Difference between revisions of "Vault guard"

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{{monster info}}
{{monster
 
|name=vault guard
 
|glyph={{Cyan|p}}
 
|tile=[[File:Vault guard.png]]
 
|flags={{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1085
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=50-90
 
|avg_hp=70
 
|armour_class=1
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=13
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A heavily armed and armoured guardian of the Vaults.}}
 
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==Useful Info==
 
==Useful Info==
'''Vault guards''' are stout warriors found only in [[the Vaults]], or occasionally guarding its entrance or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found along with a band of [[vault warden]]s, [[ironheart preserver]]s, and [[ironbrand convoker]]s. Also, you are guaranteed to face a horde of them upon entering the final floor of the Vaults.
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'''Vault guards''' are stout warriors found in [[the Vaults]], occasionally guarding its entrance, or the entrance to a [[treasure trove]]. They tend to wield powerful, occasionally-[[brand]]ed weapons and sometimes shields. On their own, they're about as dangerous as an [[orc knight]], but they tend to be found in bands alongside [[ironbound preserver]]s, [[ironbound convoker]]s, and/or [[vault warden]]s. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
 
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
 
*Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
*Their [[magic resistance]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
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*Their [[willpower]] is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a [[scroll of fear]] to send most of them running.
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 06:22, 5 August 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
vault guard pVault guard.png
HP 47-96
HD 13
XP 988
Speed 10
AC 10
EV 10
Will 60
Attack1 20 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
See invisible
Speaks
Warm-blooded
A heavily armed and armoured guardian of the Vaults.

Useful Info

Vault guards are stout warriors found in the Vaults, occasionally guarding its entrance, or the entrance to a treasure trove. They tend to wield powerful, occasionally-branded weapons and sometimes shields. On their own, they're about as dangerous as an orc knight, but they tend to be found in bands alongside ironbound preservers, ironbound convokers, and/or vault wardens. You are guaranteed to face a horde of them upon entering the fifth and final floor of the Vaults.

Tips & Tricks

  • Although not particularly terrifying, they can land decently powerful hits, particularly when armed with well-branded gear. Try not to take on too many at once.
  • Their willpower is not that great. Confusing, enslaving, or petrifying them is not a bad idea. In case of emergency, bring a scroll of fear to send most of them running.