Wand of flame
|A magical device which throws little puffs of flame.|
Artificers will start with a wand of flame with 15 charges.
Tips & Tricks
- This wand effectively duplicates the old Throw Flame spell, which was level 2. Use it early: later on, it deals little damage, even with high Evocations.
- Like other sources of fire, if it crosses a pool of water, it will create a cloud of steam. Use this to take out electric eels or other waterborne creatures, like merfolk. Even at low skill, steam clouds can block vision and deal significant damage.
- Although it does produce fire, wands of flame are not powerful enough to burn trees.
Prior to 0.16, this wand could hold up to 24 charges.
| Acid / Light / Quicksilver • Iceblast / Roots • Charming / Paralysis|
Digging • Flame • Mindburst • Polymorph