Difference between revisions of "Wand of random effects"

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-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
 
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
  
A '''wand of random effects''' creates an unpredictable effect when zapped, emulating most other wands and a few other effects. Although there are far more attack wands than support wands, its usefulness in combat is questionable. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]], [[polymorph]]ing, or rendering [[invisibility|invisible]] your opponent instead. They can hold at most 48 charges.
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{|class="wikitable" style="float:right; border:none; margin:5px;"
 
 
{|class="wikitable" style="border:none; margin:auto; padding:0;"
 
 
! '''Wand effect''' || '''Probability'''
 
! '''Wand effect''' || '''Probability'''
 
|-
 
|-
| [[wand of flame]] || 6.7%
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| [[wand of flame|throw flame]] ||  
|-
 
| [[bolt of fire]] || 6.7%
 
|-
 
| [[wand of iceblast]] || 6.7%
 
 
|-
 
|-
| [[wand of lightning]] || 6.7%
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| [[fireball]] ||  
 
|-
 
|-
| [[bolt of draining]] || 6.7%
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| [[Throw Frost|throw frost]] ||  
 
|-
 
|-
| '''Total damaging wands''' || '''33.3%'''
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| [[wand of iceblast|iceblast]] ||
 
|-
 
|-
| [[wand of enslavement]] || 6.7%
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| [[bolt of draining]] ||  
 
|-
 
|-
| [[wand of disintegration]] || 6.7%
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| [[Venom Bolt|venom bolt]] ||  
 
|-
 
|-
| [[wand of teleportation]] || 6.7%
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| '''Total damaging effects''' || '''6/13'''
 
|-
 
|-
| [[wand of confusion]] || 6.7%
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| [[wand of paralysis|paralyze]] ||  
 
|-
 
|-
| [[wand of paralysis]] || 6.7%
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| [[confuse]] ||  
 
|-
 
|-
| [[wand of slowing]] || 6.7%
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| [[slow]] ||  
 
|-
 
|-
| '''Total MR-resistible wands''' || '''40%'''
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| [[malmutate]] ||
 
|-
 
|-
| [[wand of hasting]] || 5.6%
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| '''Total harmful effects''' || '''4/13'''
 
|-
 
|-
| [[wand of invisibility]] || 5.6%
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| [[haste]] ||  
 
|-
 
|-
| '''Total buff wands''' || '''13.3%'''
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| [[invisibility]] ||  
 
|-
 
|-
| [[wand of digging]] || 5.6%
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| '''Total buff effects''' || '''2/13'''
 
|-
 
|-
| [[wand of polymorph]] || 5.6%
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| [[teleportation]] ||  
 
|-
 
|-
| '''Total neutral wands''' || '''13.3%'''
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| '''Total neutral''' || '''1/13'''
 
|}
 
|}
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 +
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A '''wand of random effects''' creates an unpredictable effect when zapped. There is a high probability of yielding a damaging or at least harmful effect, but its use in combat is risky. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of [[haste|hasting]] or rendering [[invisibility|invisible]] your opponent instead. Each of the effects has an equal chance of being selected.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Using a wand of random effects may risk [[penance]], depending on your [[god]]'s restrictions: all of the [[good god]]s punish [[draining]], [[Zin]] punishes [[polymorph]]ing, [[Cheibriados]] punishes [[haste]], and [[Dithmenos]] punishes fire.
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*Using a wand of random effects may risk [[penance]], depending on your [[god]]'s restrictions: all of the [[good god]]s punish [[draining]], [[Zin]] punishes [[malmutate|mutating]], [[Cheibriados]] punishes [[haste]].
*Out of [[wands of digging]]? A wand of random effects might eventually create a digging effect, if you have enough charges. Just be careful where you stand, as it might decide to duplicate a [[wand of lightning]] or [[wand of iceblast]] instead.
 
  
 
==History==
 
==History==
Some wand effects were removed in [[0.18]], though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%.
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In [[0.21]], [[mutation]] and [[poison]] were added to the random effects to discourage using the wand as a source of [[haste]] in the late game.
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Completely reworked in [[0.20]] to the present list of effects, minus malmutate and venom bolt.
 +
 
 +
Some wands were removed in [[0.18]], though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%. Digging was also removed at this time.
  
 
Prior to [[0.14]], gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.
 
Prior to [[0.14]], gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.
  
 
{{wands}}
 
{{wands}}

Revision as of 16:59, 13 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of random effects
Icon Wand of random effects.png
A magical device which can produce a variety of effects.

“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

Wand effect Probability
throw flame
fireball
throw frost
iceblast
bolt of draining
venom bolt
Total damaging effects 6/13
paralyze
confuse
slow
malmutate
Total harmful effects 4/13
haste
invisibility
Total buff effects 2/13
teleportation
Total neutral 1/13


A wand of random effects creates an unpredictable effect when zapped. There is a high probability of yielding a damaging or at least harmful effect, but its use in combat is risky. Although you might wind up blasting an enemy for heavy damage, you must decide if it's worth the risk of hasting or rendering invisible your opponent instead. Each of the effects has an equal chance of being selected.

Tips & Tricks

History

In 0.21, mutation and poison were added to the random effects to discourage using the wand as a source of haste in the late game.

Completely reworked in 0.20 to the present list of effects, minus malmutate and venom bolt.

Some wands were removed in 0.18, though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%. Digging was also removed at this time.

Prior to 0.14, gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.

Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph