Difference between revisions of "Wand of flame"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of flame
 
  |name = Wand of flame
  |weight = 10.0
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  |weight =
 
}}
 
}}
{{flavour|A magical device which throws little bits of flame.}}
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{{flavour|A magical device which throws little puffs of flame.}}
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{{AttackSpell
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|name=Throw Flame
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|formula = 2d(4+pow/10)
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|maxdmg = 2d9 Fire
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|maxsp = 50
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|range = 7
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|target = Beam
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|tohit = 8+Power/10
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|<!-- hit_type = normal
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|hit_adder = 8
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|hit_num = 1
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|hit_denom = 10
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|dam_calculator = dicedef
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|dam_numdice = 2
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|dam_adder = 8
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|dam_num = 2
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|dam_denom = 10 --> }}
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A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent, with a power of <code>15 + 2.5 * [[Evocations]]</code>. An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up.
  
A '''wand of flame''' has the same effect as the spell [[Throw Flame]], but its power is based on your [[Evocations]] skill (15+2.5×Evocations). This wand may have at most 48 charges.
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[[Artificer]]s will start with a wand of flame with 15 charges.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. You'll need a [[wand of fire]], [[wand of fireball]], or a lucky shot from a [[wand of random effects]] for that.
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*This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
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*Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s.
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*Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam.
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**Use this to take out [[electric eel]]s or other waterborne creatures; even at low skill, the steam will block vision while damaging them.
  
 
==History==
 
==History==

Revision as of 23:00, 30 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of flame
Icon Wand of flame.png
A magical device which throws little puffs of flame.
Spell Details
Damage Formula 2d(4+pow/10)
Max Damage 2d9 Fire
Max Power 50
Range 7
Targeting Beam
To-hit 8+Power/10
Special

A wand of flame fires flames at an opponent, with a power of 15 + 2.5 * Evocations. An individual wand on the ground can have up to 45 charges. As with all wands, this will merge with other wands of flame when picked up.

Artificers will start with a wand of flame with 15 charges.

Tips & Tricks

  • This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
  • Although it does produce fire, wands of flame are not powerful enough to burn trees.
  • Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam.
    • Use this to take out electric eels or other waterborne creatures; even at low skill, the steam will block vision while damaging them.

History

Prior to 0.16, this wand could hold up to 24 charges.

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