterlink|Phantom}}- Phantasms that appear early on. They [[blink]] quite often, but are otherwise fairly unremarkable.
+
{{monsterlink|Hungry ghost}}- These ghosts drain the [[Satiation|sustenance]] of their foes in hopes of making them starve to death.
 +
 
 +
{{monsterlink|Freezing wraith}}- Icy phantasms that freeze their foes with but a touch.
 +
 
 +
{{monsterlink|Shadow}}- Shadowy apparitions that can turn [[invisible]], allowing them to strike at the weak spots of hapless adventurers.
 +
 
 +
{{monsterlink|Phantasmal warrior}}- Spirits of deceased warriors whose attacks cut at flesh and [[magic resistance|magical resilience]] alike.
 +
 
 +
{{monsterlink|Shadow wraith}}- Invisible ghosts whose attacks slow down blundering passersby.
  
{{monsterlink|Hungry ghost}}- These ghosts devour nearby food and drain the [[Satiation|sustenance]] of their foes in hopes of getting them to starve to death.
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{{monsterlink|Drowned soul}}- The souls of those lured to their deaths by a [[merfolk avatar]]. They seek to share their fate with the living.
  
{{monsterlink|Drowned soul}}- The souls of those lured to their deaths by a [[siren]]. They seek to share their fate with the living.
+
{{monsterlink|Eidolon}}- Dread apparitions that radiate unearthly fear, preventing their foes from approaching as they bombard them with negative energies.
  
 
{{monsterlink|Silent spectre}}- Feared by spellcasters, these spirits are surrounded by a vast [[aura]] of [[silence]].
 
{{monsterlink|Silent spectre}}- Feared by spellcasters, these spirits are surrounded by a vast [[aura]] of [[silence]].
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===Ghouls===
 
===Ghouls===
These undead horrors spread [[rot]] and [[sickness]] in their wake. While they do leave corpses, only other [[ghoul]]s would find them edible. Followers of [[Fedhas Madash]] may '''p'''ray to instantly destroy them and gain piety (but not XP).
+
These undead horrors spread [[rot]] and [[sickness|disease]] in their wake. While they do leave corpses, only other [[ghoul]]s would find them edible.
  
 
{{monsterlink|Necrophage}}- [[Rot]]-laden cadavers that wander the Dungeon in search of corpses to eat.
 
{{monsterlink|Necrophage}}- [[Rot]]-laden cadavers that wander the Dungeon in search of corpses to eat.
  
{{monsterlink|Bog body}}- Decaying figures found in swampy areas. They possess chilling magic and an icy touch.
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{{monsterlink|Bog body}}- Decaying figures found in [[swamp]]y areas. They possess chilling magic and an icy touch.
 
 
{{monsterlink|Plague shambler}}- Infected hulks that exist solely to spread [[:category:Plague flavour|plague]] and [[miasma]].
 
  
{{Red|n}} [[File:Ghoul (monster).png]] '''[[Ghoul (monster)|Ghoul]]''' - Both strong and tough, these undead creatures spread [[rot]] as they tear apart and devour anything that crosses their path.
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{{Red|n}} [[File:Ghoul (monster).png]] '''[[Ghoul (monster)|Ghoul]]''' - Both strong and tough, these undead creatures tear apart and devour anything that crosses their path.
  
 
===Liches===
 
===Liches===
These are magicians who have pursued undeath in order to prolong their existence. Since becoming a lich requires considerable power, these are some of the most dangerous types of undead you can come across.
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These are magicians who have chosen undeath in order to prolong their existence. Since becoming a lich requires considerable arcane power, these are some of the most dangerous types of undead you can come across.
  
{{monsterlink|Unborn}}- A skilled lich-priest of [[Yredelemnul]] wielding some of the less common forms of [[Necromancy]].
+
{{monsterlink|Halazid warlock}}- Undying servants of forgotten gods, halazid warlocks can sacrifice their allies to create explosions of negative energy.
  
 
{{monsterlink|Lich}}- Powerful undead mages capable of casting a wide and unpredictable variety of spells.
 
