User talk:CommanderC

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re hand-and-a-half...from my edit summary: "due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)", not really sure what you're taking issue with, the info as stated on the page I edited was not valid for 0.11

You also made another edit about blowguns, which is not true for the current stable version. I think that if you see someone making an incorrect edit, you should either talk with that person or revert/correct the information. Didn't mean to offend you. --CommanderC 21:51, 18 January 2013 (CET)


Thank you for digging out those great old idea of "glamour" ability. No matter that it is obsolete now, the humor is among the best I ever met in DCSS. -- Bwijn 11:07, 21 January 2013 (CET)

Re: The Spell Set Update

That process went a lot smoother than I expected it to. Thanks for putting that tool together. That being said, I noticed today that some spell casting monsters weren't updated: I just added a spell set to the Cherub page, but I'm wondering why it was left out at all, and which other monsters weren't affected. Any ideas? --MoogleDan 19:35, 27 January 2013 (CET)

It seems that Cherubs don't know any spells and they can't heal any monsters. But, they have an ability: they can sing hymns. It's basically a variant of the "battle-frenzy" used by orcish knights. Holy monsters with lower HD are roused by these hymns and they do a 30% more damage in melee. This ability is completely useless and never used, because Cherubs have the lowest HD among all the holy monsters. (silly devs) --CommanderC 21:25, 27 January 2013 (CET)

Glyph templates

Nice work on the glyph templates! I think it might also be useful to put the glyph templates into a category, maybe Category:Monster glyphs or Category:Monster glyph templates and that category would then go under Category:Glyph templates. Do you think you can get your bot to do that? --Flun 23:23, 15 June 2013 (CEST)

Done! --CommanderC 14:05, 16 June 2013 (CEST)

Aptitude Modules

I will admit that I don't really get how these work. However, I have a minor request, that I hope is fairly simple: can we display positive aptitudes with a + in front of them? That just makes them immediately stand out, for example, if you're looking at the skill pages to find a species with a positive aptitude in some skill you want to play with. -Ion frigate (talk) 11:24, 20 September 2013 (CEST)

Done. The key to understand Module:Apt is the function mw.loadData. That function returns the m object we defined in Module:Table_of_aptitudes, because the last line of that module was return m. --CommanderC (talk) 15:20, 20 September 2013 (CEST)
Thanks! And I just realized that the skill tables are missing from the weapon skill pages for some reason. I'll go ahead and add them, I think I see how.
Oh, and another request: might we be able to do a flavour bot, similar to the monster stats bot, once 0.12 comes out? The devs seem to enjoy adding vaguely relevant quotes all the time and we might as well grab them. -Ion frigate (talk) 08:38, 21 September 2013 (CEST)
I will see what I can do. --CommanderC (talk) 17:56, 21 September 2013 (CEST)

Special count logging

I ask you as the best coder in the wiki team. Do you think it is possible to have a formula in my RC file (=> collecting info for '#' prompted log file) that just tells me and others how many identifiable magical items are still unknown at any given XL? Exampe given: 10/15 wands at XL10. Or is it necessary to beg the developers to include this small feature? - Background of my wish is to prove that not only some rings or wands but even base use items like scrolls of remove curse are too frequently not available for long times. You can get to Lair:8 and still 8 of 20 scrolls didn't appear, or only 1 amulet and 2 rings while exploring 20+ levels. The Random number generator is no longer providing a balanced game as for item frequency. Ashenzari piety is near impossible to advance if you can't find enough suitable scrolls. Well, don't care for my background musings and tell me your diagnosis if a mini script formula could provide the 'x/y items at z XL' logging info I want? And if yes, could you help out to write it? Thank you in advance. -- Bwijn (talk) 19:43, 17 December 2013 (CET)

Sorry, but it cannot be implemented. Scripts are allowed to take notes, but they can only obtain information about individual items, not about item types or subtypes. Have you tried the \ command? --CommanderC (talk) 22:06, 17 December 2013 (CET)
A pity that it can't be logged by implementation as you say. Yes, of course I use the \ command ingame frequently. - The underlying idea was to make visible the increasingly missing balance of item generation. No ad hoc notes, only logged information matters for my intention. -- Bwijn (talk) 22:36, 17 December 2013 (CET)

About the 'potion' of vulnerability

I must have mistook the scroll of vulnerability for a potion. Thanks for giving me a message, I really couldn't understand why it wasn't on the Potions page...