Difference between revisions of "Wand of flame"
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− | {{ | + | {{version028}} |
{{item | {{item | ||
|itemtype = Wand | |itemtype = Wand | ||
|name = Wand of flame | |name = Wand of flame | ||
− | |weight = | + | |weight = |
}} | }} | ||
− | {{flavour|A magical device which throws little | + | {{flavour|A magical device which throws little puffs of flame.}} |
+ | {{AttackSpell | ||
+ | |name=Throw Flame | ||
+ | |formula = 2d(4+pow/10) | ||
+ | |maxdmg = 2d9 Fire | ||
+ | |maxsp = 50 | ||
+ | |range = 7 | ||
+ | |target = Beam | ||
+ | |tohit = 8+Power/10 | ||
+ | |<!-- hit_type = normal | ||
+ | |hit_adder = 8 | ||
+ | |hit_num = 1 | ||
+ | |hit_denom = 10 | ||
+ | |dam_calculator = dicedef | ||
+ | |dam_numdice = 2 | ||
+ | |dam_adder = 8 | ||
+ | |dam_num = 2 | ||
+ | |dam_denom = 10 --> }} | ||
+ | A '''wand of flame''' fires [[Throw Flame|flames]] at an opponent, with a power of <code>15 + 2.5 * [[Evocations]]</code>. An individual wand on the ground can have up to 45 charges. As with all [[wands]], this will merge with other wands of flame when picked up. | ||
− | + | [[Artificer]]s will start with a wand of flame with 15 charges. | |
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | + | *This wand effectively duplicates the old [[Throw Flame]] spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations. |
− | + | *Although it does produce [[fire]], wands of flame are not powerful enough to burn [[tree]]s. | |
− | Use this to take out [[electric eel]]s even at low skill | + | *Like other sources of fire, if it crosses a pool of water, it will create a [[cloud]] of steam. |
+ | **Use this to take out [[electric eel]]s or other waterborne creatures; even at low skill, the steam will block vision while damaging them. | ||
==History== | ==History== |
Revision as of 23:00, 30 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A magical device which throws little puffs of flame. |
Spell Details | |
---|---|
Damage Formula | 2d(4+pow/10) |
Max Damage | 2d9 Fire |
Max Power | 50 |
Range | 7 |
Targeting | Beam |
To-hit | 8+Power/10 |
Special |
A wand of flame fires flames at an opponent, with a power of 15 + 2.5 * Evocations
. An individual wand on the ground can have up to 45 charges. As with all wands, this will merge with other wands of flame when picked up.
Artificers will start with a wand of flame with 15 charges.
Tips & Tricks
- This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
- Although it does produce fire, wands of flame are not powerful enough to burn trees.
- Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam.
- Use this to take out electric eels or other waterborne creatures; even at low skill, the steam will block vision while damaging them.
History
Prior to 0.16, this wand could hold up to 24 charges.
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |