http://crawl.chaosforge.org/index.php?title=Vault&feed=atom&action=historyVault - Revision history2024-03-28T19:09:56ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Vault&diff=72510&oldid=prevHordes: /* How do I recognize a vault? */ the fire dragon vault was changed2023-07-21T02:10:53Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?: </span> the fire dragon vault was changed</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:10, 21 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire <del class="diffchange diffchange-inline">dragon</del>]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire <ins class="diffchange diffchange-inline">crab</ins>]] on D:9, it's probably as a result of a vault.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most [[branch]]es will always have one of a couple possible vaults on its final floor, protecting treasure and/or a [[rune of Zot]]. For example, 24 [[vault guard]]s will surround the entrance to [[Vaults]]:5, and the rest of the floor has vaults. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most [[branch]]es will always have one of a couple possible vaults on its final floor, protecting treasure and/or a [[rune of Zot]]. For example, 24 [[vault guard]]s will surround the entrance to [[Vaults]]:5, and the rest of the floor has vaults. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66124&oldid=prevHordes: /* How do I recognize a vault? */2022-09-17T06:08:37Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 06:08, 17 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most [[branch]]es will always have one of a couple possible vaults on its final floor, protecting treasure and/or [[rune of Zot]]. For example, 24 [[vault guard]]s will surround the entrance to [[Vaults]]:5, and the rest of the floor <del class="diffchange diffchange-inline">have </del>vaults. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most [[branch]]es will always have one of a couple possible vaults on its final floor, protecting treasure and/or <ins class="diffchange diffchange-inline">a </ins>[[rune of Zot]]. For example, 24 [[vault guard]]s will surround the entrance to [[Vaults]]:5, and the rest of the floor <ins class="diffchange diffchange-inline">has </ins>vaults. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66123&oldid=prevHordes: /* How do I recognize a vault? */2022-09-17T05:48:20Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:48, 17 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main [[Dungeon]], or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most [[<del class="diffchange diffchange-inline">rune</del>]] <del class="diffchange diffchange-inline">branches </del>will always have one of a couple possible vaults protecting <del class="diffchange diffchange-inline">the </del>rune, <del class="diffchange diffchange-inline">which includes the </del>24 [[vault guard]]s <del class="diffchange diffchange-inline">surrounding </del>the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most [[<ins class="diffchange diffchange-inline">branch</ins>]]<ins class="diffchange diffchange-inline">es </ins>will always have one of a couple possible vaults <ins class="diffchange diffchange-inline">on its final floor, </ins>protecting <ins class="diffchange diffchange-inline">treasure and/or [[</ins>rune <ins class="diffchange diffchange-inline">of Zot]]. For example</ins>, 24 [[vault guard]]s <ins class="diffchange diffchange-inline">will surround </ins>the entrance to [[Vaults]]:5<ins class="diffchange diffchange-inline">, and the rest of the floor have vaults</ins>. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66113&oldid=prevHordes: /* How do I recognize a vault? */2022-09-16T22:08:11Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:08, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main <del class="diffchange diffchange-inline">dungeon</del>, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main <ins class="diffchange diffchange-inline">[[Dungeon]]</ins>, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, <del class="diffchange diffchange-inline">such as </del>the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, <ins class="diffchange diffchange-inline">which includes </ins>the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66112&oldid=prevHordes: /* How do I recognize a vault? */2022-09-16T21:43:15Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
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<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:43, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, while [[door|runed doors]] and [[transporter]]s are only created by vaults.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  </del>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, such as the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, such as the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66111&oldid=prevHordes: /* How do I recognize a vault? */2022-09-16T21:42:44Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:42, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, <del class="diffchange diffchange-inline">and </del>[[door|runed doors]] and [[transporter]]s are only  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that the dungeon may generate rooms, hallways, etc. randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, <ins class="diffchange diffchange-inline">while </ins>[[door|runed doors]] and [[transporter]]s are only <ins class="diffchange diffchange-inline">created by vaults.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66110&oldid=prevHordes: /* How do I recognize a vault? */2022-09-16T21:42:21Z<p><span dir="auto"><span class="autocomment">How do I recognize a vault?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:42, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that <del class="diffchange diffchange-inline">rooms </del>may generate randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, and [[door|runed doors]] and [[transporter]]s are only  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vaults are created by humans, so often clash with the randomly generated dungeon. They will often be symmetric or have other form of "structure", though note that <ins class="diffchange diffchange-inline">the dungeon </ins>may generate <ins class="diffchange diffchange-inline">rooms, hallways, etc. </ins>randomly. Vaults may spawn with stone or green crystal walls in a level made of rock, and [[door|runed doors]] and [[transporter]]s are only  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66109&oldid=prevHordes at 21:41, 16 September 20222022-09-16T21:41:18Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:41, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l4" >Line 4:</td>
