Difference between revisions of "User talk:Hordes"

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m (Editing monster info: re: where the numbers come from)
(Re: Reference tags: new section)
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: There is a secret tech for finding the source of all the numbers and strings on a page. Open a wiki page for editing and scroll to the bottom. There will be the ''Templates used on this page'' section, which lists all the relevant templates and modules. For example, if you want to update spells of a monster, they are usually in [[Module:Table of monsters]], but pan lords' spells are in [[Module:Monster]]. I hope this helps! :) --[[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 19:37, 26 January 2022 (CET)
 
: There is a secret tech for finding the source of all the numbers and strings on a page. Open a wiki page for editing and scroll to the bottom. There will be the ''Templates used on this page'' section, which lists all the relevant templates and modules. For example, if you want to update spells of a monster, they are usually in [[Module:Table of monsters]], but pan lords' spells are in [[Module:Monster]]. I hope this helps! :) --[[User:Ge0ff|Ge0ff]] ([[User talk:Ge0ff|talk]]) 19:37, 26 January 2022 (CET)
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== Re: Reference tags ==
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When changing reference tags (like on the [[Black Knight's barding]] page), be sure to click through and make sure the reference is still pointing at the same part of the code. As the game gets updated, lines are added or removed. For example, changes to artifacts farther up the page now mean that the Black Knight's barding entry of art-data.txt now starts on line 1175 -- not a huge difference in this case, but I've seen differences of 30+ lines, meaning an old reference tag would point to completely the wrong part of the code. [[User:Spudwalt|--spudwalt]] ([[User talk:Spudwalt|talk]]) 09:55, 9 February 2022 (CET)

Revision as of 09:55, 9 February 2022

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Re: Trunk changes

Just a heads-up -- when you're adding information on trunk changes to articles, please remember to put [[Category:Crystal Ball Articles]] at the bottom of the page. That way, we have a common place to go to check what articles still need updating. (Granted, some of the stuff in there hasn't been updated for a release or two...)

Also, feel free to just link to 0.27 as-is instead of linking directly to trunk. The 0.27 page currently redirects to the trunk page, but we'll split it off into its own page once it comes out (and make a new page redirecting 0.28 to trunk instead). --spudwalt (talk) 08:49, 15 July 2021 (CEST)

Oh, and when you update an article to the latest version, remember to remove the Crystal Ball Articles tag afterwards. --spudwalt (talk) 05:51, 16 July 2021 (CEST)

Editing monster info

All monster stats and attacks and such are under Module:Table of monsters. Go there when you need to make edits like changing the base damage of kobolds. --spudwalt (talk) 10:23, 26 January 2022 (CET)

There is a secret tech for finding the source of all the numbers and strings on a page. Open a wiki page for editing and scroll to the bottom. There will be the Templates used on this page section, which lists all the relevant templates and modules. For example, if you want to update spells of a monster, they are usually in Module:Table of monsters, but pan lords' spells are in Module:Monster. I hope this helps! :) --Ge0ff (talk) 19:37, 26 January 2022 (CET)

Re: Reference tags

When changing reference tags (like on the Black Knight's barding page), be sure to click through and make sure the reference is still pointing at the same part of the code. As the game gets updated, lines are added or removed. For example, changes to artifacts farther up the page now mean that the Black Knight's barding entry of art-data.txt now starts on line 1175 -- not a huge difference in this case, but I've seen differences of 30+ lines, meaning an old reference tag would point to completely the wrong part of the code. --spudwalt (talk) 09:55, 9 February 2022 (CET)