| A stick. Maybe it's magical.
"[The principle of selection] is the magician's wand, by means of which he may summon into life whatever form and mould he pleases."
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.
A wand is a magical device that contains several charges of a specific spell or effect. Each wand weighs 10.0 aum.
A player may zap a wand in the inventory with the v key (that is, evoking it). This releases its magical effect at a target of the player's choice, and one charge of the wand will be depleted. A wand does not normally show how many charges it has left; this information can be gathered either by identification or by using a wand with sufficient Evocations skill. However, the game will record wand usage, so that the player can see how many times a wand has been zapped. Unlike rods, a wand does not have to be wielded to be used, and can even be used while the player's wielded weapon is cursed.
A wand with no charges left is empty, and will not function (but will still waste a turn as you discover this). Wands can be recharged using a scroll of recharging, even if not emptied. Deep Dwarf characters possess a racial ability that also lets them recharge wands, though at a permanent MP cost.
Zapping a wand will very often identify it, so long as the effect isn't resisted and it has unambiguously revealed its nature (zapping a wand of digging into empty space, for example, will not identify it).
A wand's spell power equals 15+2.5×Evocations, though this is still limited by the spell power caps for the spell cast. For monsters zapping wands, the power is normally 30+hit dice, although this can vary greatly depending on the type of wand.
Xom is greatly entertained (200) when you: use an unidentified wand near a monster; or, use a wand of random effects on yourself or others.
List of wands
|Image||Wand||Description|| Max charges:
initial / upon recharge
|Usable by monster|
|Cold||Shoots a bolt of cold||16 / 15||Yes|
|Confusion||Confuses the target temporarily||16 / 24||Yes|
|Digging||Creates a tunnel through the targeted wall tile||16 / 24||No|
|Disintegration||Disintegrates the target or object||16 / 24||Yes, but damage is reduced to 2/3 of normal|
|Draining||Shoots a bolt of negative energy, reducing target's HD (and XP)||16 / 12||Yes, reduces player's XP only|
|Enslavement||Charms the target temporarily||16 / 24||No|
|Fire||Shoots a bolt of fire at the target||16 / 15||Yes|
|Fireball||Sends a ball of fire at the target, which explodes into a 3x3 region of fire when it hits something||16 / 9||No|
|Flame||Shoots a puff of flame at the target||28 / 24||Yes|
|Frost||Shoots a puff of frost at the target||28 / 24||Yes|
|Hasting||Speeds up the target's movement and actions temporarily||8 / 9||Yes, on self|
|Heal wounds||Significantly heals the target||8 / 9||Yes, on self|
|Invisibility||Turns the target invisible temporarily||8 / 9||Yes, on self|
|Lightning||Shoots a lightning bolt at the target||16 / 12||Yes|
|Magic Darts||Shoots a magic dart at the target||28 / 24||Yes|
|Paralysis||Paralyzes the target temporarily||16 / 24||Yes|
|Polymorph||Target reforms as a random creature||16 / 24||Yes|
|Random effects||Randomly selects any other wand (except disintegration) and duplicates its effect||28 / 24||No|
|Slowing||Slows the target temporarily||16 / 24||Yes|
|Teleportation||Teleports the target after a few turns||16 / 9||Yes, on self and player|
- Wand of paralysis
- Wand of fire
- Wand of cold
- Wand of lightning
- Wand of draining
- Wand of disintegration
E. Grasland's excellent spoiler on wands (now out of date)