Difference between revisions of "User:CommanderC/Test"

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{{monster
+
Done.
|name=lich
 
|glyph={{LightGrey|L}}
 
|tile=[[File:lich.png]]
 
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=4059
 
|holiness={{Undead}}
 
|magic_resistance=293
 
|hp_range=59 - 99
 
|avg_hp=80
 
|armour_class=10
 
|evasion=10
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=15 ({{Touch type}}: {{Drain experience flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=20
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=lich
 
|species=lich
 
}}
 
{{Flavour|A wizard who didn't want to die, a Lich is a skeletal, desiccated corpse kept alive by a mighty exercise of necromancy.  These undead creatures can wield great magic and are best avoided by all but the most confident.}}
 
 
 
==Useful Info==
 
'''Liches''' are extremely powerful casters, some of the nastiest creatures in the game. They can summon demons, haste themselves, and fire off extremely lethal [[Conjurations]]. They're capable of killing a reasonably powerful character in one shot, if you're unlucky. They can be found in the deeper portions of [[the Dungeon]], [[the Vaults]], [[the Abyss]], [[Pandemonium]], the [[Hell]]s, and [[the Realm of Zot]].
 
 
 
==Spells==
 
 
 
{{Spellcaster
 
|number=I
 
|slot1=[[Bolt of Cold]] (3d29)
 
|slot2=[[Paralyse]]
 
|slot3=[[Summon Greater Demon]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Iron Shot]] (3d34)
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Bolt of Draining]] (3d24)
 
|slot2=[[Animate Dead]]
 
|slot3=[[Summon Undead]]
 
|slot4=[[Throw Frost]] (3d11)
 
|slot5=[[Lehudib's Crystal Spear]] (3d40)
 
|slot6=[[Summon Undead]]
 
}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Bolt of Fire]] (3d29)
 
|slot2=[[Confuse]]
 
|slot3=[[Haste]]
 
|slot4=[[Bolt of Draining]] (3d24)
 
|slot5=[[Summon Greater Demon]]
 
|slot6=[[Banishment]]
 
}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Iskenderun's Mystic Blast]] (3d24)
 
|slot2=[[Bolt of Cold]] (3d29)
 
|slot3=[[Invisibility]]
 
|slot4=[[Animate Dead]]
 
|slot5=[[Orb of Destruction]] (8d17)
 
|slot6=[[Invisibility]]
 
}}
 
 
 
{{clear}}
 
 
 
==Tips & Tricks==
 
*Melee fighters should use corners to lure them next to you, or a [[scroll of blinking]] to get into range immediately.
 
*Their HP and defenses are low enough that a strong offense can defeat one in two or three hits. Weapons of [[Holy wrath]], and [[Dispel Undead]] can speed this up even more.
 
*[[Silence]] limits the lich to using its melee attack. While this does have an experience drain effect, it is still preferable to a lich that can cast spells.
 
*Spellcasters should keep their distance (6+ tiles to avoid Bolt of Iron, 7+ to avoid Bolt of Draining and Bolt of Fire, and 8+ to avoid Bolt of Cold), haste themselves, use their longest range spells, and possibly use Abjuration to get rid of any summons.
 
*Want to know what kinds of destruction you can expect from the lich you're facing? Watch the first spell it casts and use that to rule out spell sets that don't apply. For example, a lich that casts Iskenderun's Mystic Blast will also know Orb of Destruction, but not Lehudib's Crystal Spear.
 

Revision as of 21:16, 24 January 2013

Done.