Difference between revisions of "Vault guard"

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==Useful Info==
 
==Useful Info==
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]] in the Dungeon. They tend to wield powerful branded weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but a horde of them guards the entrance to the last level of the Vaults.
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'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but a horde of them guards the entrance to the final floor of the Vaults.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*With the right gear, they can hit for brutal damage. Use stair dancing to ensure you only face a few at a time.
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*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Their MR is not great. Confusing, enslaving, or poisoning them is not a bad idea.
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*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
*In case of emergency, bring a [[scroll of fear]] to send most of them running.
 

Revision as of 21:09, 14 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
vault guard @Vault guard.png
HP 53-88
HD 13
XP 1084
Speed 10
AC 1
EV 13
Will 52
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
A heavily armed and armoured guardian of the Vaults.


Useful Info

Vault guards are stout warriors found only in the Vaults, or occasionally guarding its entrance or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but a horde of them guards the entrance to the final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their magic resistance is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.