{{monsterlink|Lich}}- Powerful undead mages capable of casting a wide and unpredictable variety of spells.
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===Mummies===
 
===Mummies===
{{flavour|I see Egypt and the Egyptians -€” I see the pyramids and obelisks;<br>
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{{flavour|I see Egypt and the Egyptians - I see the pyramids and obelisks;<br>
I look on chisel'€™d histories, songs, philosophies, cut in slabs<br>
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I look on chisel'd histories, songs, philosophies, cut in slabs<br>
 
of sand-stone, or on granite-blocks;<br>
 
of sand-stone, or on granite-blocks;<br>
I see at Memphis mummy-pits, containing mummies, embalm'€™d, swathed<br>
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I see at Memphis mummy-pits, containing mummies, embalm'd, swathed<br>
 
in linen cloth, lying there many centuries;<br>
 
in linen cloth, lying there many centuries;<br>
 
I look on the fall'n Theban, the large-ball'd eyes, the side-drooping<br>
 
I look on the fall'n Theban, the large-ball'd eyes, the side-drooping<br>
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-Walt Whitman, Salut au Mond}}
 
-Walt Whitman, Salut au Mond}}
  
Found mostly in [[The Tomb]] and the [[Ossuary]], these undying beings are largely notable for their [[death curse]]s, some of which can be extremely dangerous.
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Found mostly in the [[Ossuary]] and [[The Tomb]]. Powerful mummies are largely notable for their [[death curse]]s, some of which can be very dangerous.
  
{{LightGrey|M}} [[File:Mummy (monster).png]] '''[[Mummy (monster)|Mummy]]''' - A shambling, flammable corpse that curses your items when it dies.
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{{LightGrey|M}} [[File:Mummy (monster).png]] '''[[Mummy (monster)|Mummy]]''' - A shambling, slow-moving, flammable embalmed corpse. They possess no [[death curse]].
  
{{monsterlink|Guardian mummy}}- A more capable opponent than a standard mummy, it also bears a much more vicious death curse.
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{{monsterlink|Guardian mummy}}- A more capable opponent than a standard mummy, it also bears a vicious death curse.
  
 
{{monsterlink|Mummy priest}}- Horrifying undead foes that can [[torment]] you to the brink of death and [[smite]] you over the edge as you flee.
 
{{monsterlink|Mummy priest}}- Horrifying undead foes that can [[torment]] you to the brink of death and [[smite]] you over the edge as you flee.
  
{{monsterlink|Greater mummy}}- Powerful undead royalty with many resistances and all the necromantic prowess of a mummy priest.
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{{monsterlink|Royal mummy}}- Powerful undead royalty with many resistances, all the necromantic prowess of a mummy priest, and ruinous death curses.
  
 
===Vampires===
 
===Vampires===
A variety of undead notorious for their life-draining capabilities and skill with [[Hexes]].
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A variety of undead notorious for their skill with [[Hexes]] and thirst for the blood of the living.
  
 
{{monsterlink|Vampire bat}}- Flimsy bloodsucking vermin that pose no real threat.
 
{{monsterlink|Vampire bat}}- Flimsy bloodsucking vermin that pose no real threat.
  
{{monsterlink|Vampire mosquito}}- Pesky undead insects that come in small swarms, but rarely prove dangerous.
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{{monsterlink|Vampire mosquito}}- Pesky undead insects that come in swarms, but rarely prove dangerous.
  
 
{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]''' - Sneaky types that like to drain your life force after turning [[invisible]].
 
{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]''' - Sneaky types that like to drain your life force after turning [[invisible]].
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{{monsterlink|Vampire knight}}- Moderately dangerous foes that attempt to cripple you with Hexes before pummeling you in melee.
 
{{monsterlink|Vampire knight}}- Moderately dangerous foes that attempt to cripple you with Hexes before pummeling you in melee.
  
{{monsterlink|Jiangshi}}- Deceptively nimble cadavers from distant lands that absorb your life essence through knife-like claws.
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{{monsterlink|Jiangshi}}- Deceptively nimble cadavers from distant lands that absorb life essence through their knife-like claws.
  
 
{{monsterlink|Vampire mage}}- Dangerous [[Necromancy]] specialists. Don't forget your [[life protection]]!
 
