Difference between revisions of "Wand of acid"

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Wands of acid provide an easy to underestimate backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, just as competitive. Few monsters are resistant to acid, and the bolt's corrosive properties make followup attacks much more effective.
 
Wands of acid provide an easy to underestimate backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, just as competitive. Few monsters are resistant to acid, and the bolt's corrosive properties make followup attacks much more effective.
  
Beware of [[Ijyb]], the goblin with a wand (of acid). This is easily the most dangerous wand she can wield, though it can only be fired at a range of 5.
+
Beware of [[Ijyb]], the goblin with a wand (of acid). This is easily the most dangerous wand she can wield, though it can only be fired at a range of 5. Other monsters require an [[HD]] of at least 5 to use this; by then, you should have more HP to tank the first hit.
  
 
==History==
 
==History==

Revision as of 08:51, 10 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of acid
Icon Wand of acid.png
A magical device which throws a bolt of corrosive acid.


Player use

A wand of acid fires a Corrosive Bolt of acid, dealing damage and possibly corroding any creatures in its path. It has a power rating of 15 + 5*Evocations/2.

Monster use

When utilized by a monster, the power rating is 30 + (monster Hit Dice).

Strategy

Wands of acid provide an easy to underestimate backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, just as competitive. Few monsters are resistant to acid, and the bolt's corrosive properties make followup attacks much more effective.

Beware of Ijyb, the goblin with a wand (of acid). This is easily the most dangerous wand she can wield, though it can only be fired at a range of 5. Other monsters require an HD of at least 5 to use this; by then, you should have more HP to tank the first hit.

History

  • Prior to 0.21, it could hold at most 15 charges.
  • Wands of acid were added in 0.18.
Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph