Difference between revisions of "Vampire (monster)"

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<!--monster-bot-begin-->
 
{{monster
 
{{monster
 
|name=vampire
 
|name=vampire
 
|glyph={{Red|V}}
 
|glyph={{Red|V}}
|flags={{Spellcaster flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Blood scent flag}}
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|tile=[[File:Vampire.png]]
|resistances={{Poison resistance}}, {{Cold resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}}
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|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Blood scent flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}
|vulnerabilities={{Holy vulnerability}}
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|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
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|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|max_chunks=0
 
|meat={{No corpse}}
 
|meat={{No corpse}}
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|holiness={{Undead}}
 
|holiness={{Undead}}
 
|magic_resistance=48
 
|magic_resistance=48
|hp_range=21 - 46
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|hp_range=21-46
 
|avg_hp=33
 
|avg_hp=33
 
|armour_class=10
 
|armour_class=10
 
|evasion=10
 
|evasion=10
|habitat=land
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|habitat=Land
|speed=10
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|speed= 10
 
|size={{Medium}}
 
|size={{Medium}}
|item_use={{Weapons armour}}
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|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
|attack1=7 ({{Hit type}}: {{Plain flavour}})
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|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=15 ({{Bite type}}: {{Vampiric flavour}})
 
|attack2=15 ({{Bite type}}: {{Vampiric flavour}})
 
|attack3=
 
|attack3=
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|species=vampire
 
|species=vampire
 
}}
 
}}
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{{Flavour|A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat.}}
 
{{Flavour|A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat.}}
  

Revision as of 22:11, 2 May 2013

vampire VVampire.png
HP 21-46
HD 6
XP 213
Speed 10
AC 10
EV 10
Will 48
Attack1 15 (hit: plain)
Attack2 15 (bite: vampiric)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type vampire, vampire
Flags Actual spells
Speaks
Blood scent
Evil
Spellcaster
Warm-blooded
See invisible


A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat.

Useful Info

Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. If kept alive for too long, they'll flood you with summoned vermin (from the benign bat to the dreaded orange rat) and sneak attack you while invisible. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.

Spells

Spell set
Slot1 Vampire Summon
Slot2 Confuse
Slot3 Invisibility
Slot4 none
Slot5 Vampire Summon
Slot6 Vampire Summon

Tips & Tricks

  • They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
  • Don't allow their orange rats to have too many opportunities to chew on you. Nobody likes draining attacks.

History

In 0.12 their Vampire Summon spell will be removed, and replaced with a monster version of Vampiric Draining, making them less annoying in general but more dangerous in melee.