{{monsterlink|Vampire mage}}- Dangerous [[Necromancy]] specialists. Don't forget your [[life protection]]!
 
===Wraiths===
 
Another type of [[insubstantial]] undead, these phantasms often [[drain]] their victims in some manner.
 
 
{{monsterlink|Wraith}}- Spectral forms that drain speed from their foes.
 
 
{{monsterlink|Phantasmal warrior}}- Spirits of deceased warriors whose attacks slip through even the toughest defenses to cut at flesh and magical resilience alike.
 
 
{{monsterlink|Freezing wraith}}- Slow-moving phantasms with an icy touch.
 
 
{{monsterlink|Shadow wraith}}- Invisible ghosts whose attacks slow down blundering passersby.
 
 
{{monsterlink|Eidolon}}- Dread apparitions that radiate an unearthly fear that prevents foes from approaching, leaving them open to a barrage of negative energies.
 
  
 
===Other Undead===
 
===Other Undead===
 
{{monsterlink|Lost soul}}- A bereft and wandering soul, capable of reviving other creatures at the moment of their death.
 
{{monsterlink|Lost soul}}- A bereft and wandering soul, capable of reviving other creatures at the moment of their death.
  
{{monsterlink|Flying skull}}- Swift but weak, flying skulls make for poor guardians but serve as an excellent alarm system.
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{{monsterlink|Flying skull}}- Swift but weak, flying skulls make for mediocre guardians but serve as an excellent alarm system.
  
{{monsterlink|Death ooze}}- [[List of jellies|Jellies]] comprised of decaying flesh, they will inflict [[rot]] in addition to [[Acid|corroding]] your equipment.
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{{monsterlink|Death ooze}}- [[List of jellies|Jellies]] comprised of decaying flesh, they inflict [[rot]] instead of [[Acid|corroding]] your equipment.
  
 
{{monsterlink|Deathcap}}- Pestilential, life-draining [[list of plants|fungi]] called into existence by [[curse toe]]s.
 
{{monsterlink|Deathcap}}- Pestilential, life-draining [[list of plants|fungi]] called into existence by [[curse toe]]s.
  
{{monsterlink|Death cob}}- Extremely fast undead ears of corn that assault those who enter the Realm of Zot. No, seriously.
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{{monsterlink|Death scarab}}- Swarming undead [[list of arthropods|insects]] with life- and speed-draining bites.
 +
 
 +
{{monsterlink|Death cob}}- Extremely fast undead ears of corn that assault and drain the speed of those who enter the Realm of Zot. No, seriously.
  
{{monsterlink|Wight}}- Undying warriors in search of honorable deaths in battle. They often carry good equipment, but their gear is commonly [[curse]]d.
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{{monsterlink|Wight}}- Undying warriors in search of honorable deaths in battle. They often carry well-enchanted equipment, but their gear is commonly [[curse]]d.
  
 
{{monsterlink|Skeletal warrior}}- Powerful undead warriors who combine surprising durability with two-handed weaponry.
 
{{monsterlink|Skeletal warrior}}- Powerful undead warriors who combine surprising durability with two-handed weaponry.
  
 
{{monsterlink|Ancient champion}}- Horribly powerful [[skeletal warrior]]s, wearing heavy armor, wielding heavy weaponry, and casting powerful spells.
 
{{monsterlink|Ancient champion}}- Horribly powerful [[skeletal warrior]]s, wearing heavy armor, wielding heavy weaponry, and casting powerful spells.
 
{{monsterlink|Flaming corpse}}- Incendiary remains of those who perished in fire, they seek to share their gruesome fate with others.
 
  
 
{{monsterlink|Revenant}}- Deathly figures that hurl ghostly flames, simultaneously harming the living and healing their undead brethren.
 
{{monsterlink|Revenant}}- Deathly figures that hurl ghostly flames, simultaneously harming the living and healing their undead brethren.
  
{{monsterlink|Bone dragon}}- Horribly strong undead made from the pieced-together skeletons of [[list of dragons|dragons]].
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{{monsterlink|Bone dragon}}- Mighty undead made from the pieced-together skeletons of [[list of dragons|dragons]].
  
{{monsterlink|Curse skull}}- Slow-moving but extremely durable menaces who summon legions of the undead and [[torment]] any that blunder into view.
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{{monsterlink|Curse skull}}- Swift-moving and extremely durable menaces that summon legions of undead while [[torment]]ing anything that blunders into view.
  
 
{{monsterlink|Curse toe}}- Disembodied undead toes that would be pretty ridiculous if it weren't for their extremely dangerous abilities.
 
{{monsterlink|Curse toe}}- Disembodied undead toes that would be pretty ridiculous if it weren't for their extremely dangerous abilities.
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{{monsterlink|Boris}}- A [[lich]] who has mastered the art of regeneration, allowing him to respawn elsewhere in the [[Dungeon]] after you've felled him.
 
{{monsterlink|Boris}}- A [[lich]] who has mastered the art of regeneration, allowing him to respawn elsewhere in the [[Dungeon]] after you've felled him.
  
{{monsterlink|Jory}}- The mightiest of [[#Vampires|vampires]], he is capable of devastating magic and can fiddle with your mind.
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{{monsterlink|Jory}}- The mightiest of [[#Vampires|vampires]], he is capable of devastating magic and possesses a mesmerising gaze.
  
{{monsterlink|Khufu}}- A [[greater mummy]] who has nearly ascended to godhood. He is capable of [[Tomb of Doroklohe|entombing himself]] while he recovers from harm.
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{{monsterlink|Khufu}}- A [[royal mummy]] who strives to ascend to godhood. He is capable of [[Tomb of Doroklohe|entombing himself]] while he recovers from harm.
  
{{monsterlink|Master Blaster}}- The boss of the [[Thunderdome]] map in [[Dungeon Sprint]]. Ridiculously powerful even by ''Crawl'''s usual standards.
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{{monsterlink|Master Blaster}}- The boss of the [[Thunderdome]] map in [[Dungeon Sprint]]. Ridiculously powerful even by Crawl's usual standards.
  
 
{{monsterlink|Menkaure}}- A forgotten [[mummy (monster)|mummy]] lord with the power to [[torment]] his foes.
 
{{monsterlink|Menkaure}}- A forgotten [[mummy (monster)|mummy]] lord with the power to [[torment]] his foes.
  
{{monsterlink|Murray}}- A more mobile [[curse skull]] who appears in the [[Vestibule of Hell]]. Packs a nasty bite in addition to his magic.
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{{monsterlink|Murray}}- A [[curse skull]] who appears in the [[Vestibule of Hell]]. Packs a nasty bite in addition to his magic.
  
 
{{White|p}} '''[[Player ghost]]''' - The undead spectre of an adventurer who fell in search of The [[Orb]]. It retains many of the skills and traits it had in life.
 
{{White|p}} '''[[Player ghost]]''' - The undead spectre of an adventurer who fell in search of The [[Orb]]. It retains many of the skills and traits it had in life.
  
{{Brown|L}} [[File:Zonguldrok lich.png]] '''[[Antique lich|Zonguldrok]]''' - A master Necromancer who rises as a lich to combat anyone who dares disturb his [[Zonguldrok's Mausoleum|mausoleum]].
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{{Brown|L}} [[File:Zonguldrok lich.png]] '''[[Antique lich|Zonguldrok]]''' - A master Necromancer who rises as a lich to combat anyone who dares to disturb his [[Zonguldrok's Shrine|shrine]].
  
 
===Retired Undead===
 
===Retired Undead===
 
{{monsterlink|Bog mummy}}- A type of mummy found in waterlogged areas. They were replaced with [[bog bodies]].
 
{{monsterlink|Bog mummy}}- A type of mummy found in waterlogged areas. They were replaced with [[bog bodies]].
  
{{monsterlink|Rotting hulk}}- A large, shambling corpse, riddled with disease. They were replaced with [[plague shambler]]s
+
{{monsterlink|Flaming corpse}}- Incendiary remains of those who perished in fire, they sought to share their gruesome fate with others.
 +
 
 +
{{monsterlink|Plague shambler}}- Infected hulks that existed solely to spread [[:category:Plague flavour|plague]] and [[miasma]].
 +
 
 +
{{monsterlink|Rotting hulk}}- A large, shambling corpse, riddled with disease.
  
