Wands

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A wand is a magical device that contains several charges of a specific spell or effect. Each wand weighs 10.0 aum.

A player may zap a wand in the inventory with the V key (the eVoke wand command). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. A wand does not normally show how many charges it has left; this information can be gathered either by identification or by using a wand with sufficient Evocations skill. However, the game will record wand usage, so that the player can see how many times a wand has been zapped. Unlike rods, a wand does not have to be wielded to be used, and can even be used while the player's weapon is cursed.

A wand with no charges left is empty, and will not produce an effect; however, if the player has not identified the number of charges in the wand, they will waste a turn trying to zap it while empty. Wands can be recharged using a scroll of recharging, even if not emptied. Deep Dwarves possess a racial ability that also lets them recharge wands, though at a permanent MP cost.

Wands will identify their type if zapped and successfully produced their effect, but not if the effect was resisted or didn't apply (such as shooting a wand of digging into empty space).

Intelligent monsters will often pick up wands and shoot them at you.

wand description usable by monster
Cold Shoots a bolt of cold yes
Confusion Confuses the target yes
Digging Creates a hole through the targeted wall no
Disintegration Blasts the target with disintegration yes, but damage is reduced to 2/3 of normal
Draining Drains health from the target yes
Enslavement Temporarily charms the target no
Fire Shoots a bolt of fire at the target yes
Fireball Sends an ball of fire at the target, which explodes into a 3x3 region of fire when it hits something yes
Flame Throws a puff of flame at the target yes
Frost Throws a puff of frost at the target yes
Hasting Speeds up the target yes, on self
Healing Heals the target yes, on self
Invisibility Turns the target invisible yes, on self
Lightning Shoots a lightning bolt at the target yes
Magic Darts Shoots a magic dart at the target yes
Paralysis Paralyzes the target yes
Polymorph other Target disintegrates and reforms as a random creature yes, but monsters only use it about 1/5 of the time
Random effects Causes a random affliction against the target no
Slowing Slows the target yes
Teleportation Teleports the target after a few turns. yes, on self and player

External links

E. Grasland's excellent spoiler on wands

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