User:Bwijn

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Revision as of 21:01, 26 February 2015 by MoogleDan (talk | contribs)
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Oops. Reborn (not like Dabbelju Bush or Wheel of Time) under a new name. The birthgiving procedure turned out to be technically more complicated than expected.

Some necessary equipment

Why don't instruments play any role in DCSS (unlike Nethack)?


Unrandarts


Collected Ideas

This list is just about possibilities I stumbled upon while using the wiki. If anybody believes s/he 'd like to discuss those ideas please use User talk site!

  • If the values (mostly numbers) of tables would be centered, it'd look/read much better! - less important, but better design! E.g. Noise#Ranged combat.

Features of DCSS I'd change

  • I dislike features like "Used weapon shops". Experience tells me: shops are mostly damned rare. So "flavour features" that are a mere nuisance should be eliminated.
  • To choose a kobold/ghoul that can eat whenever he likes is a pleasure! It's okay that food is rare and precious. But to get the necessary amulet of gourmand is too hazard dependent.
  • Hunger is a very basic emergency. So it's completely against my feeling that it is displayed only at status line. A sound alarm should be implemented for cases of severe hunger.
  • Shapeshifters that are nearly defeated change shape: suddenly their hitpoints are at 100%. Sometimes repeatedly. I hate this case of ill game mechanics implementation as against all logic.

Updates to flavour text

Sorry to undo your recent change regarding Laozi, but adjustments to flavor text should only be done when the in-game flavor text changes. If the game quotes something a certain way, even if that quote is inaccurate, the flavor text we report on should match the game. --MoogleDan (talk) 20:01, 26 February 2015 (CET)