{{monsterlink|Terpsichore}}- A phantom who was removed because her ability to enchant nearby weapons into joining her [[Tukima's Dance|dance]] was rather broken.
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{{monsterlink|Terpsichore}}- A phantom who was removed because her ability to enchant nearby weapons into joining her [[Tukima's Dance|dance]] was rather overpowered.
 +
 
 +
{{monsterlink|Unborn}}- A skilled lich-priest of [[Yredelemnul]] wielding some of the less common forms of [[Necromancy]].
  
 
==See Also==
 
==See Also==
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[[Category:Undead]]
 
[[Category:Undead]]
 
[[Category:Lists of monsters]]
 
[[Category:Lists of monsters]]
[[Category:Crystal Ball Articles]]
 

Revision as of 05:41, 19 January 2021

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

The undead are once-living creatures from beyond the grave, now preying on the living or serving the dark will of Necromancers, unholy Priests, and certain evil gods. Examples of undead include skeletons, zombies, vampires, wraiths, ghosts, ghouls, and other horrors. They are common monsters in the Dungeon, and certain branches (Ossuaries, The Crypt, and The Tomb) are populated almost exclusively by undead.

All undead are considered evil, and many gods award piety for destroying them. Naturally, Yredelemnul and Kikubaaqudgha reward their vile worshipers with power over the undead instead.

Several undead species are available to players, offering an unusual style of play. Undead characters have bizarre diets and are somewhat weaker on average than the living races, but their innate resistances can often compensate for any disadvantages. Having died once already, they leave behind no ghosts to plague future adventurers.

Undead Traits

All undead beings (including player undead) share several immunities and vulnerabilities. They have three levels of poison resistance, cold resistance 1, life protection 3, immunity to torment and normal rot, and are not susceptible to mutations (they receive stat drain instead). However, they are vulnerable to the Dispel Undead spell and weapons of holy wrath (which they also cannot wield) and take more damage than living characters from holy attacks.

Due to their lack of a functioning circulatory system, they cannot be poisoned or go berserk (except for vampires which have fed sufficiently). Also, many spells simply will not function for them, including most of the self-altering Transmutations: Dragon Form, Ice Form, Spider Form, Hydra Form, Statue Form, Beastly Appendage, Blade Hands, Necromutation, Regeneration, Sublimation of Blood, Death's Door, and Borgnjor's Revivification.

Being evil, the undead may not worship the good gods (The Shining One, Zin, Elyvilon).

These are only the traits that all undead share. A particular undead being will have additional powers, intrinsics, and vulnerabilities peculiar to its species.

Playable Undead

These species of undead are available for player characters:

  • Mummy - Embalmed figures that require no food and are especially attuned to Necromancy. However, they cannot drink potions, and their dry, bandaged bodies are quite flammable.
  • Ghoul - Undying beings with a bottomless hunger for raw flesh. While they cannot heal in the presence of monsters and are constantly decomposing, they can repair themselves by eating chunks of fresh meat.
  • Vampire - Stealthy undead that subsist solely on blood. They may adjust their state of undeath by consuming blood; the more they drink, the more they come alive (though they never lose their weakness to holy weaponry).

Other species may temporarily become undead by casting the Necromutation spell, gaining the standard undead resistances and vulnerabilities in exchange for losing their food clock.

Undead Monsters

Derived undead

These monsters are made from other creatures, so their stats and abilities depend largely on what they were in life. They make up the bulk of an average Necromancer's entourage, though their low intelligence and lack of regeneration present a challenge different from the use of summoned creatures. Unfortunately, many methods of creating undead servants are inherently unstable, making most player-created undead strictly temporary.

  • Small zombie.png Zombie - Shambling, reanimated corpses that are generally somewhat weaker than their living counterparts.
  • Skeleton small humanoid.png Skeleton - While weaker than zombies, making use of reanimated skeletons allows a Necromancer to use the leftover flesh for other purposes (such as food).
  • Simulacrum small humanoid.png Simulacrum - Replicas of creatures made from ice. They are fragile and vulnerable to fire but capable of dealing brutal cold damage in melee.
  • Spectral small humanoid.png Spectral thing - A disembodied soul bound into a Necromancer's service. While weaker than some other types of undead, they retain their original speed and can recover from injuries.