<td colspan="2" class="diff-lineno">Line 4:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How do I recognize a vault?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Vaults <del class="diffchange diffchange-inline">can </del>often be <del class="diffchange diffchange-inline">spotted as areas on a level </del>that <del class="diffchange diffchange-inline">don't match the level's theme, like finding </del>green crystal walls in a level made of rock<del class="diffchange diffchange-inline">.  Particularly devious vaults may not be obvious at first glance... until you open a door </del>and <del class="diffchange diffchange-inline">find yourself face-to-face with a room full of </del>[[<del class="diffchange diffchange-inline">kobold brigand</del>]]<del class="diffchange diffchange-inline">s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a </del>[[<del class="diffchange diffchange-inline">red devil</del>]] <del class="diffchange diffchange-inline">in the main dungeon, or a [[fire dragon]] on D:9, it'</del>s <del class="diffchange diffchange-inline">probably as a result of a vault.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Vaults <ins class="diffchange diffchange-inline">are created by humans, so often clash with the randomly generated dungeon. They will </ins>often be <ins class="diffchange diffchange-inline">symmetric or have other form of "structure", though note </ins>that <ins class="diffchange diffchange-inline">rooms may generate randomly. Vaults may spawn with stone or </ins>green crystal walls in a level made of rock<ins class="diffchange diffchange-inline">, </ins>and [[<ins class="diffchange diffchange-inline">door|runed doors</ins>]] <ins class="diffchange diffchange-inline">and </ins>[[<ins class="diffchange diffchange-inline">transporter</ins>]]s <ins class="diffchange diffchange-inline">are only </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, such as the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">can often be spotted as areas on a level that don't match the level's theme, like finding green crystal walls in a level made of rock.  Particularly devious vaults may not be obvious at first glance... until you open a door and find yourself face-to-face with a room full of [[kobold brigand]]s or worse. Out-of-branch or very out-of-depth monsters can also be a sign of a vault: if you find a [[red devil]] in the main dungeon, or a [[fire dragon]] on D:9, it's probably as a result of a vault.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most [[rune]] branches will always have one of a couple possible vaults protecting the rune, such as the 24 [[vault guard]]s surrounding the entrance to [[Vaults]]:5. The infamous orb chamber will always guard the [[Orb of Zot]] on [[Zot:5]]<ins class="diffchange diffchange-inline">. Meanwhile, almost all temporary [[portal]] areas are defined entirely by vault structure</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==How big are vaults?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level, such as with [[Vaults]]:5, or <del class="diffchange diffchange-inline">every floor of the </del>[[<del class="diffchange diffchange-inline">Tomb</del>]]. Other such vaults may appear as a floor of [[Depths]] or the deeper parts of the main [[Dungeon]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level, such as with [[Vaults]]:5, or [[<ins class="diffchange diffchange-inline">Crypt</ins>]]<ins class="diffchange diffchange-inline">:3</ins>. Other such vaults may appear as a floor of [[Depths]] or the deeper parts of the main [[Dungeon]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults can appear anywhere in the dungeon, though most (if not all) of them are restricted to specific parts.  Some vaults are tied to specific branches, while others will only appear if you're deep (or shallow) enough in the main dungeon.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Vaults can appear anywhere in the dungeon, though most (if not all) of them are restricted to specific parts.  Some vaults are tied to specific branches, while others will only appear if you're deep (or shallow) enough in the main dungeon.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==What kinds of vaults are there?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==What kinds of vaults are there?==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The easiest kind of vault to find is an entrance vault.  Entrance vaults are generated on D:1 as something interesting for the player to look at or interact with when they first enter the game.  A few can be dangerous if handled badly--some have a large number of monsters behind a warning-scrawled door in a clear wall--but they're generally just eye candy.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The easiest kind of vault to find is an entrance vault.  Entrance vaults are generated on D:1 as something interesting for the player to look at or interact with when they first enter the game.  A few can be dangerous if handled badly--some have a large number of monsters behind a warning-scrawled door in a clear wall--but they're generally just eye candy.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66108&oldid=prevHordes: /* How big are vaults? */2022-09-16T21:28:31Z<p><span dir="auto"><span class="autocomment">How big are vaults?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:28, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level, such as with [[Vaults]]:5, or every floor of the [[Tomb]]. Other such vaults may appear as a floor of the main <del class="diffchange diffchange-inline">Dungeon (very rarely) or </del>[[<del class="diffchange diffchange-inline">Depths</del>]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level, such as with [[Vaults]]:5, or every floor of the [[Tomb]]. Other such vaults may appear as a floor <ins class="diffchange diffchange-inline">of [[Depths]] or the deeper parts </ins>of the main [[<ins class="diffchange diffchange-inline">Dungeon</ins>]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Vault&diff=66107&oldid=prevHordes: /* How big are vaults? */2022-09-16T21:26:39Z<p><span dir="auto"><span class="autocomment">How big are vaults?</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:26, 16 September 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l12" >Line 12:</td>
<td colspan="2" class="diff-lineno">Line 12:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A vault can be very small, like the 3x4 "elevator" vault.  This vault is nothing more than two staircases, one up and one down, enclosed in a ring of walls.  Very small vaults may be referred to as '''minivaults'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level<del class="diffchange diffchange-inline">.  The final levels of many </del>[[<del class="diffchange diffchange-inline">dungeon branches</del>]], <del class="diffchange diffchange-inline">including </del>[[<del class="diffchange diffchange-inline">Zot:5|the big one</del>]]<del class="diffchange diffchange-inline">, are guaranteed to be whole-level vaults</del>. <del class="diffchange diffchange-inline"> </del>Other such vaults may appear as a floor of the main <del class="diffchange diffchange-inline">dungeon</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the other end, a vault can encompass an entire level<ins class="diffchange diffchange-inline">, such as with </ins>[[<ins class="diffchange diffchange-inline">Vaults</ins>]]<ins class="diffchange diffchange-inline">:5</ins>, <ins class="diffchange diffchange-inline">or every floor of the </ins>[[<ins class="diffchange diffchange-inline">Tomb</ins>]]. Other such vaults may appear as a floor of the main <ins class="diffchange diffchange-inline">Dungeon (very rarely) or [[Depths]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Where do I find vaults?==</div></td></tr>
</table>Hordes