Abominations

Abominations are haphazard combinations of body parts with demonic traits. Certain monsters can create them out of corpses using the Twisted Resurrection spell.

x Crawling corpse.png Crawling corpse- A pitiful, crawling body with no combat skills whatsoever. However, it can merge into other abominations to form larger creations.

x Macabre mass.png Macabre mass- Several corpses that have merged together. While slightly more durable than a crawling corpse, they still require more mass to be battle-capable.

x Small abomination.png Small abomination- The successful result of Twisted Resurrection, small abominations tend to be fast and can be quite powerful.

X Large abomination.png Large abomination- The end result of continually mashing corpses together, large abominations can be extremely powerful combatants.

Ghosts and Wraiths

These are insubstantial forms of undead, many of which have unusual abilities.

W Phantom.png Phantom- Phantasms that appear early on. They blink quite often, but are otherwise fairly unremarkable.

W Wraith.png Wraith- Spectral forms that drain speed from their foes.

W Hungry ghost.png Hungry ghost- These ghosts drain the sustenance of their foes in hopes of making them starve to death.

W Freezing wraith.png Freezing wraith- Icy phantasms that freeze their foes with but a touch.

W Shadow.png Shadow- Shadowy apparitions that can turn invisible, allowing them to strike at the weak spots of hapless adventurers.

W Phantasmal warrior.png Phantasmal warrior- Spirits of deceased warriors whose attacks cut at flesh and magical resilience alike.

W Shadow wraith.png Shadow wraith- Invisible ghosts whose attacks slow down blundering passersby.

W Drowned soul.png Drowned soul- The souls of those lured to their deaths by a merfolk avatar. They seek to share their fate with the living.

W Eidolon.png Eidolon- Dread apparitions that radiate unearthly fear, preventing their foes from approaching as they bombard them with negative energies.

W Silent spectre.png Silent spectre- Feared by spellcasters, these spirits are surrounded by a vast aura of silence.

W Flayed ghost.png Flayed ghost- Hideous phantoms capable of inflicting illusory wounds that temporarily reduce the stamina of their victims.

Ghouls

These undead horrors spread rot and disease in their wake. While they do leave corpses, only other ghouls would find them edible.

n Necrophage.png Necrophage- Rot-laden cadavers that wander the Dungeon in search of corpses to eat.

n Bog body.png Bog body- Decaying figures found in swampy areas. They possess chilling magic and an icy touch.

n Ghoul.png Ghoul - Both strong and tough, these undead creatures tear apart and devour anything that crosses their path.

Liches

These are magicians who have chosen undeath in order to prolong their existence. Since becoming a lich requires considerable arcane power, these are some of the most dangerous types of undead you can come across.

L Halazid warlock.png Halazid warlock- Undying servants of forgotten gods, halazid warlocks can sacrifice their allies to create explosions of negative energy.

L Lich.png Lich- Powerful undead mages capable of casting a wide and unpredictable variety of spells.

L Ancient lich.png Ancient lich- A long-lived lich that has achieved mastery over multiple kinds of magic. Their spells are hideously powerful.

Mummies

I see Egypt and the Egyptians - I see the pyramids and obelisks;

I look on chisel'd histories, songs, philosophies, cut in slabs
of sand-stone, or on granite-blocks;
I see at Memphis mummy-pits, containing mummies, embalm'd, swathed
in linen cloth, lying there many centuries;
I look on the fall'n Theban, the large-ball'd eyes, the side-drooping
neck, the hands folded across the breast.
-Walt Whitman, Salut au Mond

Found mostly in the Ossuary and The Tomb. Powerful mummies are largely notable for their death curses, some of which can be very dangerous.

M Mummy (monster).png Mummy - A shambling, slow-moving, flammable embalmed corpse. They possess no death curse.

M Guardian mummy.png Guardian mummy- A more capable opponent than a standard mummy, it also bears a vicious death curse.

M Mummy priest.png Mummy priest- Horrifying undead foes that can torment you to the brink of death and smite you over the edge as you flee.

M Royal mummy.png Royal mummy- Powerful undead royalty with many resistances, all the necromantic prowess of a mummy priest, and ruinous death curses.

Vampires

A variety of undead notorious for their skill with Hexes and thirst for the blood of the living.

b Vampire bat.png Vampire bat- Flimsy bloodsucking vermin that pose no real threat.

y Vampire mosquito.png Vampire mosquito- Pesky undead insects that come in swarms, but rarely prove dangerous.

V Vampire (monster).png Vampire - Sneaky types that like to drain your life force after turning invisible.

V Vampire knight.png Vampire knight- Moderately dangerous foes that attempt to cripple you with Hexes before pummeling you in melee.

V Jiangshi.png Jiangshi- Deceptively nimble cadavers from distant lands that absorb life essence through their knife-like claws.

V Vampire mage.png Vampire mage- Dangerous Necromancy specialists. Don't forget your life protection!

Other Undead

* Lost soul.png Lost soul- A bereft and wandering soul, capable of reviving other creatures at the moment of their death.

z Flying skull.png Flying skull- Swift but weak, flying skulls make for mediocre guardians but serve as an excellent alarm system.

J Death ooze.png Death ooze- Jellies comprised of decaying flesh, they inflict rot instead of corroding your equipment.

f Deathcap.png Deathcap- Pestilential, life-draining fungi called into existence by curse toes.

B Death scarab.png Death scarab- Swarming undead insects with life- and speed-draining bites.

z Death cob.png Death cob- Extremely fast undead ears of corn that assault and drain the speed of those who enter the Realm of Zot. No, seriously.

z Wight.png Wight- Undying warriors in search of honorable deaths in battle. They often carry well-enchanted equipment, but their gear is commonly cursed.

z Skeletal warrior.png Skeletal warrior- Powerful undead warriors who combine surprising durability with two-handed weaponry.

z Ancient champion.png Ancient champion- Horribly powerful skeletal warriors, wearing heavy armor, wielding heavy weaponry, and casting powerful spells.

z Revenant.png Revenant- Deathly figures that hurl ghostly flames, simultaneously harming the living and healing their undead brethren.

D Bone dragon.png Bone dragon- Mighty undead made from the pieced-together skeletons of dragons.

z Curse skull.png Curse skull- Swift-moving and extremely durable menaces that summon legions of undead while tormenting anything that blunders into view.

z Curse toe.png Curse toe- Disembodied undead toes that would be pretty ridiculous if it weren't for their extremely dangerous abilities.

Unique Undead

L Boris.png Boris- A lich who has mastered the art of regeneration, allowing him to respawn elsewhere in the Dungeon after you've felled him.

V Jory.png Jory- The mightiest of vampires, he is capable of devastating magic and possesses a mesmerising gaze.

M Khufu.png Khufu- A royal mummy who strives to ascend to godhood. He is capable of entombing himself while he recovers from harm.

L Master Blaster.png Master Blaster- The boss of the Thunderdome map in Dungeon Sprint. Ridiculously powerful even by Crawl's usual standards.

M Menkaure.png Menkaure- A forgotten mummy lord with the power to torment his foes.

z Murray.png Murray- A curse skull who appears in the Vestibule of Hell. Packs a nasty bite in addition to his magic.

p Player ghost - The undead spectre of an adventurer who fell in search of The Orb. It retains many of the skills and traits it had in life.

L Zonguldrok lich.png Zonguldrok - A master Necromancer who rises as a lich to combat anyone who dares to disturb his shrine.

Retired Undead

M Bog mummy.png Bog mummy- A type of mummy found in waterlogged areas. They were replaced with bog bodies.

z Flaming corpse.png Flaming corpse- Incendiary remains of those who perished in fire, they sought to share their gruesome fate with others.

n Plague shambler.png Plague shambler- Infected hulks that existed solely to spread plague and miasma.

n Rotting hulk.png Rotting hulk- A large, shambling corpse, riddled with disease.

p Terpsichore.png Terpsichore- A phantom who was removed because her ability to enchant nearby weapons into joining her dance was rather overpowered.

L Unborn.png Unborn- A skilled lich-priest of Yredelemnul wielding some of the less common forms of Necromancy.

See Also